Files
factorio-scenario-ExpCluster/modules/addons/nukeprotect.lua
2022-05-15 10:15:59 +02:00

58 lines
2.1 KiB
Lua

--- Disable new players from having certain items in their inventory, most commonly nukes
-- @addon Nukeprotect
local Event = require 'utils.event' --- @dep utils.event
local Roles = require 'expcore.roles' --- @dep expcore.roles
local config = require 'config.nukeprotect' --- @dep config.nukeprotect
local move_items_stack = _C.move_items_stack --- @dep expcore.common
local function check_items(player, type)
-- if the player has perms to be ignored, then they should be
if config.ignore_permisison and Roles.player_allowed(player, config.ignore_permisison) then return end
-- if the players
if config.ignore_admins and player.admin then return end
local inventory = player.get_inventory(type)
for i = 1, #inventory do
local item = inventory[i]
if item.valid and item.valid_for_read and config[tostring(type)][item.name] then
player.print({ "nukeprotect.found", { "item-name." .. item.name } })
-- insert the items into the table so all items are transferred at once
move_items_stack({ item })
end
end
end
if table_size(config[tostring(defines.inventory.character_ammo)]) > 0 then
Event.add(defines.events.on_player_ammo_inventory_changed, function(event)
local player = game.get_player(event.player_index)
check_items(player, defines.inventory.character_ammo)
end)
end
if table_size(config[tostring(defines.inventory.character_armor)]) > 0 then
Event.add(defines.events.on_player_armor_inventory_changed, function(event)
local player = game.get_player(event.player_index)
check_items(player, defines.inventory.character_armor)
end)
end
if table_size(config[tostring(defines.inventory.character_guns)]) > 0 then
Event.add(defines.events.on_player_gun_inventory_changed, function(event)
local player = game.get_player(event.player_index)
check_items(player, defines.inventory.character_guns)
end)
end
if table_size(config[tostring(defines.inventory.character_main)]) > 0 then
Event.add(defines.events.on_player_main_inventory_changed, function(event)
local player = game.get_player(event.player_index)
check_items(player, defines.inventory.character_main)
end)
end