mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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695 lines
29 KiB
Lua
695 lines
29 KiB
Lua
--[[-- Core Module - Commands
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- Factorio command making module that makes commands with better parse and more modularity
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@core Commands
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@alias Commands
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@usage-- Adding a permission authority
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-- You are only required to return a boolean, but by using the unauthorised status you can provide better feedback to the user
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Commands.add_permission_authority(function(player, command)
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if command.flags.admin_only and not player.admin then
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return Commands.status.unauthorised("This command requires in-game admin")
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end
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return Commands.status.success()
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end)
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@usage-- Adding a data type
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-- You can not return nil from this function, doing so will raise an error, you must return a status
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Commands.add_data_type("integer", function(input, player)
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local number = tonumber(input)
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if number == nil then
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return Commands.status.invalid_input("Value must be a valid number")
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else
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return Commands.status.success(number)
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end
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end)
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-- It is recommend to use exiting parsers within your own to simplify checks, but make sure to propagate failures
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Commands.add_data_type("integer-range", function(input, player, minimum, maximum)
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local success, status, integer = Commands.parse_data_type("integer", input, player)
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if not success then return status, number end
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if integer < minimum or integer > maximum then
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return Commands.status.invalid_input(string.format("Integer must be in range: %d to %d", minimum, maximum))
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else
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return Commands.status.success(integer)
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end
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end)
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@usage-- Adding a command
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Commands.new("repeat", "This is my new command, it will repeat a message a number of times")
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:add_flags{ "admin_only" } -- Using the permission authority above, this makes the command admin only
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:add_aliases{ "repeat-message" } -- You can add as many aliases as you want
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:enable_auto_concatenation() -- This allows the final argument to be any length
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:argument("count", "integer-range", 1, 10) -- Allow any value between 1 and 10
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:optional("message", "string") -- This is an optional argument
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:defaults{
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-- Defaults don't need to be functions, one is used here to demonstrate their use, remember player can be nil for the server
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message = function(player)
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return player and "Hello, "..player.name or "Hello, World!"
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end
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}
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:register(function(player, count, message)
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for i = 1, count do
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Commands.print("#"..i.." "..message)
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end
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end)
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]]
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local ExpUtil = require("modules/exp_util")
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local Color = require("modules/exp_util/include/color")
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local Commands = {
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color = Color, -- A useful reference to the color utils to be used with command outputs
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_prototype = {}, -- Contains the methods for the command object
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registered_commands = {}, -- Stores a reference to all registered commands
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permission_authorities = {}, -- Stores a reference to all active permission authorities
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data_types = {}, -- Stores all input parsers and validators for different data types
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status = {}, -- Contains the different status values a command can return
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}
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Commands._metatable = {
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__index = Commands._prototype,
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__class = "ExpCommand",
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}
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Commands.player_server = setmetatable({
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index = 0,
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color = Color.white,
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chat_color = Color.white,
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name = "<server>",
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tag = "",
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connected = true,
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admin = true,
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afk_time = 0,
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online_time = 0,
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last_online = 0,
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spectator = true,
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show_on_map = false,
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valid = true,
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object_name = "LuaPlayer",
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}, {
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__index = function(_, key)
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if key == "__self" or type(key) == "number" then return nil end
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Commands.error("Command does not support rcon usage, requires reading player." .. key)
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error("Command does not support rcon usage, requires reading player." .. key)
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end,
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__newindex = function(_, key)
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Commands.error("Command does not support rcon usage, requires reading player." .. key)
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error("Command does not support rcon usage, requires setting player." .. key)
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end,
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})
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--- Status Returns.
