Files
factorio-scenario-ExpCluster/exp_scenario/.luacheckrc
2024-11-19 22:35:44 +00:00

1698 lines
79 KiB
Lua

--[[----------------------------------------------------------------------------
LICENSE
.luacheckrc for Factorio Version 0.18.8, luacheck version 0.23.0
This file is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this file, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this file dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE FILE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
------------------------------------------------------------------------------]]
local LINE_LENGTH = false
local IGNORE = {'21./%w+_$', '21./^_%w+$', '213/[ijk]', '213/index', '213/key'}
-- These globals are not available to the factorio API
local NOT_GLOBALS = {'coroutine', 'io', 'socket', 'dofile', 'loadfile'}
local STD_CONTROL = 'lua52+factorio+factorio_control+stdlib+factorio_defines'
local STD_DATA = 'lua52+factorio+factorio_data+stdlib+stdlib_data+factorio_defines'
-- For Base and Core Mods
local STD_BASE_DATA = 'lua52+factorio+factorio_data+factorio_defines+factorio_base_data'
local STD_BASE_CONTROL = 'lua52+factorio+factorio_control+factorio_defines+factorio_base_control'
do -- Assume Factorio Control Stage as Default
std = STD_CONTROL
--cache = true
not_globals = NOT_GLOBALS
ignore = IGNORE
quiet = 1 -- pass -q option
max_cyclomatic_complexity = false
codes = true
max_line_length = LINE_LENGTH
max_code_line_length = LINE_LENGTH
max_string_line_length = LINE_LENGTH
max_comment_line_length = LINE_LENGTH
--List of files and directories to exclude
exclude_files = {
--Ignore special folders
'**/.trash/',
'**/.history/',
'**/stdlib/vendor/',
--Ignore development mods
'**/combat-tester/',
'**/test-maker/',
'**/trailer/',
--Ignore love Includes
'**/love/includes/'
}
end
do -- Set default prototype files
files['**/data.lua'].std = STD_DATA
files['**/data-updates.lua'].std = STD_DATA
files['**/data-final-fixes.lua'].std = STD_DATA
files['**/settings.lua'].std = STD_DATA
files['**/settings-updates.lua'].std = STD_DATA
files['**/settings-final-fixes.lua'].std = STD_DATA
files['**/prototypes/'].std = STD_DATA
files['**/settings/'].std = STD_DATA
end
do -- Base and Core mod files
local base_scenarios = {
std = STD_BASE_CONTROL .. '+factorio_base_scenarios+factorio_base_story',
--ignore = {'212/event', '111', '112', '113', '211', '212', '213', '311', '411', '412', '421', '422', '423', '431', '432', '512'}
ignore = {'...'}
}
files['**/base/scenarios/'] = base_scenarios
files['**/base/tutorials/'] = base_scenarios
files['**/base/campaigns/'] = base_scenarios
files['**/wip-scenario/'] = base_scenarios
files['**/base/migrations/'] = {std = STD_BASE_CONTROL}
files['**/core/lualib/'] = {std = STD_BASE_CONTROL}
files['**/core/lualib/util.lua'] = {globals = {'util', 'table'}, ignore = {'432/object'}}
files['**/core/lualib/silo-script.lua'] = {globals = {'silo_script'}, ignore = {'4../player'}}
files['**/core/lualib/production-score.lua'] = {globals = {'production_score', 'get_price_recursive'}, ignore = {'4../player'}}
files['**/core/lualib/story*'] = {std = '+factorio_base_story', ignore = {'42./k', '42./filter'}}
files['**/core/lualib/mod-gui.lua'] = {globals = {'mod_gui'}}
files['**/core/lualib/camera.lua'] = {globals = {'camera'}}
files['**/core/lualib/builder.lua'] = {globals = {'Builder', 'builder', 'action', 'down', 'right'}}
files['**/core/lualib/bonus-gui-ordering/'] = {std = STD_BASE_DATA}
files['**/core/lualib/dataloader.lua'] = {globals = {'data'}}
files['**/core/lualib/circuit-connector-*'] = {std = STD_BASE_DATA..'+factorio_circuit_connector_generated'}
files['**/core/lualib/bonus-gui-ordering.lua'] = {globals = {'bonus_gui_ordering'}}
files['**/base/prototypes/'] = {std = STD_BASE_DATA}
files['**/core/prototypes/'] = {std = STD_BASE_DATA}
files['**/core/prototypes/noise-programs.lua'] = {ignore = {'212/x', '212/y', '212/tile', '212/map'}}
end
do -- Stdlib Files
local stdlib_control = {
std = 'lua52+factorio+factorio_control+stdlib+factorio_defines',
max_line_length = LINE_LENGTH
}
local stdlib_data = {
std = 'lua52+factorio+factorio_data+stdlib+factorio_defines',
max_line_length = LINE_LENGTH
}
-- Assume control stage for stdlib
files['**/stdlib/'] = stdlib_control
-- Assume generic lua for stdlib utils
files['**/stdlib/utils/**'].std = 'lua52+stdlib'
-- STDLIB data stage files
files['**/stdlib/data/'] = stdlib_data
-- STDLIB Busted Spec
files['**/spec/**'] = {
globals = {'serpent', 'log', 'package.remove_stdlib'},
std = 'lua52c+busted+factorio_defines+factorio_control+stdlib'
}
-- Love
files['**/love/'].std = 'luajit+love+love_extra+stdlib+stdlib_data'
end
do -- Factorio STDs--
stds.factorio = {
--Set the read only variables
read_globals = {
-- @log@: Gives writing access to Factorio's logger instance.
"log",
-- @serpent@: Lua serializer and pretty printer. (https://github.com/pkulchenko/serpent).
"serpent",
-- @table_size@: Returns the number of elements inside an LUA table.
"table_size",
-- @lldebugger@: Provided by lua local debugger vscode extension.
lldebugger = {
fields = {'requestBreak'},
other_fields = true,
read_only = false,
},
-- @__DebugAdapter@: Provided by Factorio Mod Debug vscode extension.
