Files
factorio-scenario-ExpCluster/modules/ExpGamingCore/Sync/src/gui.lua
2018-10-16 21:29:23 +01:00

107 lines
4.5 KiB
Lua

--- Allows syncing with an outside server and info panle.
-- @submodule ExpGamingCore.Sync
-- @alias Sync
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
--- This file will be loaded when ExpGamingCore.Gui is present
-- @function _comment
local Game = require('FactorioStdLib.Game@^0.8.0')
local Gui = require('ExpGamingCore.Gui@^4.0.0')
local Sync = Sync -- this is to force sync to remain in the ENV
local Sync_gui_functions = {}
local logo_sprite_path = 'file'..string.sub(module_path,2)..'/src/logo.png'
--- Adds a emeltent to the sever info gui
-- @usage Sync.add_to_gui('string') -- return true
-- @param element see examples before for what can be used, it can also be a return from Gui.inputs.add
-- @treturn bolean based on weather it was successful or not
function Sync.add_to_gui(element,...)
if game then return false end
if is_type(element,'function') then
table.insert(Sync_gui_functions,{'function',element,...})
elseif is_type(element,'table') then
if element.draw then table.insert(Sync_gui_functions,{'gui',element})
else table.insert(Sync_gui_functions,{'table',element}) end
else table.insert(Sync_gui_functions,{'string',element}) end
return true
end
Sync.add_to_gui('Welcome to the Explosive Gaming comunity! This is one of many servers which we host.')
Sync.add_to_gui(function(player,frame) return 'This server\'s next reset: '..Sync.info.reset_time end)
--- Formats a lable to be a certain format
-- @local label_format
local function label_format(label,width)
label.style.width = width
label.style.align = 'center'
label.style.single_line = false
end
--- Creates a center gui that will appear on join
-- @gui server-info
Sync.info_gui = Gui.center{
name='server-info',
caption=logo_sprite_path,
tooltip='Basic info about the current server',
draw=function(self,frame)
frame.caption = ''
local info = Sync.info
local frame = frame.add{type='flow',direction='vertical'}
local h_flow = frame.add{type='flow'}
h_flow.add{type='sprite',sprite=logo_sprite_path}
local v_flow = h_flow.add{type='flow',direction='vertical'}
h_flow.add{type='sprite',sprite=logo_sprite_path}
local _flow = v_flow.add{type='flow'}
label_format(v_flow.add{
type='label',
caption=info.server_description,style='description_label'
},412)
Gui.bar(_flow,110)
label_format(_flow.add{
type='label',
caption='Welcome To '..info.server_name,
style='caption_label'
},180)
Gui.bar(_flow,110)
Gui.bar(frame,600)
local _frame = frame
local frame = frame.add{
type='frame',
direction='vertical',
style='image_frame'
}
frame.style.width = 600
local text_flow = frame.add{type='flow',direction='vertical'}
local button_flow = frame.add{type='table',column_count=3}
for _,element in pairs(table.deepcopy(Sync_gui_functions)) do
local _type = table.remove(element,1)
if _type == 'function' then
local success, err = pcall(table.remove(element,1),frame.player_index,frame,unpack(element))
if not success then error(err) else
if is_type(err,'table') then
if element.draw then element:draw(button_flow).style.width = 195
else label_format(text_flow.add{type='label',caption=err},585) end
else label_format(text_flow.add{type='label',caption=tostring(err)},585) end
end
elseif _type == 'gui' then element[1]:draw(button_flow).style.width = 195
elseif _type == 'string' then label_format(text_flow.add{type='label',caption=tostring(element[1])},585)
elseif _type == 'table' then label_format(text_flow.add{type='label',caption=element[1]},585) end
end
_frame.add{
type='label',
caption='Press Ecs or E to close; this is only visible once!',
style='fake_disabled_label'
}.style.font='default-small'
end}
script.on_event(defines.events.on_gui_click,function(event)
local element = event.element
if element and element.valid and element.caption and element.caption == 'Press Ecs or E to close; this is only visible once!' then
Gui.center.clear(event)
end
end)
script.on_event(defines.events.on_player_joined_game,function(event) Sync.info_gui(event) end)