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-- Return values used by command callbacks
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-- @section command-status
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--- Used to signal success from a command, data type parser, or permission authority
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-- @tparam[opt] LocaleString|string msg An optional message to be included when a command completes (only has an effect in command callbacks)
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function Commands.status.success(msg)
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return Commands.status.success, msg or { "exp-commands.success" }
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end
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--- Used to signal an error has occurred in a command, data type parser, or permission authority
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-- For data type parsers and permission authority, an error return will prevent the command from being executed
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-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
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function Commands.status.error(msg)
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return Commands.status.error, { "exp-commands.error", msg or { "exp-commands.error-default" } }
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end
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--- Used to signal the player is unauthorised to use a command, primarily used by permission authorities but can be used in a command callback
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-- For permission authorities, an error return will prevent the command from being executed
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-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
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function Commands.status.unauthorised(msg)
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return Commands.status.unauthorised, msg or { "exp-commands.unauthorized", msg or { "exp-commands.unauthorized-default" } }
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end
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--- Used to signal the player provided invalid input to an command, primarily used by data type parsers but can be used in a command callback
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-- For data type parsers, an error return will prevent the command from being executed
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-- @tparam[opt] LocaleString|string msg An optional error message to be included in the output, a generic message is used if not provided
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function Commands.status.invalid_input(msg)
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return Commands.status.invalid_input, msg or { "exp-commands.invalid-input" }
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end
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--- Used to signal an internal error has occurred, this is reserved for internal use
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-- @tparam LocaleString|string msg A message detailing the error which has occurred, will be logged and outputted
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function Commands.status.internal_error(msg)
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return Commands.status.internal_error, { "exp-commands.internal-error", msg }
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end
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local valid_command_status = {} -- Hashmap lookup for testing if a status is valid
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for name, status in pairs(Commands.status) do
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valid_command_status[status] = name
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end
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--- Permission Authority.
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-- Functions that control who can use commands
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-- @section permission-authority
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--- Add a permission authority, a permission authority is a function which provides access control for commands, multiple can be active at once
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-- When multiple are active, all authorities must give permission for the command to execute, if any deny access then the command is not ran
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-- @tparam function permission_authority The function to provide access control to commands, see module usage.
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-- @treturn function The function which was provided as the first argument
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function Commands.add_permission_authority(permission_authority)
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local next_index = #Commands.permission_authorities + 1
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Commands.permission_authorities[next_index] = permission_authority
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return permission_authority
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end
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--- Remove a permission authority, must be the same function reference which was passed to add_permission_authority
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-- @tparam function permission_authority The access control function to remove as a permission authority
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function Commands.remove_permission_authority(permission_authority)
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local pms = Commands.permission_authorities
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for index, value in pairs(pms) do
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if value == permission_authority then
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local last = #pms
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pms[index] = pms[last]
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pms[last] = nil
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return
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end
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end
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end
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--- Check if a player has permission to use a command, calling all permission authorities
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-- @tparam LuaPlayer player The player to test the permission of, nil represents the server and always returns true
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-- @tparam Command command The command the player is attempting to use
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-- @treturn boolean true if the player has permission to use the command
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-- @treturn LocaleString|string when permission is denied, this is the reason permission was denied
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function Commands.player_has_permission(player, command)
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if player == nil or player == Commands.player_server then return true end
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for _, permission_authority in ipairs(Commands.permission_authorities) do
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local status, msg = permission_authority(player, command)
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if type(status) == "boolean" then
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if status == false then
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local _, rtn_msg = Commands.status.unauthorised(msg)
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return false, rtn_msg
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end
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elseif valid_command_status[status] then
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if status ~= Commands.status.success then
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return false, msg
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end
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else
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return false, "Permission authority returned unexpected value"
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end
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end
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return true, nil
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end
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--- Data Type Parsing.
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-- Functions that parse and validate player input
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-- @section input-parse-and-validation
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--- Add a new input parser to the command library, this allows use of a data type without needing to pass the function directly
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-- @tparam string data_type The name of the data type the input parser reads in and validates
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-- @tparam function parser The function used to parse and validate the data type
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-- @treturn string The data type passed as the first argument
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function Commands.add_data_type(data_type, parser)
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if Commands.data_types[data_type] then
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error("Data type \"" .. tostring(data_type) .. "\" already has a parser registered", 2)
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end
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Commands.data_types[data_type] = parser
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return data_type
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end
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--- Remove an input parser for a data type, must be the same string that was passed to add_input_parser
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-- @tparam string data_type The data type for which you want to remove the input parser of
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function Commands.remove_data_type(data_type)
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Commands.data_types[data_type] = nil
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end
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--- Parse and validate an input string as a given data type
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-- @tparam string|function data_type The name of the data type parser to use to read and validate the input text
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-- @tparam string input The input string that will be read by the parser
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-- @param ... Any other arguments that the parser is expecting
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-- @treturn boolean true when the input was successfully parsed and validated to be the correct type
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-- @return When The error status for why parsing failed, otherwise it is the parsed value
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-- @return When first is false, this is the error message, otherwise this is the parsed value
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function Commands.parse_data_type(data_type, input, ...)