__DebugAdapter = {
fields = {'print', 'stepIgnoreAll', 'stepIgnore', 'breakpoint'},
other_fields = true,
read_only = false
},
util = {
fields = {
"by_pixel", "distance", "findfirstentity", "positiontostr", "formattime", "moveposition", "oppositedirection",
"ismoduleavailable", "multiplystripes", "format_number", "increment", "color", "conditional_return",
"add_shift", "merge", "premul_color", "encode", "decode", "insert_safe",
table = {
fields = {
"compare", "deepcopy"
},
},
},
},
table = {
fields = {
"compare", "deepcopy"
},
},
},
}
stds.factorio_control = {
read_globals = {
-- @commands@:
commands = {
fields = {
"add_command", "commands", "game_commands", "remove_command"
},
},
-- @settings@:
settings = {
fields = {
"get_player_settings",
startup = {other_fields = true},
global = {other_fields = true},
player = {other_fields = true},
get = {read_only = false}, -- stdlib added
get_startup = {read_only = false} -- stdlib added
},
},
-- @script@: Provides an interface for registering event handlers.
-- (http://lua-api.factorio.com/latest/LuaBootstrap.html)
script = {
fields = {
"on_event", "on_nth_tick", "on_configuration_changed", "on_init", "on_load", "generate_event_name",
"raise_event", "get_event_handler", "mod_name", "get_event_order",
"is_game_in_debug_mode", "object_name", "set_event_filter", "get_event_filter", "register_metatable",
active_mods = {read_only = true, other_fields = true},
},
other_fields = false,
},
-- @remote@: Allows inter-mod communication by providing a repository of interfaces that is shared by all mods.
-- (http://lua-api.factorio.com/latest/LuaRemote.html)
remote = {
fields = {
interfaces = {read_only = false, other_fields = true},
"add_interface", "remove_interface", "call"
},
read_only = true,
other_fields = false,
},
rcon = {
fields = {'print'}
},
rendering = {
other_fields = false,
read_only = true,
fields = {
'draw_animation',
'draw_line',
'draw_text',
'draw_circle',
'draw_rectangle',
'draw_arc',
'draw_polygon',
'draw_sprite',
'draw_light',
'destroy',
'is_font_valid',
'is_valid',
'get_all_ids',
'clear',
'get_type',
'get_surface',
'get_time_to_live',
'set_time_to_live',
'get_forces',
'set_forces',
'get_players',
'set_players',
'get_color',
'set_color',
'get_width',
'set_width',
'get_from',
'set_from',
'get_to',
'set_to',
'get_gap_amount',
'set_gap_amount',
'get_gap_length',
'set_gap_length',
'get_target',
'set_target',
'get_orientation',
'set_orientation',
'get_scale',
'set_scale',
'get_text',
'set_text',
'get_font',
'set_font',
'get_alignment',
'set_alignment',
'get_scale_with_zoom',
'set_scale_with_zoom',
'get_filled',
'set_filled',
'get_radius',
'set_radius',
'get_left_top',
'set_left_top',
'get_right_bottom',
'set_right_bottom',
'get_max_radius',
'set_max_radius',
'get_min_radius',
'set_min_radius',
'get_start_angle',
'set_start_angle',
'get_angle',
'set_angle',
'get_vertices',
'set_vertices',
'get_sprite',
'set_sprite',
'get_x_scale',
'set_x_scale',
'get_y_scale',
'set_y_scale',
'get_render_layer',
'set_render_layer',
'get_orientation_target',
'set_orientation_target',
'get_oriented_offset',
'set_oriented_offset',
'get_intensity',
'set_intensity',
'get_minimum_darkness',
'set_minimum_darkness'
}
},
-- @game@: Main object through which most of the API is accessed.
-- It is, however, not available inside handlers registered with @script.on_load@.
-- (http://lua-api.factorio.com/latest/LuaGameScript.html)
game ={
other_fields = false,
read_only = false,
fields = {
'auto_save',
'ban_player',
'check_consistency',
'check_prototype_translations',
'count_pipe_groups',
'create_force',
'create_profiler',
'create_random_generator',
'create_surface',
'decode_string',
'delete_surface',
'direction_to_string',
'disable_replay',
'disable_tips_and_tricks',
'disable_tutorial_triggers',
'encode_string',
'evaluate_expression',
'force_crc',
'get_active_entities_count',
'get_entity_by_tag',
'get_filtered_achievement_prototypes',
'get_filtered_decorative_prototypes',
'get_filtered_entity_prototypes',
'get_filtered_equipment_prototypes',
'get_filtered_fluid_prototypes',
'get_filtered_item_prototypes',
'get_filtered_mod_setting_prototypes',
'get_filtered_recipe_prototypes',
'get_filtered_technology_prototypes',
'get_filtered_tile_prototypes',
'get_map_exchange_string',
'get_player',
'get_surface',
'get_train_stops',
'help',
'is_demo',
'is_multiplayer',
'is_valid_sound_path',
'is_valid_sprite_path',
'json_to_table',
'kick_player',
'log_recipe_locale',
'merge_forces',
'mute_player',
'parse_map_exchange_string',
'play_sound',
'print',
'print_stack_size',
'purge_player',
'regenerate_entity',
'reload_mods',
'reload_script',
'remove_offline_players',
'remove_path',
'reset_time_played',
'save_atlas',
'server_save',
'set_game_state',
'set_wait_for_screenshots_to_finish',
'show_message_dialog',
'table_to_json',
'take_screenshot',
'take_technology_screenshot',
'unban_player',
'unmute_player',
'write_file',
achievement_prototypes = {read_only = true, other_fields = true},
active_mods = {read_only = true, other_fields = true},
ammo_category_prototypes = {read_only = true, other_fields = true},
autoplace_control_prototypes = {read_only = true, other_fields = true},
backer_names = {read_only = true, other_fields = true},
connected_players = {read_only = true, other_fields = true},
custom_input_prototypes = {read_only = true, other_fields = true},
damage_prototypes = {read_only = true, other_fields = true},
decorative_prototypes = {read_only = true, other_fields = true},
default_map_gen_settings = {read_only = true, other_fields = true},
difficulty = {read_only = true, other_fields = true},
difficulty_settings = {read_only = true, other_fields = true},
