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320 lines
12 KiB
Lua
320 lines
12 KiB
Lua
--[[-- Control Module - Warnings
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- Adds a way to give and remove warnings to players.
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@control Warnings
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@alias Warnings
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@usage
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-- import the module from the control modules
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local Warnings = require 'modules.control.warnings'
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-- This will add a warning to the player
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Warnings.add_warning('MrBiter','Cooldude2606','Killed too many biters')
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-- This will remove a warning from a player, second name is just who is doing the action
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Warnings.remove_warning('MrBiter','Cooldude2606')
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-- Script warning as similar to normal warning but are designed to have no effect for a short amount of time
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-- this is so it can be used for greifer protection without being too agressive
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Warnings.add_script_warning('MrBiter','Killed too many biters')
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-- Both normal and script warnings can also be cleared, this will remove all warnings
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Warnings.clear_warnings('MrBiter','Cooldude2606')
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]]
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--- Allows registering of custom events
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-- @dep utils.event
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local Event = require 'utils.event'
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--- Allows getting player from any value
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-- @dep utils.game
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local Game = require 'utils.game'
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--- Allows storing in the global table
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-- @dep utils.global
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local Global = require 'utils.global'
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--- Config file for this module
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-- @dep config.warnings
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local config = require 'config.warnings'
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local valid_player = Game.get_player_from_any
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local Warnings = {
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user_warnings={},
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user_script_warnings={},
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events = {
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--- When a warning is added to a player
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-- @event on_warning_added
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-- @tparam number player_index the index of the player who recived the warning
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-- @tparam string by_player_name the name of the player who gave the warning
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-- @tparam string reason the reason that the player was given a warning
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-- @tparam number warning_count the new number of warnings that the player has
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on_warning_added = script.generate_event_name(),
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--- When a warning is removed from a player
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-- @event on_warning_removed
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-- @tparam number player_index the index of the player who is having the warning removed
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-- @tparam string warning_by_name the name of the player who gave the warning
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-- @tparam string removed_by_name the name of the player who is removing the warning
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-- @tparam number warning_count the new number of warnings that the player has
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on_warning_removed = script.generate_event_name(),
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--- When a warning is added to a player, by the script
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-- @event on_script_warning_added
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-- @tparam number player_index the index of the player who recived the warning
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-- @tparam string reason the reason that the player was given a warning
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-- @tparam number warning_count the new number of warnings that the player has
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on_script_warning_added = script.generate_event_name(),
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--- When a warning is remnoved from a player, by the script
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-- @event on_script_warning_removed
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-- @tparam number player_index the index of the player who is having the warning removed
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-- @tparam number warning_count the new number of warnings that the player has
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on_script_warning_removed = script.generate_event_name(),
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}
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}
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local user_warnings = Warnings.user_warnings
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local user_script_warnings = Warnings.user_script_warnings
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Global.register({
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user_warnings = user_warnings,
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user_script_warnings = user_script_warnings
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},function(tbl)
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user_warnings = tbl.user_warnings
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user_script_warnings = tbl.user_script_warnings
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end)
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--- Gets an array of warnings that the player has, always returns a list even if emtpy
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-- @tparam LuaPlayer player the player to get the warning for
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-- @treturn table an array of all the warnings on this player, contains tick, by_player_name and reason
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function Warnings.get_warnings(player)
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return user_warnings[player.name] or {}
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end
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--- Gets the number of warnings that a player has on them
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-- @tparam LuaPlayer player the player to count the warnings for
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-- @treturn number the number of warnings that the player has
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function Warnings.count_warnings(player)
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local warnings = user_warnings[player.name] or {}
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return #warnings
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end
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--- Adds a warning to a player, when a warning is added a set action is done based on the number of warnings and the config file
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-- @tparam LuaPlayer player the player to add a warning to
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-- @tparam string by_player_name the name of the player who is doing the action
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-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
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-- @treturn number the number of warnings that the player has
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function Warnings.add_warning(player,by_player_name,reason)
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player = valid_player(player)
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if not player then return end
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if not by_player_name then return end
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reason = reason or 'Non given.'