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local parser = Commands.data_types[data_type]
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if type(data_type) == "function" then
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parser = data_type
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elseif parser == nil then
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return false, Commands.status.internal_error, { "exp-commands.internal-error", "Data type \"" .. tostring(data_type) .. "\" does not have a registered parser" }
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end
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local status, parsed = parser(input, ...)
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if status == nil then
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return Commands.status.internal_error, { "exp-commands.internal-error", "Parser for data type \"" .. tostring(data_type) .. "\" returned a nil value" }
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elseif valid_command_status[status] then
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if status ~= Commands.status.success then
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return false, status, parsed -- error_type, error_msg
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else
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return true, status, parsed -- success, parsed_data
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end
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else
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return true, Commands.status.success, status -- success, parsed_data
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end
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end
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--- List and Search
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-- Functions used to list and search for commands
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-- @section list-and-search
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--- Returns a list of all registered custom commands
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-- @treturn table An array of registered commands
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function Commands.list_all()
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return Commands.registered_commands
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end
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--- Returns a list of all registered custom commands which the given player has permission to use
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-- @treturn table An array of registered commands
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function Commands.list_for_player(player)
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local rtn = {}
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for name, command in pairs(Commands.registered_commands) do
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if Commands.player_has_permission(player, command) then
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rtn[name] = command
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end
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end
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return rtn
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end
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--- Searches all game commands and the provided custom commands for the given keyword
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local function search_commands(keyword, custom_commands)
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keyword = keyword:lower()
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local rtn = {}
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-- Search all custom commands
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for name, command in pairs(custom_commands) do
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local search = string.format("%s %s %s", name, command.help, table.concat(command.aliases, " "))
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if search:lower():match(keyword) then
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rtn[name] = command
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end
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end
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-- Search all game commands
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for name, description in pairs(commands.game_commands) do
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local search = string.format("%s %s", name, description)
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if search:lower():match(keyword) then
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rtn[name] = {
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name = name,
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help = description,
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description = "",
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aliases = {},
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}
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end
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end
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return rtn
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end
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--- Searches all custom commands and game commands for the given keyword
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-- @treturn table An array of registered commands
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function Commands.search_all(keyword)
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return search_commands(keyword, Commands.list_all())
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end
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--- Searches custom commands allowed for this player and all game commands for the given keyword
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-- @treturn table An array of registered commands
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function Commands.search_for_player(keyword, player)
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return search_commands(keyword, Commands.list_for_player(player))
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end
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--- Command Output
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-- Prints output to the player or rcon connection
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-- @section player-print
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--- Set the color of a message using rich text chat
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-- @tparam string message The message to set the color of
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-- @tparam Color color The color that the message should be
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-- @treturn string The string which can be printed to game chat
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function Commands.set_chat_message_color(message, color)
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local color_tag = math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3)
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return string.format("[color=%s]%s[/color]", color_tag, message)
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end
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--- Set the color of a locale message using rich text chat
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-- @tparam LocaleString message The message to set the color of
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-- @tparam Color color The color that the message should be
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-- @treturn LocaleString The locale string which can be printed to game chat
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function Commands.set_locale_chat_message_color(message, color)
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local color_tag = math.round(color.r, 3) .. ", " .. math.round(color.g, 3) .. ", " .. math.round(color.b, 3)
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return { "color-tag", color_tag, message }
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end
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--- Get a string representing the name of the given player in their chat colour
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-- @tparam LuaPlayer player The player to use the name and color of, nil represents the server
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-- @treturn string The players name formatted as a string in their chat color
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function Commands.format_player_name(player)
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local player_name = player and player.name or "<server>"
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local player_color = player and player.chat_color or Color.white
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local color_tag = math.round(player_color.r, 3) .. ", " .. math.round(player_color.g, 3) .. ", " .. math.round(player_color.b, 3)