entity_prototypes = {read_only = true, other_fields = true},
equipment_category_prototypes = {read_only = true, other_fields = true},
equipment_grid_prototypes = {read_only = true, other_fields = true},
equipment_prototypes = {read_only = true, other_fields = true},
finished = {read_only = true, other_fields = true},
fluid_prototypes = {read_only = true, other_fields = true},
forces = {read_only = true, other_fields = true},
fuel_category_prototypes = {read_only = true, other_fields = true},
item_group_prototypes = {read_only = true, other_fields = true},
item_prototypes = {read_only = true, other_fields = true},
item_subgroup_prototypes = {read_only = true, other_fields = true},
map_settings = {read_only = true, other_fields = true},
mod_setting_prototypes = {read_only = true, other_fields = true},
module_category_prototypes = {read_only = true, other_fields = true},
named_noise_expressions = {read_only = true, other_fields = true},
noise_layer_prototypes = {read_only = true, other_fields = true},
object_name = {read_only = true, other_fields = true},
particle_prototypes = {read_only = true, other_fields = true},
permissions = {read_only = true, other_fields = true},
player = {read_only = true, other_fields = true},
players = {read_only = true, other_fields = true},
pollution_statistics = {read_only = true, other_fields = true},
recipe_category_prototypes = {read_only = true, other_fields = true},
recipe_prototypes = {read_only = true, other_fields = true},
resource_category_prototypes = {read_only = true, other_fields = true},
shortcut_prototypes = {read_only = true, other_fields = true},
styles = {read_only = true, other_fields = true},
surfaces = {read_only = true, other_fields = true},
technology_prototypes = {read_only = true, other_fields = true},
tick = {read_only = true, other_fields = true},
ticks_played = {read_only = true, other_fields = true},
tile_prototypes = {read_only = true, other_fields = true},
trivial_smoke_prototypes = {read_only = true, other_fields = true},
virtual_signal_prototypes = {read_only = true, other_fields = true},
autosave_enabled = {read_only = false, other_fields = false},
draw_resource_selection = {read_only = false, other_fields = false},
enemy_has_vision_on_land_mines = {read_only = false, other_fields = false},
speed = {read_only = false, other_fields = false},
tick_paused = {read_only = false, other_fields = false},
ticks_to_run = {read_only = false, other_fields = false}
},
},
},
globals = {
-- @global@: The global dictionary, useful for storing data persistent across a save-load cycle.
-- Writing access is given to the mod-id field (for mod-wise saved data).
-- (http://lua-api.factorio.com/latest/Global.html)
"global",
-- @MOD@: Keep it organized, use this variable for anything that "NEEDS" to be global for some reason.
"MOD"
},
}
stds.factorio_data = {
read_globals = {
data = {
fields = {
raw = {
other_fields = true,
read_only = false
},
"extend", "is_demo"
},
},
settings = {
fields = {
"startup", "global", "player", "get", "get_startup"
},
},
mods = {
other_fields = true
},
-- Popular mods that think they need globals!
angelsmods = {
other_fields = true
},
-- Popular mods that think they need globals!
bobmods = {
other_fields = true
},
}
}
end
do -- Factorio Base/Core STDs--
stds.factorio_base_control = {
read_globals = {"silo_script", "mod_gui", "camera"}
}
stds.factorio_base_scenarios = {
globals = {
"check_automate_science_packs_advice", "check_research_hints", "check_supplies", "manage_attacks", "all_dead",
"on_win", "difficulty_number", "init_attack_data", "handle_attacks", "count_items_in_container", "progress", "scanned",
"check_light", "check_machine_gun", "level", "story_table",
"tightspot_prices", "tightspot_make_offer", "tightspot_init", "tightspot_get_required_balance",
"tightspot_init_level", "tightspot_init_spending_frame", "tightspot_init_progress_frame", "tightspot_update_progress", "tightspot_update_spending",
"tightspot_get_missing_to_win", "tightspot_sell_back", "tightspot_start_level", "tightspot_show_level_description", "tightspot_update_speed_label",
"map_ignore", "tightspot_check_level", "land_price",
"transport_belt_madness_init", "transport_belt_madness_init_level", "transport_belt_madness_create_chests", "transport_belt_madness_fill_chests",
"transport_belt_madness_start_level", "map_ignore", "map_clear", "map_load", "map_save", "transport_belt_madness_show_level_description",
"transport_belt_madness_check_level", "transport_belt_madness_next_level", "transport_belt_madness_clear_level", "transport_belt_madness_contains_next_level",
"restricted", "check_built_items", "result", "disable_combat_technologies", "apply_character_modifiers", "apply_combat_modifiers", "apply_balance",
"load_config", "starting_area_constant", "create_next_surface", "end_round", "prepare_next_round", "silo_died","choose_joining_gui",
"destroy_joining_guis", "create_random_join_gui", "create_auto_assign_gui", "create_pick_join_gui", "create_config_gui", "make_config_table", "default",
"make_team_gui", "make_team_gui_config", "add_team_button_press", "trash_team_button_press", "remove_team_from_team_table", "add_team_to_team_table",
"set_teams_from_gui", "on_team_button_press", "make_color_dropdown", "create_balance_option", "create_disable_frame", "disable_frame", "parse_disabled_items",
"set_balance_settings", "config_confirm", "parse_config_from_gui", "get_color", "roll_starting_area", "delete_roll_surfaces", "auto_assign",
"destroy_config_for_all", "prepare_map", "set_evolution_factor", "update_players_on_team_count", "random_join", "init_player_gui",
