Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/commands/protection.lua
2024-11-19 22:33:27 +00:00

222 lines
8.6 KiB
Lua

--[[-- Commands Module - Protection
- Adds commands that can add and remove protection
@commands Protection
]]
local ExpUtil = require("modules/exp_util")
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
local Storage = require("modules/exp_util/storage")
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
local format_player_name = ExpUtil.format_player_name_locale --- @dep expcore.common
local EntityProtection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
local SelectionProtectEntity = "ProtectEntity"
local SelectionProtectArea = "ProtectArea"
local renders = {} -- Stores all renders for a player
Storage.register({
renders = renders,
}, function(tbl)
renders = tbl.renders
end)
--- Test if a point is inside an aabb
local function aabb_point_enclosed(point, aabb)
return point.x >= aabb.left_top.x and point.y >= aabb.left_top.y
and point.x <= aabb.right_bottom.x and point.y <= aabb.right_bottom.y
end
--- Test if an aabb is inside another aabb
local function aabb_area_enclosed(aabb_one, aabb_two)
return aabb_point_enclosed(aabb_one.left_top, aabb_two)
and aabb_point_enclosed(aabb_one.right_bottom, aabb_two)
end
--- Align an aabb to the grid by expanding it
local function aabb_align_expand(aabb)
return {
left_top = { x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y) },
right_bottom = { x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y) },
}
end
--- Get the key used in protected_entities
local function get_entity_key(entity)
return string.format("%i,%i", math.floor(entity.position.x), math.floor(entity.position.y))
end
--- Get the key used in protected_areas
local function get_area_key(area)
return string.format("%i,%i", math.floor(area.left_top.x), math.floor(area.left_top.y))
end
--- Show a protected entity to a player
local function show_protected_entity(player, entity)
local key = get_entity_key(entity)
if renders[player.index][key] then return end
local rb = entity.selection_box.right_bottom
local render_id = rendering.draw_sprite{
sprite = "utility/notification",
target = entity,
target_offset = {
(rb.x - entity.position.x) * 0.75,
(rb.y - entity.position.y) * 0.75,
},
x_scale = 2,
y_scale = 2,
surface = entity.surface,
players = { player },
}
renders[player.index][key] = render_id
end
--- Show a protected area to a player
local function show_protected_area(player, surface, area)
local key = get_area_key(area)
if renders[player.index][key] then return end
local render_id = rendering.draw_rectangle{
color = { 1, 1, 0, 0.5 },
filled = false,
width = 3,
left_top = area.left_top,
right_bottom = area.right_bottom,
surface = surface,
players = { player },
}
renders[player.index][key] = render_id
end
--- Remove a render object for a player
local function remove_render(player, key)
local render = renders[player.index][key] --[[@as LuaRenderObject]]
if render and render.valid then render.destroy() end
renders[player.index][key] = nil
end
--- Toggles entity protection selection
-- @command protect-entity
Commands.new_command("protect-entity", { "expcom-protection.description-pe" }, "Toggles entity protection selection, hold shift to remove protection")
:add_alias("pe")
:register(function(player)
if Selection.is_selecting(player, SelectionProtectEntity) then
Selection.stop(player)
else
Selection.start(player, SelectionProtectEntity)
return Commands.success{ "expcom-protection.entered-entity-selection" }
end
end)
--- Toggles area protection selection
-- @command protect-area
Commands.new_command("protect-area", { "expcom-protection.description-pa" }, "Toggles area protection selection, hold shift to remove protection")
:add_alias("pa")
:register(function(player)
if Selection.is_selecting(player, SelectionProtectArea) then
Selection.stop(player)
else
Selection.start(player, SelectionProtectArea)
return Commands.success{ "expcom-protection.entered-area-selection" }
end
end)
--- When an area is selected to add protection to entities
Selection.on_selection(SelectionProtectEntity, function(event)
local player = game.players[event.player_index]
for _, entity in ipairs(event.entities) do
EntityProtection.add_entity(entity)
show_protected_entity(player, entity)
end
player.print{ "expcom-protection.protected-entities", #event.entities }
end)
--- When an area is selected to remove protection from entities
Selection.on_alt_selection(SelectionProtectEntity, function(event)
local player = game.players[event.player_index]
for _, entity in ipairs(event.entities) do
EntityProtection.remove_entity(entity)
remove_render(player, get_entity_key(entity))
end
player.print{ "expcom-protection.unprotected-entities", #event.entities }
end)
--- When an area is selected to add protection to the area
Selection.on_selection(SelectionProtectArea, function(event)
local area = aabb_align_expand(event.area)
local areas = EntityProtection.get_areas(event.surface)
local player = game.players[event.player_index]
for _, next_area in pairs(areas) do
if aabb_area_enclosed(area, next_area) then
return player.print{ "expcom-protection.already-protected" }
end
end
EntityProtection.add_area(event.surface, area)
show_protected_area(player, event.surface, area)
player.print{ "expcom-protection.protected-area" }
end)
--- When an area is selected to remove protection from the area
Selection.on_alt_selection(SelectionProtectArea, function(event)
local area = aabb_align_expand(event.area)
local areas = EntityProtection.get_areas(event.surface)
local player = game.players[event.player_index]
for _, next_area in pairs(areas) do
if aabb_area_enclosed(next_area, area) then
EntityProtection.remove_area(event.surface, next_area)
player.print{ "expcom-protection.unprotected-area" }
remove_render(player, get_area_key(next_area))
end
end
end)
--- When selection starts show all protected entities and protected areas
Event.add(Selection.events.on_player_selection_start, function(event)
if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
local player = game.players[event.player_index]
local surface = player.surface
renders[player.index] = {}
-- Show protected entities
local entities = EntityProtection.get_entities(surface)
for _, entity in pairs(entities) do
show_protected_entity(player, entity)
end
-- Show always protected entities by name
if #EntityProtection.protected_entity_names > 0 then
for _, entity in pairs(surface.find_entities_filtered{ name = EntityProtection.protected_entity_names, force = player.force }) do
show_protected_entity(player, entity)
end
end
-- Show always protected entities by type
if #EntityProtection.protected_entity_types > 0 then
for _, entity in pairs(surface.find_entities_filtered{ type = EntityProtection.protected_entity_types, force = player.force }) do
show_protected_entity(player, entity)
end
end
-- Show protected areas
local areas = EntityProtection.get_areas(surface)
for _, area in pairs(areas) do
show_protected_area(player, surface, area)
end
end)
--- When selection ends hide protected entities and protected areas
Event.add(Selection.events.on_player_selection_end, function(event)
if event.selection ~= SelectionProtectEntity and event.selection ~= SelectionProtectArea then return end
for _, render in pairs(renders[event.player_index]) do
if render.valid then render.destroy() end
end
renders[event.player_index] = nil
end)
--- When there is a repeat offence print it in chat
Event.add(EntityProtection.events.on_repeat_violation, function(event)
local player_name = format_player_name(event.player_index)
Roles.print_to_roles_higher("Regular", { "expcom-protection.repeat-offence", player_name, event.entity.localised_name, event.entity.position.x, event.entity.position.y })
end)