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return string.format("[color=%s]%s[/color]", color_tag, player_name)
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end
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--- Get a locale string representing the name of the given player in their chat colour
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-- @tparam LuaPlayer player The player to use the name and color of, nil represents the server
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-- @treturn LocaleString The players name formatted as a locale string in their chat color
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function Commands.format_locale_player_name(player)
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local player_name = player and player.name or "<server>"
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local player_color = player and player.chat_color or Color.white
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local color_tag = math.round(player_color.r, 3) .. ", " .. math.round(player_color.g, 3) .. ", " .. math.round(player_color.b, 3)
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return { "color-tag", color_tag, player_name }
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end
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--- Print a message to the user of a command, accepts any value and will print in a readable and safe format
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-- @tparam any message The message / value to be printed
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-- @tparam[opt] Color color The color the message should be printed in
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-- @tparam[opt] string sound The sound path to be played when the message is printed
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function Commands.print(message, color, sound)
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local player = game.player
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if not player then
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rcon.print(ExpUtil.format_any(message))
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else
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local formatted = ExpUtil.format_any(message, { max_line_count = 20 })
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player.print(formatted, {
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color = color or Color.white,
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sound_path = sound or "utility/scenario_message",
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})
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end
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end
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--- Print an error message to the user of a command, accepts any value and will print in a readable and safe format
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-- @tparam any message The message / value to be printed
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function Commands.error(message)
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return Commands.print(message, Color.orange_red, "utility/wire_pickup")
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end
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--- Command Prototype
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-- The prototype defination for command objects
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-- @section command-prototype
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--- This is a default callback that should never be called
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local function default_command_callback()
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return Commands.status.internal_error("No callback registered")
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end
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--- Returns a new command object, this will not register the command to the game
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-- @tparam string name The name of the command as it will be registered later
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-- @tparam string help The help message / description of the command
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-- @treturn Command A new command object which can be registered
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function Commands.new(name, help)
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ExpUtil.assert_argument_type(name, "string", 1, "name")
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ExpUtil.assert_argument_type(help, "string", 2, "help")
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if Commands.registered_commands[name] then
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error("Command is already defined at: " .. Commands.registered_commands[name].defined_at, 2)
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end
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return setmetatable({
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name = name,
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help = help,
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callback = default_command_callback,
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defined_at = ExpUtil.safe_file_path(2),
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auto_concat = false,
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min_arg_count = 0,
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max_arg_count = 0,
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flags = {}, -- stores flags that can be used by auth
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aliases = {}, -- stores aliases to this command
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arguments = {}, -- [{name: string, optional: boolean, default: any, data_type: function, parse_args: table}]
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}, Commands._metatable)
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end
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--- Get the data type parser from a name, will raise an error if it doesnt exist
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local function get_parser(data_type)
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local rtn = Commands.data_types[data_type]
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if rtn == nil then
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error("Unknown data type: " .. tostring(data_type), 3)
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end
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return data_type, rtn
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end
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--- Add a new required argument to the command of the given data type
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-- @tparam string name The name of the argument being added
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-- @tparam string data_type The data type of this argument, must have previously been registered with add_data_type
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-- @treturn Command The command object to allow chaining method calls
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function Commands._prototype:argument(name, data_type, ...)
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if self.min_arg_count ~= self.max_arg_count then
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error("Can not have required arguments after optional arguments", 2)
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end
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self.min_arg_count = self.min_arg_count + 1
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self.max_arg_count = self.max_arg_count + 1
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self.arguments[#self.arguments + 1] = {
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name = name,
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optional = false,
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data_type = data_type,
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data_type_parser = get_parser(data_type),
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parse_args = { ... },
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}
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return self
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end
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--- Add a new optional argument to the command of the given data type
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-- @tparam string name The name of the argument being added
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-- @tparam string data_type The data type of this argument, must have previously been registered with add_data_type
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-- @treturn Command The command object to allow chaining method calls
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function Commands._prototype:optional(name, data_type, ...)