"destroy_player_gui", "objective_button_press", "admin_button_press", "admin_frame_button_press", "diplomacy_button_press", "update_diplomacy_frame",
"diplomacy_frame_button_press", "team_changed_diplomacy", "diplomacy_check_press", "get_stance", "give_inventory", "setup_teams", "disable_items_for_all",
"set_random_team", "set_diplomacy", "create_spawn_positions", "set_spawn_position", "set_team_together_spawns", "chart_starting_area_for_force_spawns",
"check_starting_area_chunks_are_generated", "check_player_color", "check_round_start", "clear_starting_area_enemies", "check_no_rush_end", "check_no_rush_players",
"finish_setup", "chart_area_for_force", "setup_start_area_copy", "update_copy_progress", "update_progress_bar", "copy_paste_starting_area_tiles",
"copy_paste_starting_area_entities", "create_silo_for_force", "setup_research", "on_chunk_generated", "get_distance_to_nearest_spawn",
"create_wall_for_force", "fpn", "give_items", "create_item_frame", "create_technologies_frame", "create_cheat_frame", "create_day_frame",
"time_modifier", "points_per_second_start", "points_per_second_level_subtract", "levels", "update_info", "get_time_left", "update_time_left",
"on_joined", "make_frame", "update_frame", "update_table", "calculate_task_item_multiplayer", "setup_config", "select_from_probability_table",
"select_inventory", "select_equipment", "select_challange_type", "save_round_statistics", "start_challenge", "create_teams", "set_areas",
"decide_player_team", "set_teams", "refresh_leaderboard", "set_player", "generate_technology_list", "generate_research_task","setup_unlocks",
"check_technology_progress", "generate_production_task", "generate_shopping_list_task", "set_gui_flow_table", "create_visibility_button",
"check_item_lists", "update_task_gui", "check_end_of_round", "end_round_gui_update", "try_to_check_victory", "update_gui", "check_start_round",
"check_start_set_areas", "check_start_setting_entities", "check_set_areas", "check_clear_areas", "check_chests", "check_chests_shopping_list",
"check_chests_production", "check_input_chests", "fill_input_chests", "check_victory", "shopping_task_finished", "calculate_force_points",
"update_research_task_table", "update_production_task_table", "update_shopping_list_task_table", "create_joined_game_gui", "pre_ending_round",
"player_ending_prompt", "update_end_timer", "update_begin_timer", "team_finished", "save_points_list", "give_force_players_points",
"update_winners_list", "set_spectator", "set_character", "give_starting_inventory", "give_equipment", "shuffle_table", "format_time",
"spairs", "fill_leaderboard", "create_grid", "simple_entities", "save_map_data", "clear_map", "create_tiles", "recreate_entities",
"map_sets", "give_points", "init_forces", "init_globals", "init_unit_settings", "check_next_wave", "next_wave", "calculate_wave_power",
"wave_end", "make_next_spawn_tick", "check_spawn_units", "get_wave_units", "spawn_units", "randomize_ore", "set_command", "command_straglers",
"unit_config", "make_next_wave_tick", "time_to_next_wave", "time_to_wave_end", "rocket_died", "unit_died", "get_bounty_price", "setup_waypoints",
"insert_items", "give_starting_equipment", "give_spawn_equipment", "next_round_button_visible", "gui_init", "create_wave_frame", "create_money_frame",
"create_upgrade_gui", "update_upgrade_listing", "upgrade_research", "get_upgrades", "get_money", "update_connected_players", "update_round_number",
"set_research", "set_recipes", "check_deconstruction", "check_blueprint_placement", "loop_entities", "experiment_items",
"setup", "story_gui_click", "clear_surface", "add_run_trains_button", "puzzle_condition", "basic_signals",
"loop_trains", "Y_offset", "ghosts_1", "ghosts_2", "required_path", "through_wall_path", "count", "check_built_real_rail",
"current_ghosts_count", "other", "rails", "set_rails", "straight_section", "late_entities", "entities", "stop",
"get_spawn_coordinate",
--tutorials
"intermission", "create_entities_on_tick", "on_player_created", "required_count", "non_player_entities", "clear_rails",
"chest", "damage", "furnace", "init_prototypes", "build_infi_table", "junk", "update_player_tags", "time_left", "team_production",
"create_task_frame", "create_visibilty_buttons", "update_leaderboard", "in_in_area"
}
}
stds.factorio_base_data = {
globals = {
--Style
"make_cursor_box", "make_full_cursor_box",
"default_container_padding", "default_orange_color", "default_light_orange_color", "warning_red_color",
"achievement_green_color", "achievement_tan_color", "orangebuttongraphcialset", "bluebuttongraphcialset",
"bonus_gui_ordering", "trivial_smoke", "technology_slot_base_width", "technology_slot_base_height", "default_frame_font_vertical_compensation",
--Belts
"transport_belt_connector_frame_sprites", "transport_belt_circuit_wire_connection_point", "transport_belt_circuit_wire_max_distance",
"transport_belt_circuit_connector_sprites", "ending_patch_prototype", "basic_belt_horizontal", "basic_belt_vertical",
"basic_belt_ending_top", "basic_belt_ending_bottom", "basic_belt_ending_side", "basic_belt_starting_top", "basic_belt_starting_bottom",
"basic_belt_starting_side", "fast_belt_horizontal", "fast_belt_vertical", "fast_belt_ending_top", "fast_belt_ending_bottom",
"fast_belt_ending_side", "fast_belt_starting_top", "fast_belt_starting_bottom", "fast_belt_starting_side", "express_belt_horizontal",
"express_belt_vertical", "express_belt_ending_top", "express_belt_ending_bottom", "express_belt_ending_side", "express_belt_starting_top",
"express_belt_starting_bottom", "express_belt_starting_side",
--Circuit Connectors
