Files
factorio-scenario-ExpCluster/modules/addons/reports-control.lua
2019-04-19 14:06:08 +01:00

139 lines
5.7 KiB
Lua

local Game = require 'utils.game'
local Global = require 'utils.global'
local Public = {
user_reports={},
player_report_added = script.generate_event_name(),
player_report_removed = script.generate_event_name()
}
Global.register(Public.user_reports,function(tbl)
Public.user_reports = tbl
end)
local function event_emit(event,player,by_player_name)
local reports = Public.user_reports[player.name]
local reason = reports and reports[by_player_name]
script.raise_event(event,{
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
reason=reason
})
end
--- Adds a report to a player, reports are stored in global table and can be accessed later
-- @tparam player LuaPlayer the player that will be reported
-- @tparam[opt='Non Given.'] reason string the reason that the player is being reported
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @treturn boolean true if the report was added, nil if there is an error
function Public.report_player(player,reason,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
reason = reason or 'Non Given.'
by_player_name = by_player_name or '<server>'
local reports = Public.user_reports[player.name]
if not reports then
Public.user_reports[player.name] = {
[by_player_name] = reason
}
elseif not reports[by_player_name] then
reports[by_player_name] = reason
else return false end
event_emit(Public.player_report_added,player,by_player_name)
return true
end
--- Removes a report from a player by the given player, see clear_player_reports to remove all
-- @tparam player LuaPlayer the player that will have the report removed
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @treturn boolean true if the report was removed, nil if there was an error
function Public.remove_player_report(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
by_player_name = by_player_name or '<server>'
local reports = Public.user_reports[player.name]
if reports and reports[by_player_name] then
event_emit(Public.player_report_removed,player,by_player_name)
reports[by_player_name] = nil
if Public.count_player_reports(player) == 0 then
Public.user_reports[player.name] = nil
end
return true
end
return false
end
--- Clears all reports from a player, will emit an event for each individual report as if remove_player_report was used
-- @tparam player LuaPlayer the player to clear the reports of
-- @treturn boolean true if the reports were cleared, nil if error
function Public.clear_player_reports(player)
player = Game.get_player_from_any(player)
if not player then return end
local reports = Public.user_reports[player.name]
if reports then
for by_player_name,reason in pairs(reports) do
event_emit(Public.player_report_removed,player,by_player_name)
end
Public.user_reports[player.name] = nil
return true
end
return false
end
--- Test for if a player has been reported by another player, can also return the reason from that player
-- @tparam player LuaPlayer the player to check the reports of
-- @tparam by_player_name string the player that made if the report if present (note server is not default here)
-- @tparam[opt=false] rtn_reason boolean true will return the reason for the report rather than a boolean
-- @treturn boolean true if a report from the player is present unless rtn_reason is true when a string is returned (or false)
function Public.player_is_reported_by(player,by_player_name,rtn_reason)
player = Game.get_player_from_any(player)
if not player then return end
local reports = Public.user_reports[player.name]
if reports and reports[by_player_name] then
return rtn_reason and reports[by_player_name] or true
end
return false
end
--- Gets all the reports that are on a player
-- @tparam player LuaPlayer the player to get the reports of
-- @treturn table a table of all the reports for this player, empty table if no reports
function Public.get_player_reports(player)
player = Game.get_player_from_any(player)
if not player then return end
return Public.user_reports[player.name] or {}
end
--- Counts all reports on a player returning a number, a custom count function can be given which should return a number
-- @tparam player LuaPlayer the player to count the reports of
-- @tparam[opt] count_callback function should return a number or true (for 1) this will be passed every report on the player
-- count_callback param - player_name string - the name of the player who made the report
-- count_callback param - reason string - the reason the reason was made
-- count_callback return - number or boolean - if number then this will be added to the count, if boolean then false = 0 and true = 1
-- @treturn number the number of reports on the player
function Public.count_player_reports(player,count_callback)
player = Game.get_player_from_any(player)
if not player then return end
local reports = Public.user_reports[player.name] or {}
if not count_callback then
local ctn = 0
for _ in pairs(reports) do
ctn=ctn+1
end
return ctn
else
local ctn = 0
for player_name,reason in pairs(reports) do
local success,err = pcall(count_callback,player_name,reason)
if success and err then
if err == true then err = 1 end
ctn = ctn+err
end
end
return ctn
end
end
return Public