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self.max_arg_count = self.max_arg_count + 1
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self.arguments[#self.arguments + 1] = {
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name = name,
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optional = true,
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data_type = data_type,
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data_type_parser = get_parser(data_type),
|
|
parse_args = { ... },
|
|
}
|
|
return self
|
|
end
|
|
|
|
--- Set the defaults for optional arguments, any not provided will have their value as nil
|
|
-- @tparam table defaults A table who's keys are the argument names and values are the defaults or function which returns a default
|
|
-- @treturn Command The command object to allow chaining method calls
|
|
function Commands._prototype:defaults(defaults)
|
|
local matched = {}
|
|
for _, argument in ipairs(self.arguments) do
|
|
if defaults[argument.name] then
|
|
if not argument.optional then
|
|
error("Attempting to set default value for required argument: " .. argument.name)
|
|
end
|
|
argument.default = defaults[argument.name]
|
|
matched[argument.name] = true
|
|
end
|
|
end
|
|
|
|
-- Check that there are no extra values in the table
|
|
for name in pairs(defaults) do
|
|
if not matched[name] then
|
|
error("No argument with name: " .. name)
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set the flags for the command, these can be accessed by permission authorities to check who should use a command
|
|
-- @tparam table flags An array of string flags, or a table who's keys are the flag names and values are the flag values
|
|
-- @treturn Command The command object to allow chaining method calls
|
|
function Commands._prototype:add_flags(flags)
|
|
for name, value in pairs(flags) do
|
|
if type(name) == "number" then
|
|
self.flags[value] = true
|
|
else
|
|
self.flags[name] = value
|
|
end
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Set the aliases for the command, these are alternative names that the command can be ran under
|
|
-- @tparam table aliases An array of string names to use as aliases to this command
|
|
-- @treturn Command The command object to allow chaining method calls
|
|
function Commands._prototype:add_aliases(aliases)
|
|
local start_index = #self.aliases
|
|
for index, alias in ipairs(aliases) do
|
|
self.aliases[start_index + index] = alias
|
|
end
|
|
|
|
return self
|
|
end
|
|
|
|
--- Enable concatenation of all arguments after the last, this should be used for user provided reason text
|
|
-- @treturn Command The command object to allow chaining method calls
|
|
function Commands._prototype:enable_auto_concatenation()
|
|
self.auto_concat = true
|
|
return self
|
|
end
|
|
|
|
--- Register the command to the game with the given callback, this must be the final step as the object becomes immutable afterwards
|
|
-- @tparam function callback The function which is called to perform the command action
|
|
function Commands._prototype:register(callback)
|
|
Commands.registered_commands[self.name] = self
|
|
self.callback = callback
|
|
|
|
-- Generates a description to be used
|
|
local description = {}
|
|
for index, argument in pairs(self.arguments) do
|
|
if argument.optional then
|
|
description[index] = "[" .. argument.name .. "]"
|
|
else
|
|
description[index] = "<" .. argument.name .. ">"
|
|
end
|
|
end
|
|
|
|
self.description = table.concat(description, " ")
|
|
|
|
-- Callback which is called by the game engine
|
|
local function command_callback(event)
|
|
event.name = self.name
|
|
local success, traceback = xpcall(Commands._event_handler, debug.traceback, event)
|
|
--- @cast traceback string
|
|
if not success and not traceback:find("Command does not support rcon usage") then
|
|
local _, msg = Commands.status.internal_error(event.tick)
|
|
Commands.error(msg)
|
|
log("Internal Command Error " .. event.tick .. "\n" .. traceback)
|
|
end
|
|
end
|
|
|
|
-- Registers the command under its own name
|
|
local help = { "exp-commands.command-help", self.description, self.help }
|
|
commands.add_command(self.name, help, command_callback)
|
|
|
|
-- Registers the command under its aliases
|
|
for _, alias in ipairs(self.aliases) do
|
|
commands.add_command(alias, help, command_callback)
|
|
end
|
|
end
|
|
|
|
--- Command Runner
|
|
-- Used internally to run commands
|
|
-- @section command-runner
|
|
|
|
--- Log that a command was attempted and its outcome (error / success)
|
|
local function log_command(comment, command, player, args, detail)
|
|
local player_name = player and player.name or "<Server>"
|
|
ExpUtil.write_json("log/commands.log", {
|
|
comment = comment,
|
|
detail = detail,
|
|
player_name = player_name,
|
|
command_name = command.name,
|
|
args = args,
|
