mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-28 03:55:23 +09:00
168 lines
5.1 KiB
HTML
168 lines
5.1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Reference</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>ldoc</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Functions">Functions</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/FSM.html">FSM</a></li>
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<li><a href="../modules/modules.expgamingcore.commands.control.html">modules.expgamingcore.commands.control</a></li>
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<li><a href="../modules/modules.expgamingcore.gui.guiparts.center.html">modules.expgamingcore.gui.guiparts.center</a></li>
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<li><a href="../modules/modules.expgamingcore.gui.guiparts.inputs.html">modules.expgamingcore.gui.guiparts.inputs</a></li>
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<li><a href="../modules/modules.expgamingcore.gui.guiparts.left.html">modules.expgamingcore.gui.guiparts.left</a></li>
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<li><a href="../modules/modules.expgamingcore.gui.guiparts.popup.html">modules.expgamingcore.gui.guiparts.popup</a></li>
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<li><a href="../modules/modules.expgamingcore.gui.guiparts.toolbar.html">modules.expgamingcore.gui.guiparts.toolbar</a></li>
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<li><strong>modules.expgamingcore.gui.control</strong></li>
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<li><a href="../modules/modules.expgamingcore.ranking.control.html">modules.expgamingcore.ranking.control</a></li>
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<li><a href="../modules/modules.expgamingcore.server.control.html">modules.expgamingcore.server.control</a></li>
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<li><a href="../modules/ExpGamingCore.Sync.html">ExpGamingCore.Sync</a></li>
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<li><a href="../modules/ExpGamingLib.html">ExpGamingLib</a></li>
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<li><a href="../modules/StdLib.Color.html">StdLib.Color</a></li>
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<li><a href="../modules/StdLib.Game.html">StdLib.Game</a></li>
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<li><a href="../modules/StdLib.String.html">StdLib.String</a></li>
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<li><a href="../modules/StdLib.Table.html">StdLib.Table</a></li>
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<li><a href="../modules/StdLib.Time.html">StdLib.Time</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>modules.expgamingcore.gui.control</code></h1>
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<p>Add a white bar to any gui frame</p>
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<p></p>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">Gui.bar(frame,100)
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</pre>
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</ul>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#Gui.set_dropdown_index">Gui.set_dropdown_index (dropdown, _item)</a></td>
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<td class="summary">Used to set the index of a drop down to a certian item</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Gui.cam_link">Gui.cam_link (data)</a></td>
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<td class="summary">Adds a camera that updates every tick (or less depeading on how many are opening) it will move to follow an entity</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "Gui.set_dropdown_index"></a>
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<strong>Gui.set_dropdown_index (dropdown, _item)</strong>
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</dt>
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<dd>
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Used to set the index of a drop down to a certian item
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">dropdown</span>
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the dropdown that is to be effected
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</li>
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<li><span class="parameter">_item</span>
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this is the item to look for
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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returns the dropdown if it was successful
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</ol>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">Gui.set_dropdown_index(dropdown,player.name)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "Gui.cam_link"></a>
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<strong>Gui.cam_link (data)</strong>
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</dt>
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<dd>
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Adds a camera that updates every tick (or less depeading on how many are opening) it will move to follow an entity
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">data</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
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contains all other params given below
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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the camera that the function used be it made or given as a param
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</ol>
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<h3>Usage:</h3>
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<ul>
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<li><pre class="example">Gui.cam_link{entity=game.player.character,frame=frame,width=<span class="number">50</span>,hight=<span class="number">50</span>,zoom=<span class="number">1</span>}</pre></li>
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<li><pre class="example">Gui.cam_link{entity=game.player.character,cam=frame.camera,surface=game.surfaces[<span class="string">'testing'</span>]}</pre></li>
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</ul>
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2018-05-31 00:41:31 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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