Files
factorio-scenario-ExpCluster/exp_roles/test/controller.test.js
T
bbassieandClaude Fable 5 e6552a39be Address review on the stubs and controller tests
- The controller tests run against a real Controller, which is side effect
  free while not started, with real users through its UserManager. The only
  fakes left are two spies which record broadcasts and permission pushes on
  their way through. Since any user update also applies auto assignment, the
  leave event is observed directly rather than through a role change.
- raise_event fills in the name and tick of the event the way factorio does,
  rather than wrapping the payload, and game.players finds players by index
  as well as by name through a metatable.
- names is generic over anything with a name property, so it lives on the
  suite; the save and load helper no longer calls on_load, the test calls the
  handler itself as it does for the other handlers.
- Sent messages and events are compared whole with deep_eq, which pins the
  event shape, the tick, and that the unassign key is absent rather than
  empty.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 16:18:09 +00:00

195 lines
9.2 KiB
JavaScript

"use strict";
const t = require("tap");
const lib = require("@clusterio/lib");
const { Controller } = require("@clusterio/controller");
const { ControllerPlugin } = require("../dist/node/controller");
const messages = require("../dist/node/messages");
const { seedRoles } = require("../dist/node/seed");
// Importing this defines the exp_scenario permissions the seed grants
require("@expcluster/scenario/dist/node/permissions");
// The controller validates message classes against the link registry
lib.Link.register(messages.RoleUpdatedEvent);
lib.Link.register(messages.AssignmentUpdatedEvent);
lib.Link.register(messages.RoleListRequest);
lib.Link.register(messages.RoleMetaUpdateRequest);
lib.Link.register(messages.SeedRolesRequest);
lib.Link.register(messages.AssignmentListRequest);
lib.Link.register(messages.AssignmentUpdateRequest);
const logger = { child: () => logger, info: () => {}, warn: () => {}, error: () => {}, verbose: () => {} };
/** Build a plugin around a real controller, which is side effect free while not started. */
async function startPlugin(t2, { roles = [] } = {}) {
const controllerConfig = new lib.ControllerConfig("controller", {
"controller.database_directory": t2.testdir(),
"controller.default_role_id": lib.Role.DefaultPlayerRoleId,
});
const controller = new Controller(logger, [], controllerConfig);
for (const role of roles) {
controller.roles.set(role);
}
// Spies which record and then defer to the real behaviour
const state = { broadcasts: [], permissionUpdates: [] };
const broadcast = controller.subscriptions.broadcast.bind(controller.subscriptions);
controller.subscriptions.broadcast = event => {
state.broadcasts.push(event);
broadcast(event);
};
const permissionsUpdated = controller.userPermissionsUpdated.bind(controller);
controller.userPermissionsUpdated = user => {
state.permissionUpdates.push(user.name);
permissionsUpdated(user);
};
const plugin = new ControllerPlugin({ name: "exp_roles" }, controller, undefined, logger);
await plugin.init();
return { plugin, controller, state };
}
const role = (id, name, permissions = []) => new lib.Role(id, name, "", new Set(permissions));
t.test("class ControllerPlugin", t2 => {
t2.test("init and sweepRoleMeta manage the role properties", async t3 => {
const { plugin } = await startPlugin(t3, { roles: [role(0, "Cluster Admin"), role(5, "Moderator")] });
t3.strictSame(plugin.roleMeta.get(0).order, 1, "the first role is ordered first");
t3.strictSame(plugin.roleMeta.get(5).order, 2, "the next role is ordered after it");
plugin.roleMeta.set(new messages.RoleMetaRecord(99, 3));
plugin.sweepRoleMeta();
t3.notOk(plugin.roleMeta.get(99), "properties without a role are removed");
t3.ok(plugin.roleMeta.get(5), "properties with a role are kept");
});
t2.test("buildRoleRecord combines the role with its properties", async t3 => {
const { plugin, controller } = await startPlugin(t3, {
roles: [role(1, "Player"), role(5, "Moderator", ["exp_scenario.command.kill"])],
});
plugin.roleMeta.set(new messages.RoleMetaRecord(5, 2, 1, "Mod"));
const record = plugin.buildRoleRecord(controller.roles.get(5));
t3.strictSame(record.name, "Moderator", "the name comes from the role");
t3.strictSame(record.permissions, ["exp_scenario.command.kill"], "the permissions come from the role");
t3.strictSame(record.meta.shortHand, "Mod", "the properties come from the datastore");
t3.notOk(record.isDefault, "not the default role");
t3.ok(plugin.buildRoleRecord(controller.roles.get(1)).isDefault, "the default role is marked");
});
t2.test("rolesUpdated and roleMetaUpdated broadcast to subscribers", async t3 => {
const { plugin, controller, state } = await startPlugin(t3, { roles: [role(1, "Player")] });
state.broadcasts.length = 0;
controller.roles.set(role(5, "Moderator"));
const updated = state.broadcasts
.filter(event => event instanceof messages.RoleUpdatedEvent)
.flatMap(event => event.updates.map(update => update.name));
t3.ok(updated.includes("Moderator"), "a new role is broadcast");
