mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
104 lines
3.4 KiB
Lua
104 lines
3.4 KiB
Lua
--- The game module.
|
|
-- @module Game
|
|
-- @usage local Game = require('stdlib/game')
|
|
|
|
local Game = { --luacheck: allow defined top
|
|
VALID_FILTER = function(v)
|
|
return v and v.valid
|
|
end,
|
|
_protect = function(module_name)
|
|
return {
|
|
__newindex = function() error("Attempt to mutatate read-only "..module_name.." Module") end,
|
|
__metatable = true
|
|
}
|
|
end,
|
|
_concat = function(lhs, rhs)
|
|
--Sanatize to remove address
|
|
return tostring(lhs):gsub("(%w+)%: %x+", "%1: (ADDR)") .. tostring(rhs):gsub("(%w+)%: %x+", "%1: (ADDR)")
|
|
end,
|
|
_rawstring = function (t)
|
|
local m = getmetatable(t)
|
|
local f = m.__tostring
|
|
m.__tostring = nil
|
|
local s = tostring(t)
|
|
m.__tostring = f
|
|
return s
|
|
end
|
|
}
|
|
|
|
-- No Doc
|
|
-- This is a helper global and functions until .16
|
|
-- to set the name of your mod in control.lua set _stdlib_mod_name = 'name of your mod'
|
|
-- luacheck: ignore _stdlib_mod_name
|
|
function Game.get_mod_name()
|
|
local ok, mod_name = pcall(function() return script.mod_name end)
|
|
return ok and mod_name or _stdlib_mod_name or "stdlib"
|
|
end
|
|
|
|
--- Print msg if specified var evaluates to false.
|
|
-- @tparam Mixed var variable to evaluate
|
|
-- @tparam[opt="missing value"] string msg message
|
|
function Game.fail_if_missing(var, msg)
|
|
if not var then
|
|
error(msg or "Missing value", 3)
|
|
end
|
|
return false
|
|
end
|
|
|
|
--- Return a valid player object from event, index, string, or userdata
|
|
-- @tparam string|number|LuaPlayer|event mixed
|
|
-- @treturn LuaPlayer a valid player or nil
|
|
function Game.get_player(mixed)
|
|
if type(mixed) == "table" then
|
|
if mixed.__self then
|
|
return mixed and mixed.valid and mixed
|
|
elseif mixed.player_index then
|
|
local player = game.players[mixed.player_index]
|
|
return player and player.valid and player
|
|
end
|
|
elseif mixed then
|
|
local player = game.players[mixed]
|
|
return player and player.valid and player
|
|
end
|
|
end
|
|
|
|
--- Return a valid force object from event, string, or userdata
|
|
-- @tparam string|LuaForce|event mixed
|
|
-- @treturn LuaForce a valid force or nil
|
|
function Game.get_force(mixed)
|
|
if type(mixed) == "table" then
|
|
if mixed.__self then
|
|
return mixed and mixed.valid and mixed
|
|
elseif mixed.force then
|
|
return Game.get_force(mixed.force)
|
|
end
|
|
elseif type(mixed) == "string" then
|
|
local force = game.forces[mixed]
|
|
return (force and force.valid) and force
|
|
end
|
|
end
|
|
|
|
--- Messages all players currently connected to the game.
|
|
--> Offline players are not counted as having received the message.
|
|
-- If no players exist msg is stored in the `global._print_queue` table.
|
|
-- @tparam string msg the message to send to players
|
|
-- @tparam[opt] ?|nil|boolean condition the condition to be true for a player to be messaged
|
|
-- @treturn uint the number of players who received the message.
|
|
function Game.print_all(msg, condition)
|
|
local num = 0
|
|
if #game.players > 0 then
|
|
for _, player in pairs(game.players) do
|
|
if condition == nil or select(2, pcall(condition, player)) then
|
|
player.print(msg)
|
|
num = num + 1
|
|
end
|
|
end
|
|
return num
|
|
else
|
|
global._print_queue = global._print_queue or {}
|
|
global._print_queue[#global._print_queue + 1] = msg
|
|
end
|
|
end
|
|
|
|
return Game
|