"circuit_connector_definitions", "default_circuit_wire_max_distance", "inserter_circuit_wire_max_distance",
"universal_connector_template", "belt_connector_template", "belt_frame_connector_template", "inserter_connector_template",
--Inserter Circuit Connectors
"inserter_circuit_wire_max_distance", "inserter_default_stack_control_input_signal",
--Sounds/beams
"make_heavy_gunshot_sounds", "make_light_gunshot_sounds", "make_laser_sounds",
--Gun/Laser
"gun_turret_extension", "gun_turret_extension_shadow", "gun_turret_extension_mask", "gun_turret_attack",
"laser_turret_extension", "laser_turret_extension_shadow", "laser_turret_extension_mask",
--Pipes
"pipecoverspictures", "pipepictures", "assembler2pipepictures", "assembler3pipepictures", "make_heat_pipe_pictures",
--Combinators
"generate_arithmetic_combinator", "generate_decider_combinator", "generate_constant_combinator",
--Rail
"destroyed_rail_pictures", "rail_pictures", "rail_pictures_internal", "standard_train_wheels", "drive_over_tie",
"rolling_stock_back_light", "rolling_stock_stand_by_light",
--Enemies
"make_enemy_autoplace", "make_enemy_spawner_autoplace", "make_enemy_worm_autoplace",
"make_spitter_attack_animation", "make_spitter_run_animation", "make_spitter_dying_animation",
"make_spitter_attack_parameters", "make_spitter_roars", "make_spitter_dying_sounds",
"make_spawner_idle_animation", "make_spawner_die_animation",
"make_biter_run_animation", "make_biter_attack_animation", "make_biter_die_animation",
"make_biter_roars", "make_biter_dying_sounds", "make_biter_calls",
"make_worm_roars", "make_worm_dying_sounds", "make_worm_folded_animation", "make_worm_preparing_animation",
"make_worm_prepared_animation", "make_worm_attack_animation", "make_worm_die_animation",
--Other
"tile_variations_template", "make_water_autoplace_settings",
"make_unit_melee_ammo_type", "make_trivial_smoke", "make_4way_animation_from_spritesheet", "flying_robot_sounds",
"productivitymodulelimitation", "crash_trigger", "capsule_smoke", "make_beam", "playeranimations",
"make_blood_tint", "make_shadow_tint",
--tiles
"water_transition_template", "make_water_transition_template", "water_autoplace_settings", "water_tile_type_names",
"patch_for_inner_corner_of_transition_between_transition",
}
}
stds.factorio_base_story = {
globals = {
"story_init_helpers", "story_update_table", "story_init", "story_update", "story_on_tick", "story_add_update",
"story_remove_update", "story_jump_to", "story_elapsed", "story_elapsed_check", "story_show_message_dialog",
"set_goal", "player_set_goal", "on_player_joined", "flash_goal", "set_info", "player_set_info", "export_entities",
"list", "recreate_entities", "entity_to_connect", "limit_camera", "find_gui_recursive", "enable_entity_export",
"add_button", "on_gui_click", "set_continue_button_style", "add_message_log", "story_add_message_log",
"player_add_message_log", "message_log_frame", "message_log_scrollpane", "message_log_close_button",
"message_log_table", "toggle_message_log_button", "toggle_objective_button", "message_log_init",
"add_gui_recursive", "add_toggle_message_log_button", "add_toggle_objective_button", "mod_gui",
"flash_message_log_button", "flash_message_log_on_tick", "story_gui_click", "story_points_by_name", "story_branches",
"player", "surface", "deconstruct_on_tick", "recreate_entities_on_tick", "flying_congrats", "story_table"
}
}
stds.factorio_circuit_connector_generated = {
globals = {
'default_circuit_wire_max_distance', 'circuit_connector_definitions', 'universal_connector_template',
'belt_connector_template', 'belt_frame_connector_template', 'inserter_connector_template', 'inserter_connector_template',
'inserter_circuit_wire_max_distance', 'inserter_default_stack_control_input_signal', 'transport_belt_connector_frame_sprites',
'transport_belt_circuit_wire_max_distance',
}
}
end
do -- STDLIB STDs--
stds.stdlib = {
read_globals = {},
globals = {
'STDLIB',
'prequire',
'rawtostring',
'traceback',
'data_traceback',
'inspect',
'serpent',
'inline_if',
'install',
'log',
'concat',
'GAME',
'AREA',
'POSITION',
'TILE',
'SURFACE',
'CHUNK',
'COLOR',
'ENTITY',
'INVENTORY',
'RESOURCE',
'CONFIG',
'LOGGER',
'QUEUE',
'EVENT',
'GUI',
'PLAYER',
'FORCE',
'MATH',
'STRING',
'TABLE'
}
}
stds.stdlib_control = {}
stds.stdlib_data = {
globals = {
'DATA',
'RECIPE',
'ITEM',
'FLUID',
'ENTITY',
'TECHNOLOGY',
'CATEGORY'
}
}
end
do -- Love STDs
stds.love_extra = {
read_globals = {
love = {
fields = {
arg = {
fields = {
'parseGameArguments',
'parseOption',
'getLow',
'optionIndices',
'options'
}
}
}
},
'coroutine',
'io',
'socket',
'dofile',
'loadfile'
},
globals = {
love = {
fields = {
'handlers'
}
}
}
}
end
do -- Factorio Defines STDs--
stds.factorio_defines = {
read_globals = {
defines = {
fields = {
alert_type = {
fields = {
'entity_destroyed',
'entity_under_attack',
'not_enough_construction_robots',
'no_material_for_construction',
'not_enough_repair_packs',
'turret_fire',
'custom',
'no_storage',
'train_out_of_fuel',
'fluid_mixing'
}
},
behavior_result = {
fields = {
'in_progress',
'fail',
'success',
'deleted'
}
},
build_check_type = {
fields = {
'script',
'manual',
'ghost_place',
'ghost_revive'
}
},
chain_signal_state = {
fields = {
'all_open',
'partially_open',
'none_open'
}
},
chunk_generated_status = {
fields = {
'nothing',
'custom_tiles',
'basic_tiles',
'corrected_tiles',
'tiles',
'entities'
}
},
circuit_condition_index = {
fields = {
'inserter_circuit',
'inserter_logistic',
'lamp',
'arithmetic_combinator',
'decider_combinator',
'constant_combinator',
'offshore_pump',
'pump'
}
},
circuit_connector_id = {
fields = {
'accumulator',
'constant_combinator',
'container',
'programmable_speaker',
'rail_signal',