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local warnings = user_warnings[player.name]
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if not warnings then
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warnings = {}
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user_warnings[player.name] = warnings
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end
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table.insert(warnings,{
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tick = game.tick,
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by_player_name = by_player_name,
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reason = reason
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})
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local warning_count = #warnings
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script.raise_event(Warnings.on_warning_added,{
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name = Warnings.on_warning_added,
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tick = game.tick,
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player_index = player.index,
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warning_count = warning_count,
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by_player_name = by_player_name,
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reason = reason
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})
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local action = config.actions[#warnings]
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if action then
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local _type = type(action)
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if _type == 'function' then
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action(player,by_player_name,warning_count)
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elseif _type == 'table' then
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local current = table.deepcopy(action)
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table.insert(current,2,by_player_name)
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table.insert(current,3,warning_count)
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player.print(current)
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elseif type(action) == 'string' then
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player.print(action)
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end
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end
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return warning_count
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end
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--- Event trigger for removing a waring due to it being looped in clear warnings
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-- @tparam LuaPlayer player the player who is having a warning removed
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-- @tparam string warning_by_name the name of the player who made the warning
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-- @tparam string removed_by_name the name of the player who is doing the action
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-- @tparam number warning_count the number of warnings that the player how has
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local function warning_removed_event(player,warning_by_name,removed_by_name,warning_count)
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script.raise_event(Warnings.on_warning_removed,{
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name = Warnings.on_warning_removed,
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tick = game.tick,
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player_index = player.index,
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warning_count = warning_count,
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warning_by_name = warning_by_name,
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removed_by_name = removed_by_name
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})
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end
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--- Removes a warning from a player, always removes the earlyist warning, fifo
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-- @tparam LuaPlayer player the player to remove a warning from
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-- @tparam string by_player_name the name of the player who is doing the action
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-- @treturn number the number of warnings that the player has
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function Warnings.remove_warning(player,by_player_name)
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player = valid_player(player)
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if not player then return end
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if not by_player_name then return end
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local warnings = user_warnings[player.name]
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if not warnings then return end
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local warning = table.remove(warnings,1)
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warning_removed_event(player,warning.by_player_name,by_player_name,#warnings)
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return #warnings
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end
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--- Removes all warnings from a player, will trigger remove event for each warning
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-- @tparam LuaPlayer player the player to clear the warnings from
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-- @tparam string by_player_name the name of the player who is doing the action
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-- @treturn boolean true when warnings were cleared succesfully
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function Warnings.clear_warnings(player,by_player_name)
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player = valid_player(player)
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if not player then return end
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if not by_player_name then return end
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local warnings = user_warnings[player.name]
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if not warnings then return end
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local warning_count = #warnings
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for n,warning in pairs(warnings) do
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warning_removed_event(player,warning.by_player_name,by_player_name,warning_count-n)
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end
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user_warnings[player.name] = nil
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return true
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end
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--- Gets an array of all the script warnings that a player has
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-- @tparam LuaPlayer player the player to get the script warnings of
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-- @treturn table a table of all the script warnings a player has, contains tick and reason
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function Warnings.get_script_warnings(player)
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return user_script_warnings[player.name] or {}
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end
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--- Gets the number of script warnings that a player has on them
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-- @tparam LuaPlayer player the player to count the script warnings of
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-- @treturn number the number of script warnings that the player has
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function Warnings.count_script_warnings(player)
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local warnings = user_script_warnings[player.name] or {}
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return #warnings
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end
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--- Adds a script warning to a player, this may add a full warning if max script warnings is met
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-- @tparam LuaPlayer player the player to add a script warning to
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-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
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-- @treturn number the number of script warnings that the player has
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function Warnings.add_script_warning(player,reason)
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player = valid_player(player)
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if not player then return end
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reason = reason or 'Non given.'
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local warnings = user_script_warnings[player.name]
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if not warnings then
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warnings = {}
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user_script_warnings[player.name] = warnings
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end
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table.insert(warnings,{
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tick = game.tick,
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reason = reason
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})
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local warning_count = #warnings
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script.raise_event(Warnings.on_script_warning_added,{
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name = Warnings.on_script_warning_added,
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tick = game.tick,
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player_index = player.index,
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warning_count = warning_count,
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reason = reason
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})
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if warning_count > config.script_warning_limit then
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Warnings.add_warning(player,'<server>',reason)
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end
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return warning_count
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end
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--- Script warning removed event tigger due to it being looped in clear script warnings
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-- @tparam LuaPlayer player the player who is having a script warning removed
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-- @tparam number warning_count the number of warning that the player has
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local function script_warning_removed_event(player,warning_count)
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script.raise_event(Warnings.on_script_warning_removed,{
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name = Warnings.on_script_warning_removed,
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tick = game.tick,
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player_index = player.index,
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warning_count = warning_count
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})
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end
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--- Removes a script warning from a player
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-- @tparam LuaPlayer player the player to remove a script warning from
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-- @treturn number the number of script warnings that the player has
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function Warnings.remove_script_warning(player)
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player = valid_player(player)
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if not player then return end
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local warnings = user_script_warnings[player.name]
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if not warnings then return end
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table.remove(warnings,1)
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script_warning_removed_event(player)
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return #warnings
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end
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--- Removes all script warnings from a player, emits event for each warning removed
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-- @tparam LuaPlayer player the player to clear the script warnings from
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function Warnings.clear_script_warnings(player)
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player = valid_player(player)
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if not player then return end
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local warnings = user_script_warnings[player.name]
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if not warnings then return end
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local warning_count = #warnings
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for n,_ in pairs(warnings) do
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script_warning_removed_event(player,warning_count-n)
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end
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user_script_warnings[player.name] = nil
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return true
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end
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-- script warnings are removed after a certain amount of time to make them even more lienient
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local script_warning_cool_down = config.script_warning_cool_down*3600
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Event.on_nth_tick(script_warning_cool_down/4,function()
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local cutoff = game.tick - script_warning_cool_down
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for player_name,script_warnings in pairs(user_script_warnings) do
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if #script_warnings > 0 then
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for _,warning in pairs(script_warnings) do
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if warning.tick < cutoff then
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Warnings.remove_script_warning(player_name)
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end
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end
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end
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end
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end)
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return Warnings |