Files
factorio-scenario-ExpCluster/modules/commands/bonus.lua
2019-08-22 20:44:01 +01:00

61 lines
2.1 KiB
Lua

--[[-- Commands Module - Bonus
- Adds a command that allows players to have increased stats
@commands Bonus
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Store = require 'expcore.store' --- @dep expcore.store
local config = require 'config.bonuses' --- @dep config.bonuses
require 'config.expcore-commands.parse_general'
local bonus_store =
Store.register(function(value,category)
local player = Game.get_player_from_any(category)
for bonus,min_max in pairs(config) do
local increase = min_max[2]*value
player[bonus] = min_max[1]+increase
end
end)
--- Changes the amount of bonus you receive
-- @command bonus
-- @tparam number amount range 0-50 the percent increase for your bonus
Commands.new_command('bonus','Changes the amount of bonus you receive')
:add_param('amount','integer-range',0,50)
:register(function(player,amount)
local percent = amount/100
Store.set(bonus_store,player.name,percent)
Commands.print{'expcom-bonus.set',amount}
Commands.print({'expcom-bonus.wip'},'orange')
end)
Event.add(defines.events.on_player_respawned,function(event)
local player = Game.get_player_by_index(event.player_index)
local value = Store.get(bonus_store,player.name)
if value then
for bonus,min_max in pairs(config) do
local increase = min_max[2]*value
player[bonus] = min_max[1]+increase
end
end
end)
Event.add(defines.events.on_player_died,function(event)
local player = Game.get_player_by_index(event.player_index)
if Roles.player_has_flag(player,'instance-respawn') then
player.ticks_to_respawn = 120
end
end)
local function role_update(event)
local player = Game.get_player_by_index(event.player_index)
if not Roles.player_allowed(player,'command/bonus') then
Store.clear(bonus_store,player.name)
end
end
Event.add(Roles.events.on_role_assigned,role_update)
Event.add(Roles.events.on_role_unassigned,role_update)