'rail_chain_signal',
'roboport',
'storage_tank',
'wall',
'electric_pole',
'inserter',
'lamp',
'combinator_input',
'combinator_output',
'offshore_pump',
'pump'
}
},
command = {
fields = {
'attack',
'go_to_location',
'compound',
'group',
'attack_area',
'wander',
'flee',
'stop',
'build_base'
}
},
compound_command = {
fields = {
'logical_and',
'logical_or',
'return_last'
}
},
control_behavior = {
fields = {
inserter = {
fields = {
circuit_mode_of_operation = {
fields = {
'enable_disable',
'set_filters',
'read_hand_contents',
'set_stack_size'
}
},
hand_read_mode = {
fields = {
'hold',
'pulse'
}
}
}
},
lamp = {
fields = {
circuit_mode_of_operation = {
fields = {
'use_colors'
}
}
}
},
logistic_container = {
fields = {
circuit_mode_of_operation = {
fields = {
'send_contents',
'set_requests'
}
}
}
},
mining_drill = {
fields = {
resource_read_mode = {
fields = {
'this_miner',
'entire_patch'
}
}
}
},
roboport = {
fields = {
circuit_mode_of_operation = {
fields = {
'read_logistics',
'read_robot_stats'
}
}
}
},
train_stop = {
fields = {
circuit_mode_of_operation = {
fields = {
'enable_disable',
'send_to_train',
'read_from_train',
'read_stopped_train'
}
}
}
},
transport_belt = {
fields = {
content_read_mode = {
fields = {
'pulse',
'hold'
}
}
}
},
type = {
fields = {
'container',
'generic_on_off',
'inserter',
'lamp',
'logistic_container',
'roboport',
'storage_tank',
'train_stop',
'decider_combinator',
'arithmetic_combinator',
'constant_combinator',
'transport_belt',
'accumulator',
'rail_signal',
'rail_chain_signal',
'wall',
'mining_drill',
'programmable_speaker'
}
}
}
},
controllers = {
fields = {
'ghost',
'character',
'god',
'editor',
'cutscene',
'spectator'
}
},
deconstruction_item = {
fields = {
entity_filter_mode = {
fields = {
'whitelist',
'blacklist'
}
},
tile_filter_mode = {
fields = {
'whitelist',
'blacklist'
}
},
tile_selection_mode = {
fields = {
'normal',
'always',
'never',
'only'
}
}
}
},
difficulty = {
fields = {
'easy',
'normal',
'hard'
}
},
difficulty_settings = {
fields = {
recipe_difficulty = {
fields = {
'normal',
'expensive'
}
},
technology_difficulty = {
fields = {
'normal',
'expensive'
}
}
}
},
direction = {
fields = {
'north',
'northeast',
'east',
'southeast',
'south',
'southwest',
'west',
'northwest'
}
},
distraction = {
fields = {
'by_enemy',
'by_anything',
'by_damage'
}
},
entity_status = {
fields = {
'working',
'no_power',
'no_fuel',
'no_recipe',
'no_input_fluid',
'no_research_in_progress',
'no_minable_resources',
'low_input_fluid',
'low_power',
'disabled_by_control_behavior',
'disabled_by_script',
'fluid_ingredient_shortage',
'fluid_production_overload',
'item_ingredient_shortage',
'item_production_overload',
'marked_for_deconstruction',
'missing_required_fluid',
'missing_science_packs',
'waiting_for_source_items',
'waiting_for_space_in_destination',
'waiting_to_launch_rocket'
}
},
events = {
fields = {
'on_tick',
'on_gui_click',
'on_gui_confirmed',
'on_gui_text_changed',
'on_gui_checked_state_changed',
'on_entity_died',
'on_post_entity_died',
'on_entity_damaged',
'on_picked_up_item',
'on_built_entity',
'on_sector_scanned',
'on_player_mined_item',
'on_put_item',
'on_rocket_launched',
'on_pre_player_mined_item',
'on_chunk_generated',
'on_player_crafted_item',
'on_robot_built_entity',
'on_robot_pre_mined',
'on_robot_mined',
'on_research_started',
'on_research_finished',
'on_player_rotated_entity',
'on_player_set_quickbar_slot',
'on_marked_for_deconstruction',
'on_cancelled_deconstruction',
'on_trigger_created_entity',
'on_trigger_fired_artillery',
'on_train_changed_state',
'on_player_created',
'on_resource_depleted',
'on_player_driving_changed_state',
'on_force_created',
'on_forces_merging',
'on_player_cursor_stack_changed',
'on_pre_entity_settings_pasted',
'on_entity_settings_pasted',
'on_player_main_inventory_changed',
'on_player_armor_inventory_changed',
'on_player_ammo_inventory_changed',
'on_player_gun_inventory_changed',
'on_player_placed_equipment',
'on_player_removed_equipment',
'on_pre_player_died',
'on_player_died',
'on_player_respawned',
'on_player_joined_game',
'on_player_left_game',
'on_player_built_tile',
'on_player_mined_tile',
'on_robot_built_tile',
'on_robot_mined_tile',
'on_player_selected_area',
'on_player_alt_selected_area',
'on_player_changed_surface',
'on_selected_entity_changed',
'on_market_item_purchased',
'on_player_dropped_item',
'on_biter_base_built',
'on_player_changed_force',
'on_entity_renamed',
'on_gui_selection_state_changed',
'on_runtime_mod_setting_changed',
'on_difficulty_settings_changed',
'on_surface_created',
'on_surface_deleted',
'on_pre_surface_deleted',
'on_player_mined_entity',
'on_robot_mined_entity',
'on_train_created',
'on_gui_elem_changed',
'on_player_setup_blueprint',
'on_player_deconstructed_area',
'on_player_configured_blueprint',
'on_console_chat',
'on_console_command',
'on_player_removed',
'on_pre_player_removed',
'on_player_used_capsule',
'script_raised_built',
'script_raised_destroy',
'script_raised_revive',
'on_player_promoted',
'on_player_demoted',
'on_combat_robot_expired',
'on_player_changed_position',
'on_mod_item_opened',
'on_gui_opened',
'on_gui_closed',
'on_gui_value_changed',
'on_player_muted',
'on_player_unmuted',
'on_player_cheat_mode_enabled',
'on_player_cheat_mode_disabled',
'on_character_corpse_expired',
'on_pre_ghost_deconstructed',
'on_player_pipette',
'on_player_display_resolution_changed',
'on_player_display_scale_changed',
'on_pre_player_crafted_item',
'on_player_cancelled_crafting',
'on_chunk_charted',
'on_technology_effects_reset',
'on_land_mine_armed',
'on_forces_merged',
'on_player_trash_inventory_changed',
'on_pre_player_left_game',