|
})
|
|
end
|
|
|
|
--- Extract the arguments from a string input string
|
|
local function extract_arguments(raw_input, max_args, auto_concat)
|
|
-- nil check when no input given
|
|
if raw_input == nil then return {} end
|
|
|
|
-- Extract quoted arguments
|
|
local quoted_arguments = {}
|
|
local input_string = raw_input:gsub('"[^"]-"', function(word)
|
|
local no_spaces = word:gsub("%s", "%%s")
|
|
quoted_arguments[no_spaces] = word:sub(2, -2)
|
|
return " " .. no_spaces .. " "
|
|
end)
|
|
|
|
-- Extract all arguments
|
|
local index = 0
|
|
local arguments = {}
|
|
for word in input_string:gmatch("%S+") do
|
|
index = index + 1
|
|
if index > max_args then
|
|
-- concat the word onto the last argument
|
|
if auto_concat == false then
|
|
return nil -- too many args, exit early
|
|
elseif quoted_arguments[word] then
|
|
arguments[max_args] = arguments[max_args] .. ' "' .. quoted_arguments[word] .. '"'
|
|
else
|
|
arguments[max_args] = arguments[max_args] .. " " .. word
|
|
end
|
|
else
|
|
-- new argument to be added
|
|
if quoted_arguments[word] then
|
|
arguments[index] = quoted_arguments[word]
|
|
else
|
|
arguments[index] = word
|
|
end
|
|
end
|
|
end
|
|
|
|
return arguments
|
|
end
|
|
|
|
--- Internal event handler for the command event
|
|
function Commands._event_handler(event)
|
|
local command = Commands.registered_commands[event.name]
|
|
if command == nil then
|
|
error("Command not recognised: " .. event.name)
|
|
end
|
|
|
|
local player = nil -- nil represents the server until the command is called
|
|
if event.player_index then
|
|
player = game.players[event.player_index]
|
|
end
|
|
|
|
-- Check if the player is allowed to use the command
|
|
local allowed, failure_msg = Commands.player_has_permission(player, command)
|
|
if not allowed then
|
|
log_command("Command not allowed", command, player, event.parameter)
|
|
return Commands.error(failure_msg)
|
|
end
|
|
|
|
-- Check the edge case of parameter being nil
|
|
if command.min_arg_count > 0 and event.parameter == nil then
|
|
log_command("Too few arguments", command, player, event.parameter, { minimum = command.min_arg_count, maximum = command.max_arg_count })
|
|
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
|
|
end
|
|
|
|
-- Get the arguments for the command, returns nil if there are too many arguments
|
|
local raw_arguments = extract_arguments(event.parameter, command.max_arg_count, command.auto_concat)
|
|
if raw_arguments == nil then
|
|
log_command("Too many arguments", command, player, event.parameter, { minimum = command.min_arg_count, maximum = command.max_arg_count })
|
|
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
|
|
end
|
|
|
|
-- Check the minimum number of arguments is fullfiled
|
|
if #raw_arguments < command.min_arg_count then
|
|
log_command("Too few arguments", command, player, event.parameter, { minimum = command.min_arg_count, maximum = command.max_arg_count })
|
|
return Commands.error{ "exp-commands.invalid-usage", command.name, command.description }
|
|
end
|
|
|
|
-- Parse the arguments, optional arguments will attempt to use a default if provided
|
|
local arguments = {}
|
|
for index, argument in ipairs(command.arguments) do
|
|
local input = raw_arguments[index]
|
|
if input == nil then
|
|
-- We know this is an optional argument because the mimimum count is satisfied
|
|
assert(argument.optional == true, "Argument was required")
|
|
if type(argument.default) == "function" then
|
|
arguments[index] = argument.default(player)
|
|
else
|
|
arguments[index] = argument.default
|
|
end
|
|
else
|
|
-- Parse the raw argument to get the correct data type
|
|
local success, status, parsed = Commands.parse_data_type(argument.data_type_parser, input, player, table.unpack(argument.parse_args))
|
|
if success == false then
|
|
log_command("Input parse failed", command, player, event.parameter, { status = valid_command_status[status], index = index, argument = argument, reason = parsed })
|
|
return Commands.error{ "exp-commands.invalid-argument", argument.name, parsed }
|
|
else
|
|
arguments[index] = parsed
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Run the command, dont need xpcall here because errors are caught in command_callback
|
|
local status, status_msg = command.callback(player or Commands.player_server, table.unpack(arguments))
|
|
if valid_command_status[status] then
|
|
if status ~= Commands.status.success then
|
|
log_command("Custom Error", command, player, event.parameter, status_msg)
|
|
return Commands.error(status_msg)
|
|
else
|
|
log_command("Command Ran", command, player, event.parameter)
|
|
return Commands.print(status_msg)
|
|
end
|
|
else
|
|
log_command("Command Ran", command, player, event.parameter)
|
|
local _, msg = Commands.status.success()
|
|
return Commands.print(msg)
|
|
end
|
|
end
|
|
|
|
return Commands
|