mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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61 lines
2.1 KiB
Lua
61 lines
2.1 KiB
Lua
--- Makes trees which are marked for decon "decay" quickly to allow faster building
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-- @addon Tree-Decon
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.game
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local Global = require 'utils.global' --- @dep utils.global
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local Roles = require 'expcore.roles' --- @dep expcore.roles
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-- Global queue used to store trees that need to be removed, also chache for player roles
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local chache = {}
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local tree_queue = { _head=0 }
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Global.register({ tree_queue, chache }, function(tbl)
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tree_queue = tbl[1]
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chache = tbl[2]
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end)
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-- Add trees to queue when marked, only allows simple entities and for players with role permission
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Event.add(defines.events.on_marked_for_deconstruction, function(event)
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-- Check the player is allowed fast decon
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local player = Game.get_player_by_index(event.player_index)
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if chache[player.name] ~= true and not Roles.player_allowed(player, 'fast-tree-decon') then
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chache[player.name] = false
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return
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end
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chache[player.name] = true
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-- Check that the entity is allowed to be isntant deconed
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local head = tree_queue._head + 1
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local entity = event.entity
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if entity and entity.valid and not entity.last_user and entity.type ~= 'cliff' then
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tree_queue[head] = entity
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tree_queue._head = head
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end
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end)
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-- Remove trees at random till the queue is empty
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Event.add(defines.events.on_tick, function()
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local head = tree_queue._head
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if head == 0 then return end
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local max_remove = math.floor(head/100)+1
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local remove_count = math.random(0, max_remove)
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while remove_count > 0 do
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local remove_index = math.random(1,head)
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local entity = tree_queue[remove_index]
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tree_queue[remove_index] = tree_queue[head]
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head = head - 1
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if entity and entity.valid then
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remove_count = remove_count - 1
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entity.destroy()
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end
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end
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tree_queue._head = head
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end)
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-- Clear the chache
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Event.on_nth_tick(300, function()
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for key,_ in pairs(chache) do
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chache[key] = nil
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end
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end) |