'on_pre_surface_cleared',
'on_surface_cleared',
'on_chunk_deleted',
'on_pre_chunk_deleted',
'on_train_schedule_changed',
'on_player_banned',
'on_player_kicked',
'on_player_unbanned',
'on_rocket_launch_ordered',
'on_script_path_request_finished',
'on_ai_command_completed',
'on_marked_for_upgrade',
'on_cancelled_upgrade',
'on_player_toggled_map_editor',
'on_entity_cloned',
'on_area_cloned',
'on_brush_cloned',
'on_game_created_from_scenario',
'on_surface_imported',
'on_surface_renamed',
'on_player_toggled_alt_mode',
'on_player_repaired_entity',
'on_player_fast_transferred',
'on_pre_robot_exploded_cliff',
'on_robot_exploded_cliff',
'on_entity_spawned',
'on_cutscene_waypoint_reached',
'on_unit_group_created',
'on_unit_added_to_group',
'on_unit_removed_from_group',
'on_unit_group_finished_gathering',
'on_build_base_arrived',
'on_chart_tag_added',
'on_chart_tag_modified',
'on_chart_tag_removed',
'on_lua_shortcut',
'on_gui_location_changed',
'on_gui_selected_tab_changed',
'on_gui_switch_state_changed',
'on_force_cease_fire_changed',
'on_force_friends_changed',
'on_string_translated',
'on_script_trigger_effect'
}
},
flow_precision_index = {
fields = {
'one_second',
'one_minute',
'ten_minutes',
'one_hour',
'ten_hours',
'fifty_hours',
'two_hundred_fifty_hours',
'one_thousand_hours'
}
},
group_state = {
fields = {
'gathering',
'moving',
'attacking_distraction',
'attacking_target',
'finished',
'pathfinding',
'wander_in_group'
}
},
gui_type = {
fields = {
'entity',
'research',
'controller',
'production',
'item',
'bonus',
'trains',
'achievement',
'blueprint_library',
'equipment',
'logistic',
'other_player',
'kills',
'permissions',
'tutorials',
'custom',
'server_management',
'player_management',
'tile'
}
},
input_action = {
fields = {
'activate_copy',
'activate_cut',
'activate_paste',
'add_permission_group',
'add_train_station',
'admin_action',
'alt_select_area',
'alt_select_blueprint_entities',
'alternative_copy',
'begin_mining',
'begin_mining_terrain',
'build_item',
'build_rail',
'build_terrain',
'cancel_craft',
'cancel_deconstruct',
'cancel_new_blueprint',
'cancel_research',
'cancel_upgrade',
'change_active_item_group_for_crafting',
'change_active_item_group_for_filters',
'change_active_quick_bar',
'change_arithmetic_combinator_parameters',
'change_blueprint_book_record_label',
'change_decider_combinator_parameters',
'change_item_label',
'change_multiplayer_config',
'change_picking_state',
'change_programmable_speaker_alert_parameters',
'change_programmable_speaker_circuit_parameters',
'change_programmable_speaker_parameters',
'change_riding_state',
'change_shooting_state',
'change_single_blueprint_record_label',
'change_train_stop_station',
'change_train_wait_condition',
'change_train_wait_condition_data',
'clean_cursor_stack',
'clear_selected_blueprint',
'clear_selected_deconstruction_item',
'clear_selected_upgrade_item',
'connect_rolling_stock',
'copy',
'copy_entity_settings',
'craft',
'create_blueprint_like',
'cursor_split',
'cursor_transfer',
'custom_input',
'cycle_blueprint_book_backwards',
'cycle_blueprint_book_forwards',
'deconstruct',
'delete_blueprint_library',
'delete_blueprint_record',
'delete_custom_tag',
'delete_permission_group',
'destroy_opened_item',
'disconnect_rolling_stock',
'drag_train_schedule',
'drag_train_wait_condition',
'drop_blueprint_record',
'drop_item',
'drop_to_blueprint_book',
'edit_custom_tag',
'edit_permission_group',
'export_blueprint',
'fast_entity_split',
'fast_entity_transfer',
'go_to_train_station',
'grab_blueprint_record',
'gui_checked_state_changed',
'gui_click',
'gui_confirmed',
'gui_elem_changed',
'gui_location_changed',
'gui_selected_tab_changed',
'gui_selection_state_changed',
'gui_switch_state_changed',
'gui_text_changed',
'gui_value_changed',
'import_blueprint',
'import_blueprint_string',
'import_permissions_string',
'inventory_split',
'inventory_transfer',
'launch_rocket',
'lua_shortcut',
'map_editor_action',
'market_offer',
'mod_settings_changed',
'open_achievements_gui',
'open_blueprint_library_gui',
'open_blueprint_record',
'open_bonus_gui',
'open_character_gui',
'open_equipment',
'open_gui',
'open_item',
'open_kills_gui',
'open_logistic_gui',
'open_mod_item',
'open_production_gui',
'open_technology_gui',
'open_train_gui',
'open_train_station_gui',
'open_trains_gui',
'open_tutorials_gui',
'paste_entity_settings',
'place_equipment',
'quick_bar_pick_slot',
'quick_bar_set_selected_page',
'quick_bar_set_slot',
'remove_cables',
'remove_train_station',
'reset_assembling_machine',
'rotate_entity',
'select_area',
'select_blueprint_entities',
'select_entity_slot',
'select_item',
'select_mapper_slot',
'select_next_valid_gun',
'select_tile_slot',
'set_auto_launch_rocket',
'set_autosort_inventory',
'set_behavior_mode',
'set_car_weapons_control',
'set_circuit_condition',
'set_circuit_mode_of_operation',
'set_deconstruction_item_tile_selection_mode',
'set_deconstruction_item_trees_and_rocks_only',
'set_entity_color',
'set_entity_energy_property',
'set_filter',
'set_heat_interface_mode',
'set_heat_interface_temperature',
'set_infinity_container_filter_item',
'set_infinity_container_remove_unfiltered_items',
'set_infinity_pipe_filter',
'set_inserter_max_stack_size',
'set_inventory_bar',
'set_logistic_filter_item',
'set_logistic_filter_signal',
'set_logistic_trash_filter_item',
'set_request_from_buffers',
'set_research_finished_stops_game',
'set_signal',
'set_single_blueprint_record_icon',
'set_splitter_priority',
'set_train_stopped',
'setup_assembling_machine',
'setup_blueprint',
'setup_single_blueprint_record',
'smart_pipette',
'stack_split',
'stack_transfer',
'start_repair',
'start_research',
'start_walking',
