Files
factorio-scenario-ExpCluster/config/gui/autofill.lua
badgamernl f149e446a1 Fixed heavy repitition
- Introduced EmmyLua documentation (can be removed if needed)
- Remamed type to inv
2020-09-03 03:33:39 +02:00

162 lines
4.8 KiB
Lua

--- This file contains all the different settings for the autofill system and gui
-- @config Autofill
local table = require 'overrides.table' -- @dep overrides.table
---@class AutofillEntity
---@field entity string
---@field enabled boolean
---@field items AutofillItem[]
---@class AutofillItem
---@field entity string
---@field category string
---@field inv number
---@field name string
---@field amount number
---@field enabled boolean
---@class DefaultItem
---@field name string
---@field amount number
---@field enabled boolean
---@class DefaultCategory
---@field category string
---@field entity string[]
---@field inv number[]
---@field items DefaultItem[]
local config = {
-- General config
icon = 'item/piercing-rounds-magazine', -- @setting icon that will be used for the toolbar
categories = {
ammo = 'ammo',
fuel = 'fuel',
shell = 'shell'
},
entities = {
car = 'car',
tank = 'tank',
spidertron = 'spidertron',
locomotive = 'locomotive',
gun_turret = 'gun-turret',
burner_mining_drill = 'burner-mining-drill',
stone_furnace = 'stone-furnace',
steel_furnace = 'steel-furnace'
},
---@type AutofillEntity[]
default_entities = {}
}
---@type DefaultCategory[]
local default_categories = {
{
category = config.categories.ammo,
entity = {config.entities.car, config.entities.tank, config.entities.gun_turret},
inv = {defines.inventory.car_ammo, defines.inventory.turret_ammo},
items = {
{ name = 'uranium-rounds-magazine', amount = 10, enabled = false },
{ name = 'piercing-rounds-magazine', amount = 10, enabled = false },
{ name = 'firearm-magazine', amount = 10, enabled = false },
}
},
{
category = config.categories.ammo,
entity = {config.entities.tank},
inv = {defines.inventory.car_ammo},
items = {
{ name = 'flamethrower-ammo', amount = 10, enabled = false },
}
},
{
category = config.categories.shell,
entity = {config.entities.tank},
inv = {defines.inventory.car_ammo},
items = {
{ name = 'cannon-shell', amount = 10, enabled = false },
{ name = 'explosive-cannon-shell', amount = 10, enabled = false },
{ name = 'uranium-cannon-shell', amount = 10, enabled = false },
{ name = 'explosive-uranium-cannon-shell', amount = 10, enabled = false },
}
},
{
category = config.categories.ammo,
entity = {config.entities.spidertron},
inv = {defines.inventory.car_ammo},
items = {
{ name = 'rocket', amount = 10, enabled = false },
{ name = 'explosive-rocket', amount = 10, enabled = false },
{ name = 'atomic-bomb', amount = 10, enabled = false },
}
},
{
category = config.categories.fuel,
entity = {config.entities.car, config.entities.tank, config.entities.locomotive, config.entities.burner_mining_drill, config.entities.stone_furnace, config.entities.steel_furnace},
inv = {defines.inventory.fuel},
items = {
{ name = 'nuclear-fuel', amount = 10, enabled = false },
{ name = 'rocket-fuel', amount = 10, enabled = false },
{ name = 'solid-fuel', amount = 10, enabled = false },
{ name = 'coal', amount = 10, enabled = false },
}
}
}
---@param entity AutofillEntity
---@param inv string
---@return AutofillItem[]
local function get_items_by_inv(entity, inv)
local items = entity.items
for _, category in pairs(default_categories) do
if table.contains(category.entity, entity.entity) then
if table.contains(category.inv, inv) then
for _, item in pairs(category.items) do
items[item.name] = {
entity = entity.entity,
category = category.category,
inv = inv,
name = item.name,
amount = item.amount,
enabled = item.enabled
}
end
end
end
end
return items
end
---@param entity_name string
---@param inv number
---@param enabled boolean
local function generate_default_setting(entity_name, inv, enabled)
if not config.default_entities[entity_name] then
config.default_entities[entity_name] = {
entity = entity_name,
enabled = enabled,
items = {}
}
end
get_items_by_inv(config.default_entities[entity_name], inv)
end
generate_default_setting(config.entities.car, defines.inventory.fuel, true)
generate_default_setting(config.entities.car, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.locomotive, defines.inventory.fuel, true)
generate_default_setting(config.entities.tank, defines.inventory.fuel, true)
generate_default_setting(config.entities.tank, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.spidertron, defines.inventory.car_ammo, true)
generate_default_setting(config.entities.gun_turret, defines.inventory.turret_ammo, true)
generate_default_setting(config.entities.burner_mining_drill, defines.inventory.fuel, true)
generate_default_setting(config.entities.stone_furnace, defines.inventory.fuel, true)
generate_default_setting(config.entities.steel_furnace, defines.inventory.fuel, true)
return config