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https://github.com/PHIDIAS0303/ExpCluster.git
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34 lines
1.3 KiB
Lua
34 lines
1.3 KiB
Lua
--- Adds a better method of player starting items based on production levels.
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local config = require 'config.advanced_start'
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local items = config.items
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Event.add(defines.events.on_player_created, function(event)
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local player = Game.get_player_by_index(event.player_index)
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-- game init settings
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if event.player_index == 1 then
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player.force.friendly_fire = config.friendly_fire
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game.map_settings.enemy_expansion.enabled = config.enemy_expansion
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local r = config.chart_radius
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local p = player.position
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player.force.chart(player.surface, {{p.x-r, p.y-r}, {p.x+r, p.y+r}})
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end
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-- spawn items
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for item,callback in pairs(items) do
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if type(callback) == 'function' then
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local stats = player.force.item_production_statistics
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local made = stats.get_input_count(item)
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local success,count = pcall(callback,made,stats.get_input_count,player)
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if success and count > 0 then
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player.insert{name=item,count=count}
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end
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end
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end
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end)
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Event.on_init(function()
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remote.call('freeplay','set_created_items',{})
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remote.call('freeplay','set_chart_distance',0)
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remote.call('freeplay','set_skip_intro',config.skip_intro)
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end) |