'stop_building_by_moving',
'switch_connect_to_logistic_network',
'switch_constant_combinator_state',
'switch_inserter_filter_mode_state',
'switch_power_switch_state',
'switch_to_rename_stop_gui',
'take_equipment',
'toggle_deconstruction_item_entity_filter_mode',
'toggle_deconstruction_item_tile_filter_mode',
'toggle_driving',
'toggle_enable_vehicle_logistics_while_moving',
'toggle_equipment_movement_bonus',
'toggle_map_editor',
'toggle_personal_roboport',
'toggle_show_entity_info',
'translate_string',
'undo',
'upgrade',
'upgrade_opened_blueprint',
'use_artillery_remote',
'use_item',
'wire_dragging',
'write_to_console'
}
},
inventory = {
fields = {
'fuel',
'burnt_result',
'chest',
'furnace_source',
'furnace_result',
'furnace_modules',
'character_main',
'character_guns',
'character_ammo',
'character_armor',
'character_vehicle',
'character_trash',
'god_main',
'editor_main',
'editor_guns',
'editor_ammo',
'editor_armor',
'roboport_robot',
'roboport_material',
'robot_cargo',
'robot_repair',
'assembling_machine_input',
'assembling_machine_output',
'assembling_machine_modules',
'lab_input',
'lab_modules',
'mining_drill_modules',
'item_main',
'rocket_silo_rocket',
'rocket_silo_result',
'rocket',
'car_trunk',
'car_ammo',
'cargo_wagon',
'turret_ammo',
'beacon_modules',
'character_corpse',
'artillery_turret_ammo',
'artillery_wagon_ammo'
}
},
logistic_member_index = {
fields = {
'logistic_container',
'vehicle_storage',
'character_requester',
'character_storage',
'character_provider',
'generic_on_off_behavior'
}
},
logistic_mode = {
fields = {
'active_provider',
'storage',
'requester',
'passive_provider',
'buffer'
}
},
mouse_button_type = {
fields = {
'left',
'right',
'middle'
}
},
rail_connection_direction = {
fields = {
'left',
'straight',
'right'
}
},
rail_direction = {
fields = {
'front',
'back'
}
},
render_mode = {
fields = {
'game',
'chart',
'chart_zoomed_in'
}
},
rich_text_setting = {
fields = {
'enabled',
'disabled',
'highlight'
}
},
riding = {
fields = {
acceleration = {
fields = {
'nothing',
'accelerating',
'braking',
'reversing'
}
},
direction = {
fields = {
'left',
'straight',
'right'
}
}
}
},
shooting = {
fields = {
'not_shooting',
'shooting_enemies',
'shooting_selected'
}
},
signal_state = {
fields = {
'open',
'closed',
'reserved',
'reserved_by_circuit_network'
}
},
train_state = {
fields = {
'on_the_path',
'path_lost',
'no_schedule',
'no_path',
'arrive_signal',
'wait_signal',
'arrive_station',
'wait_station',
'manual_control_stop',
'manual_control'
}
},
transport_line = {
fields = {
'left_line',
'right_line',
'left_underground_line',
'right_underground_line',
'secondary_left_line',
'secondary_right_line',
'left_split_line',
'right_split_line',
'secondary_left_split_line',
'secondary_right_split_line'
}
},
wire_connection_id = {
fields = {
'electric_pole',
'power_switch_left',
'power_switch_right'
}
},
wire_type = {
fields = {
'red',
'green',
'copper'
}
},
-- Defines additional modules
color = {
other_fields = true
},
anticolor = {
other_fields = true
},
lightcolor = {
other_fields = true
},
time = {
fields = {
'second',
'minute',
'hour',
'day',
'week',
'month',
'year'
}
}
}
}
}
}
end
--[[ Options
"ignore", "std", "globals", "unused_args", "self", "compat", "global", "unused", "redefined",
"unused_secondaries", "allow_defined", "allow_defined_top", "module",
"read_globals", "new_globals", "new_read_globals", "enable", "only", "not_globals",
"max_line_length", "max_code_line_length", "max_string_line_length", "max_comment_line_length",
"max_cyclomatic_complexity"
--]]
--[[ Warnings list
-- 011 A syntax error.
-- 021 An invalid inline option.
-- 022 An unpaired inline push directive.
-- 023 An unpaired inline pop directive.
-- 111 Setting an undefined global variable.
-- 112 Mutating an undefined global variable.
-- 113 Accessing an undefined global variable.
-- 121 Setting a read-only global variable.
-- 122 Setting a read-only field of a global variable.
-- 131 Unused implicitly defined global variable.
-- 142 Setting an undefined field of a global variable.
-- 143 Accessing an undefined field of a global variable.
-- 211 Unused local variable.
-- 212 Unused argument.
-- 213 Unused loop variable.
-- 221 Local variable is accessed but never set.
-- 231 Local variable is set but never accessed.
-- 232 An argument is set but never accessed.
-- 233 Loop variable is set but never accessed.
-- 241 Local variable is mutated but never accessed.
-- 311 Value assigned to a local variable is unused.
-- 312 Value of an argument is unused.
-- 313 Value of a loop variable is unused.
-- 314 Value of a field in a table literal is unused.
-- 321 Accessing uninitialized local variable.
-- 331 Value assigned to a local variable is mutated but never accessed.
-- 341 Mutating uninitialized local variable.
-- 411 Redefining a local variable.
-- 412 Redefining an argument.
-- 413 Redefining a loop variable.
-- 421 Shadowing a local variable.
-- 422 Shadowing an argument.
-- 423 Shadowing a loop variable.
-- 431 Shadowing an upvalue.
-- 432 Shadowing an upvalue argument.
-- 433 Shadowing an upvalue loop variable.
-- 511 Unreachable code.
-- 512 Loop can be executed at most once.
-- 521 Unused label.
-- 531 Left-hand side of an assignment is too short.
-- 532 Left-hand side of an assignment is too long.
-- 541 An empty do end block.
-- 542 An empty if branch.
-- 551 An empty statement.
-- 611 A line consists of nothing but whitespace.
-- 612 A line contains trailing whitespace.
-- 613 Trailing whitespace in a string.
-- 614 Trailing whitespace in a comment.
-- 621 Inconsistent indentation (SPACE followed by TAB).
-- 631 Line is too long.
--]]