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https://github.com/PHIDIAS0303/ExpCluster.git
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- The controller tests run against a real Controller, which is side effect free while not started, with real users through its UserManager. The only fakes left are two spies which record broadcasts and permission pushes on their way through. Since any user update also applies auto assignment, the leave event is observed directly rather than through a role change. - raise_event fills in the name and tick of the event the way factorio does, rather than wrapping the payload, and game.players finds players by index as well as by name through a metatable. - names is generic over anything with a name property, so it lives on the suite; the save and load helper no longer calls on_load, the test calls the handler itself as it does for the other handlers. - Sent messages and events are compared whole with deep_eq, which pins the event shape, the tick, and that the unassign key is absent rather than empty. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
185 lines
6.6 KiB
Lua
185 lines
6.6 KiB
Lua
--[[-- Generic factorio stubs for plugin module tests
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Provides the surface a clusterio module touches, recording what the module does
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to it. Every stub raises an error when an unimplemented property is read, which
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mirrors the game api and catches mistakes in tests early.
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Plugins compose these from their own test/lua/env.lua, adding their own stubs
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with the extend methods rather than by mutating the tables directly.
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]]
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local Stubs = {}
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--- Give a table an index metamethod which raises on unknown properties
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--- @generic T : table
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--- @param name string Shown in the error message
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--- @param tbl T
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--- @param allowed_nil string[]? Properties which may be read while unset
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--- @return T
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function Stubs.strict(name, tbl, allowed_nil)
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local allowed = {}
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for _, key in pairs(allowed_nil or {}) do
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allowed[key] = true
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end
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return setmetatable(tbl, {
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__index = function(_, key)
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if allowed[key] then return nil end
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error(name .. " does not implement: " .. tostring(key), 2)
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end,
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})
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end
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--- Merge extra into target recursively, raising when a value already exists
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--- @generic T : table
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--- @param target T
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--- @param extra table
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--- @return T
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function Stubs.extend(target, extra)
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for key, value in pairs(extra) do
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local existing = rawget(target, key)
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if existing == nil then
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rawset(target, key, value)
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elseif type(existing) == "table" and type(value) == "table" then
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Stubs.extend(existing, value)
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else
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error("Stub already implements: " .. tostring(key), 2)
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end
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end
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return target
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end
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--- Create an independent set of stubs, installed as the lua globals
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function Stubs.new()
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local stubs = {
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events = {}, -- events raised through script.raise_event
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printed = {}, -- game.print and player.print messages
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sent = {}, -- payloads sent through the clusterio api
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sounds = {}, -- sounds played to players
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}
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local next_event_id = 100
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local registered_metatables = {} --- @type table<table, true>
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script = Stubs.strict("LuaBootstrap", {
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generate_event_name = function()
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next_event_id = next_event_id + 1
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return next_event_id
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end,
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raise_event = function(id, data)
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-- Factorio fills in the name and tick of the event
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data.name = id
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data.tick = game.tick
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stubs.events[#stubs.events + 1] = data
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end,
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register_metatable = function(_, metatable)
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registered_metatables[metatable] = true
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end,
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})
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defines = Stubs.strict("defines", {
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events = Stubs.strict("defines.events", {
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on_player_joined_game = 1,
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on_multiplayer_init = 2,
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}),
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})
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-- Stored by name, with an index metamethod so players are also found by
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-- their player index, the same way game.players works
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local players_by_index = {}
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local players = setmetatable({}, { __index = players_by_index })
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local connected = {}
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game = Stubs.strict("LuaGameScript", {
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tick = 1,
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players = players,
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connected_players = connected,
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print = function(message) stubs.printed[#stubs.printed + 1] = message end,
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get_player = function(key) return players[key] end,
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}, { "player" })
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--- Add a player to the stubbed game
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function stubs.add_player(name, index, is_connected)
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local player = Stubs.strict("LuaPlayer " .. name, {
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name = name,
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index = index,
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connected = is_connected ~= false,
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valid = true,
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play_sound = function(opts)
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stubs.sounds[#stubs.sounds + 1] = name .. ":" .. opts.path
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end,
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print = function(message)
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stubs.printed[#stubs.printed + 1] = { to = name, message }
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end,
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})
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rawset(players, name, player)
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players_by_index[index] = player
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if player.connected then connected[#connected + 1] = player end
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return player
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end
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--- A player object which represents the server
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stubs.server = Stubs.strict("LuaPlayer <server>", { index = 0, name = "<server>" })
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--- Modules resolved by the stubbed require, add to them with extend_requires
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local requires = {
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["modules/clusterio/api"] = Stubs.strict("clusterio api", {
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send_json = function(channel, data)
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stubs.sent[#stubs.sent + 1] = { channel = channel, data = data }
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end,
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}),
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["modules/clusterio/compat"] = Stubs.strict("clusterio compat", { script_data = {} }),
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["modules/exp_util/async"] = Stubs.strict("exp_util async", {
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register = function(callback)
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return function(...) return callback(...) end
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end,
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}),
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}
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require = function(name)
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return assert(rawget(requires, name), "Unexpected require: " .. name)
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end
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--- Add modules or properties to the stubbed require
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function stubs.extend_requires(extra) return Stubs.extend(requires, extra) end
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--- Add properties to the script, game, and defines globals
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function stubs.extend_script(extra) return Stubs.extend(script, extra) end
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function stubs.extend_game(extra) return Stubs.extend(game, extra) end
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function stubs.extend_defines(extra) return Stubs.extend(defines, extra) end
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--- Copy a value the way factorio saves script data: functions are refused
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--- and only metatables registered with script.register_metatable survive
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local function save_load_copy(value, copies)
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if type(value) == "function" then
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error("Functions can not be stored in script data", 0)
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end
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if type(value) ~= "table" then return value end
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if copies[value] then return copies[value] end
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local copy = {}
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copies[value] = copy
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for key, entry in pairs(value) do
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copy[save_load_copy(key, copies)] = save_load_copy(entry, copies)
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end
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local metatable = getmetatable(value)
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if metatable ~= nil and registered_metatables[metatable] then
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setmetatable(copy, metatable)
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end
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return copy
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end
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--- Replace the script data with a copy of itself as if the map was saved
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--- and loaded, the module's on_load handler should be called afterwards
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function stubs.save_load()
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local compat = requires["modules/clusterio/compat"]
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compat.script_data = save_load_copy(compat.script_data, {})
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end
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--- Forget everything recorded so far
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function stubs.reset_log()
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stubs.events, stubs.printed, stubs.sent, stubs.sounds = {}, {}, {}, {}
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end
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return stubs
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end
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return Stubs
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