state.broadcasts.length = 0;
plugin.roleMeta.set(new messages.RoleMetaRecord(5, 2, 0, "Mod"));
t3.ok(state.broadcasts.some(
event => event instanceof messages.RoleUpdatedEvent && event.updates[0].meta.shortHand === "Mod"
), "a property change is broadcast as its role");
state.broadcasts.length = 0;
await plugin.onControllerConfigFieldChanged("controller.default_role_id");
t3.ok(
state.broadcasts.some(event => event instanceof messages.RoleUpdatedEvent),
"a default role change rebroadcasts",
);
});
t2.test("handleRoleSubscription replays only newer records", async t3 => {
const { plugin, controller } = await startPlugin(t3, { roles: [role(1, "Player")] });
controller.roles.set(role(5, "Moderator"));
const updatedAtMs = plugin.buildRoleRecord(controller.roles.get(5)).updatedAtMs;
const all = await plugin.handleRoleSubscription({ lastRequestTimeMs: 0 });
t3.strictSame(all.updates.length, 2, "everything is replayed from the start");
const none = await plugin.handleRoleSubscription({ lastRequestTimeMs: updatedAtMs });
t3.strictSame(none, null, "nothing is replayed when up to date");
});
t2.test("listAssignmentRecords mirrors users without the default role", async t3 => {
const { plugin, controller } = await startPlugin(t3, { roles: [role(1, "Player"), role(5, "Moderator")] });
controller.users.createUser("alice").set("roleIds", new Set([lib.Role.DefaultPlayerRoleId, 5]));
controller.users.createUser("bob");
const records = plugin.listAssignmentRecords();
t3.strictSame(records.length, 1, "users with only the default role are left out");
t3.strictSame(records[0].name, "alice");
t3.strictSame([...records[0].roleIds], [5], "the default role is not listed");
});
t2.test("handleAssignmentUpdateRequest validates the user and roles", async t3 => {
const { plugin, controller, state } = await startPlugin(t3, {
roles: [role(1, "Player"), role(5, "Moderator"), role(6, "Regular")],
});
controller.users.createUser("alice").set("roleIds", new Set([5]));
await t3.rejects(
plugin.handleAssignmentUpdateRequest(new messages.AssignmentUpdateRequest("nobody", [], [])),
{ message: /does not exist/ }, "an unknown user is refused",
);
await t3.rejects(
plugin.handleAssignmentUpdateRequest(new messages.AssignmentUpdateRequest("alice", [99], [])),
{ message: /does not exist/ }, "an unknown role is refused",
);
await plugin.handleAssignmentUpdateRequest(new messages.AssignmentUpdateRequest("alice", [6], [5]));
t3.strictSame([...controller.users.getByName("alice").roleIds], [6], "roles are added and removed");
t3.ok(state.permissionUpdates.includes("alice"), "permission changes are pushed to the user");
});
t2.test("applyAutoAssign and onPlayerEvent grant roles from online time", async t3 => {
const { plugin, controller } = await startPlugin(t3, {
roles: [role(1, "Player"), role(6, "Regular"), role(7, "Jail")],
});
const onlineTime = ms => new Map([[1, lib.PlayerStats.fromJSON({ online_time_ms: ms })]]);
controller.users.createUser("newcomer").set("instanceStats", onlineTime(3600000));
controller.users.createUser("veteran").set("instanceStats", onlineTime(7200000));
const jailed = controller.users.createUser("jailed");
jailed.set("roleIds", new Set([7]));
jailed.set("instanceStats", onlineTime(7200000));
const roleIds = name => controller.users.getByName(name).roleIds;
// The blocking role is marked first, since setting properties applies auto assignment
plugin.roleMeta.set(new messages.RoleMetaRecord(7, 3, 1, "", "", null, null, true));
plugin.roleMeta.set(new messages.RoleMetaRecord(6, 2, 0, "", "", null, 7200000));
t3.ok(roleIds("veteran").has(6), "enough online time grants the role");
t3.notOk(roleIds("newcomer").has(6), "not enough online time does not");
t3.notOk(roleIds("jailed").has(6), "a blocking role prevents the grant");
// Any user update also applies auto assignment, so the leave path is
// observed directly rather than through a role change
const applied = [];
plugin.applyAutoAssign = names => applied.push(names);
await plugin.onPlayerEvent(undefined, { type: "leave", name: "veteran" });
t3.strictSame(applied, [["veteran"]], "a leave applies auto assignment for that user");
await plugin.onPlayerEvent(undefined, { type: "join", name: "veteran" });
t3.strictSame(applied.length, 1, "other player events do not");
});
t2.test("handleSeedRolesRequest creates the roles and reuses them by name", async t3 => {
const { plugin, controller } = await startPlugin(t3, {
roles: [role(0, "Cluster Admin", ["core.admin"]), role(1, "Player")],
});
await plugin.handleSeedRolesRequest();
t3.strictSame(controller.roles.size, seedRoles.length, "every seed role exists");
const moderator = [...controller.roles.values()].find(other => other.name === "Moderator");
t3.ok(moderator.permissions.has("exp_scenario.command.jail"), "parent permissions are flattened in");
t3.ok(plugin.roleMeta.get(moderator.id), "the role properties are created");
t3.strictSame(plugin.roleMeta.get(moderator.id).shortHand, "Mod", "the properties match the seed");
await plugin.handleSeedRolesRequest();
t3.strictSame(controller.roles.size, seedRoles.length, "seeding again reuses the roles");
});
t2.end();
});