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factorio-scenario-ExpCluster/doc/modules/expcore.gui.elements.progress-bar.html
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<h2><span class="body-module-name"><strong><em>expcore.gui.elements.progress-bar</em></strong></span> module</h2>
<p>Gui element define for progess bars
[[</p>
<p></p>
<!-- module info start -->
<!-- module info end -->
<!-- module usage start -->
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<table class="section-content-list">
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<h3><a href="#Functions">Functions</a></h3>
<span></span>
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<tbody>
<tr>
<td class="name"><a href="#ProgressBar.set_maximum">ProgressBar.set_maximum(element, amount)</a></td>
<td class="summary">Sets the maximum value that represents the end value of the progress bar</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar.increment">ProgressBar.increment(element[, amount=1])</a></td>
<td class="summary">Increases the value of the progressbar, if a define is given all of its instances are incremented</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar.decrement">ProgressBar.decrement(element[, amount=1])</a></td>
<td class="summary">Decreases the value of the progressbar, if a define is given all of its instances are decresed</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar.new_progressbar">ProgressBar.new_progressbar([name])</a></td>
<td class="summary">Creates a new progressbar element define</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:set_default_maximum">ProgressBar._prototype:set_default_maximum(amount)</a></td>
<td class="summary">Sets the maximum value that represents the end value of the progress bar</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:use_count_down">ProgressBar._prototype:use_count_down([state=true])</a></td>
<td class="summary">Will set the progress bar to start at 1 and trigger when it hits 0</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:increment">ProgressBar._prototype:increment([amount=1][, category])</a></td>
<td class="summary">Increases the value of the progressbar</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:increment_filtered">ProgressBar._prototype:increment_filtered([amount=1], filter)</a></td>
<td class="summary">Increases the value of the progressbar, if the filter condition is met, does not work with store</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:decrement">ProgressBar._prototype:decrement([amount=1][, category])</a></td>
<td class="summary">Decreases the value of the progressbar</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:decrement_filtered">ProgressBar._prototype:decrement_filtered([amount=1], filter)</a></td>
<td class="summary">Decreases the value of the progressbar, if the filter condition is met, does not work with store</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:add_element">ProgressBar._prototype:add_element(element[, maximum])</a></td>
<td class="summary">Adds an element into the list of instances that will are waiting to complete, does not work with store
note use store if you want persistent data, this only stores the elements not the values which they have</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:reset_element">ProgressBar._prototype:reset_element(element)</a></td>
<td class="summary">Resets an element, or its store, to be back at the start, either 1 or 0</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:event_counter">ProgressBar._prototype:event_counter([filter])</a></td>
<td class="summary">Event handler factory that counts up by 1 every time the event triggeres, can filter which elements are incremented</td>
</tr>
<tr>
<td class="name"><a href="#ProgressBar._prototype:event_countdown">ProgressBar._prototype:event_countdown([filter])</a></td>
<td class="summary">Event handler factory that counts down by 1 every time the event triggeres, can filter which elements are decremented</td>
</tr>
</tbody>
</table>
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<h3><span id="Functions" class="section-title"><a href="#Functions">Functions</a></span></h3>
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<dt>
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<a href="#ProgressBar.set_maximum" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar.set_maximum">ProgressBar.set_maximum(element, amount)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Sets the maximum value that represents the end value of the progress bar</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>element</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a> or <a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
either a gui element or a registered define
</li>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to have set as the maximum
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar.increment" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar.increment">ProgressBar.increment(element[, amount=1])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Increases the value of the progressbar, if a define is given all of its instances are incremented</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>element</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a> or <a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
either a gui element or a registered define
</li>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to increase the progressbar by
(<em>default</em>: 1)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar.decrement" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar.decrement">ProgressBar.decrement(element[, amount=1])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Decreases the value of the progressbar, if a define is given all of its instances are decresed</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>element</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a> or <a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
either a gui element or a registered define
</li>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to decrease the progressbar by
(<em>default</em>: 1)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar.new_progressbar" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar.new_progressbar">ProgressBar.new_progressbar([name])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Creates a new progressbar element define</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>name</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the optional debug name that can be added
