mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
67 lines
2.9 KiB
Lua
67 lines
2.9 KiB
Lua
--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local ExpGui = require("ExpGaming - Module Setup")
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local add_frame = ExpGui.add_frame
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local frames = ExpGui.frames
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local draw_frame = ExpGui.draw_frame
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--left GUIs are always present and only have their visibility toggled
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--Add a frame to the left bar; event(player,frame) must be present for left GUIs as there is no default
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--vis should be true or false based on the player join game state of the GUI
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function add_frame.left(name,default_display,default_tooltip,vis,event)
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if not name then error('Frame requires a name') end
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if not event or type(event) ~= 'function' then error('Frame requires a draw function') end
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local vis = vis or false
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frames.left[name] = {name=name,display=default_display,event=event,vis=vis}
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ExpGui.toolbar.add_button(name,default_display,default_tooltip,draw_frame.left)
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end
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--draw the left GUI for the player; called via script, only call manually when update is true and element is the name of the GUI
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function draw_frame.left(player,element,update)
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debug_write({'GUI','LEFT'},player.name)
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local frame = nil
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local frame_data = nil
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local left = mod_gui.get_frame_flow(player)
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debug_write({'GUI','LEFT','UPDATE'},update)
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if not update then
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-- either toggels visabilty or makes the gui
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frame_data = frames.left[element.name]
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if left[frame_data.name] then ExpGui.toggle_visible(left[frame_data.name]) return end
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frame = left.add{name=frame_data.name,type='frame',caption=frame_data.display,direction='vertical',style=mod_gui.frame_style}
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else
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-- only clears the gui
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frame_data = frames.left[element]
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frame = left[frame_data.name]
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end
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-- draws the gui elements
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if frame then frame.clear() frame_data.event(player,frame) end
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end
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--used to load all left GUIs
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Event.register(defines.events.on_player_joined_game,function(event)
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local player = game.players[event.player_index]
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for _,frame_data in pairs(frames.left) do
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local left = mod_gui.get_frame_flow(player)
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if left[frame_data.name] then
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-- if it has been made already then it updates it
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ExpGui.draw_frame.left(player,frame_data.name,true)
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else
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-- makes the gui if its not made
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ExpGui.draw_frame.left(player,{name=frame_data.name})
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frame.style.visible = frame_data.vis
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end
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end
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end)
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--resets visabilty of guis on rank change
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Event.register(Event.rank_change,function(event)
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for _,frame_data in pairs(frames.left) do
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local left = mod_gui.get_frame_flow(event.player)
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if left[frame_data.name] then left[frame_data.name].style.visible = frame_data.vis end
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end
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end)
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return ExpGui |