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factorio-scenario-ExpCluster/modules/addons/deconlog.lua
Windsinger 1f4e1b7d9b Update deconlog.lua
Add for regular rocket and explosive rocket + adding comma between timestamp and playername.
2022-10-20 15:29:19 +02:00

90 lines
3.8 KiB
Lua

--- Log certain actions into a file when events are triggered
-- @addon Deconlog
local Event = require 'utils.event' --- @dep utils.event
local Roles = require 'expcore.roles' --- @dep expcore.roles
local format_time = _C.format_time
local config = require 'config.deconlog' --- @dep config.deconlog
local filepath = "log/decon.log"
local function add_log(data)
game.write_file(filepath, data .. "\n", true, 0) -- write data
end
local function get_secs ()
return format_time(game.tick, { hours = true, minutes = true, seconds = true, string = true })
end
local function pos_tostring (pos)
return tostring(pos.x) .. "," .. tostring(pos.y)
end
Event.on_init(function()
game.write_file(filepath, "\n", false, 0) -- write data
end)
if config.decon_area then
Event.add(defines.events.on_player_deconstructed_area, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
add_log(get_secs() .. "," .. player.name .. ",decon_area," .. pos_tostring(e.area.left_top) .. "," .. pos_tostring(e.area.right_bottom))
end)
end
if config.built_entity then
Event.add(defines.events.on_built_entity, function (e)
if not e.player_index then return end
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
local ent = e.created_entity
add_log(get_secs() .. "," .. player.name .. ",built_entity," .. ent.name .. "," .. pos_tostring(ent.position) .. "," .. tostring(ent.direction) .. "," .. tostring(ent.orientation))
end)
end
if config.mined_entity then
Event.add(defines.events.on_player_mined_entity, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
local ent = e.entity
add_log(get_secs() .. "," .. player.name .. ",mined_entity," .. ent.name .. "," .. pos_tostring(ent.position) .. "," .. tostring(ent.direction) .. "," .. tostring(ent.orientation))
end)
end
if config.fired_rocket then
Event.add(defines.events.on_player_ammo_inventory_changed, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
local item = ammo_inv[player.character.selected_gun_index]
if not item or not item.valid or not item.valid_for_read then return end
if item.name == "rocket" then
add_log(get_secs() .. "," .. player.name .. ",shot-rocket," .. pos_tostring(player.position) .. "," .. pos_tostring(player.shooting_state.position))
end
end)
end
if config.fired_explosive_rocket then
Event.add(defines.events.on_player_ammo_inventory_changed, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
local item = ammo_inv[player.character.selected_gun_index]
if not item or not item.valid or not item.valid_for_read then return end
if item.name == "explosive-rocket" then
add_log(get_secs() .. "," .. player.name .. ",shot-explosive-rocket," .. pos_tostring(player.position) .. "," .. pos_tostring(player.shooting_state.position))
end
end)
end
if config.fired_nuke then
Event.add(defines.events.on_player_ammo_inventory_changed, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
local item = ammo_inv[player.character.selected_gun_index]
if not item or not item.valid or not item.valid_for_read then return end
if item.name == "atomic-bomb" then
add_log(get_secs() .. "," .. player.name .. ",shot-nuke," .. pos_tostring(player.position) .. "," .. pos_tostring(player.shooting_state.position))
end
end)
end