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">the new progressbar elemente define</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:set_default_maximum" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:set_default_maximum">ProgressBar._prototype:set_default_maximum(amount)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Sets the maximum value that represents the end value of the progress bar</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to have set as the maximum
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">the define to allow chaining</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:use_count_down" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:use_count_down">ProgressBar._prototype:use_count_down([state=true])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Will set the progress bar to start at 1 and trigger when it hits 0</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>state</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#boolean">boolean</a></span>)
when true the bar will start filled, to be used with decrease
(<em>default</em>: true)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.5.html">table</a></span>)
<span class="return-text">the define to allow chaining</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:increment" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:increment">ProgressBar._prototype:increment([amount=1][, category])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Increases the value of the progressbar</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to increase the progressbar by
(<em>default</em>: 1)
</li>
<li class="section-subitem-li">
<strong><em>category</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the category that is used with a store
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:increment_filtered" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:increment_filtered">ProgressBar._prototype:increment_filtered([amount=1], filter)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Increases the value of the progressbar, if the filter condition is met, does not work with store</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to increase the progressbar by
(<em>default</em>: 1)
</li>
<li class="section-subitem-li">
<strong><em>filter</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
the filter to be used
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:decrement" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:decrement">ProgressBar._prototype:decrement([amount=1][, category])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Decreases the value of the progressbar</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to decrease the progressbar by
(<em>default</em>: 1)
</li>
<li class="section-subitem-li">
<strong><em>category</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/Builtin-Types.html#string">string</a></span>)
the category that is used with a store
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:decrement_filtered" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:decrement_filtered">ProgressBar._prototype:decrement_filtered([amount=1], filter)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Decreases the value of the progressbar, if the filter condition is met, does not work with store</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>amount</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the amount to decrease the progressbar by
(<em>default</em>: 1)
</li>
<li class="section-subitem-li">
<strong><em>filter</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
the filter to be used
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:add_element" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:add_element">ProgressBar._prototype:add_element(element[, maximum])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Adds an element into the list of instances that will are waiting to complete, does not work with store
note use store if you want persistent data, this only stores the elements not the values which they have</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>element</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a></span>)
the element that you want to add into the waiting to complete list
</li>
<li class="section-subitem-li">
<strong><em>maximum</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.3.html">number</a></span>)
the maximum for this element if not given the default for this define is used
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:reset_element" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:reset_element">ProgressBar._prototype:reset_element(element)</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Resets an element, or its store, to be back at the start, either 1 or 0</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>element</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="http://lua-api.factorio.com/latest/LuaGuiElement.html">LuaGuiElement</a></span>)
the element that you want to reset the progress of
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:event_counter" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:event_counter">ProgressBar._prototype:event_counter([filter])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Event handler factory that counts up by 1 every time the event triggeres, can filter which elements are incremented</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>filter</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
when given will use filtered incerement
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
<span class="return-text">the event handler</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
<dt>
<div class="divider divider-custom"></div>
<div class="block section-item-header">
<a href="#ProgressBar._prototype:event_countdown" class="fragment-hashtag">#</a>
<span class="section-item-title" id="ProgressBar._prototype:event_countdown">ProgressBar._prototype:event_countdown([filter])</span>
</div>
</dt>
<dd>
<div class="section-item-body">
<p class="section-item-summary">Event handler factory that counts down by 1 every time the event triggeres, can filter which elements are decremented</p>
<p class="section-item-description"></p>
<!-- parameters start -->
<strong>Parameters:</strong>
<ul>
<li class="section-subitem-li">
<strong><em>filter</em></strong>
<strong> : </strong>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
when given will use filtered decerement
(<em>optional</em>)
</li>
</ul>
<!-- parameters end -->
<!-- returns start -->
<strong>Returns:</strong>
<ul>
<li>
(<span class="types"><a class="type" href="https://www.lua.org/pil/2.6.html">function</a></span>)
<span class="return-text">the event handler</span>
</li>
</ul>
<!-- returns end -->
<!-- see also start -->
<!-- see also end -->
<!-- usage start -->
<!-- usage end -->
</dd>
</dl>
<!-- section end -->
</div>
</div>
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