Files
factorio-scenario-ExpCluster/modules/control/warnings.lua
2020-08-06 17:03:42 +01:00

318 lines
12 KiB
Lua

--[[-- Control Module - Warnings
- Adds a way to give and remove warnings to players.
@control Warnings
@alias Warnings
@usage
-- import the module from the control modules
local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
-- This will add a warning to the player
Warnings.add_warning('MrBiter','Cooldude2606','Killed too many biters')
-- This will remove a warning from a player, second name is just who is doing the action
Warnings.remove_warning('MrBiter','Cooldude2606')
-- Script warning as similar to normal warning but are designed to have no effect for a short amount of time
-- this is so it can be used for greifer protection without being too agressive
Warnings.add_script_warning('MrBiter','Killed too many biters')
-- Both normal and script warnings can also be cleared, this will remove all warnings
Warnings.clear_warnings('MrBiter','Cooldude2606')
]]
local Event = require 'utils.event' --- @dep utils.event
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local config = require 'config.warnings' --- @dep config.warnings
local valid_player = Game.get_player_from_any
local Warnings = {
user_warnings={},
user_script_warnings={},
events = {
--- When a warning is added to a player
-- @event on_warning_added
-- @tparam number player_index the index of the player who recived the warning
-- @tparam string by_player_name the name of the player who gave the warning
-- @tparam string reason the reason that the player was given a warning
-- @tparam number warning_count the new number of warnings that the player has
on_warning_added = script.generate_event_name(),
--- When a warning is removed from a player
-- @event on_warning_removed
-- @tparam number player_index the index of the player who is having the warning removed
-- @tparam string warning_by_name the name of the player who gave the warning
-- @tparam string removed_by_name the name of the player who is removing the warning
-- @tparam number warning_count the new number of warnings that the player has
-- @tparam number batch_count the number of warnings removed in this batch, always one when not a batch
-- @tparam number batch the index of this event in a batch, always one when not a batch
on_warning_removed = script.generate_event_name(),
--- When a warning is added to a player, by the script
-- @event on_script_warning_added
-- @tparam number player_index the index of the player who recived the warning
-- @tparam string reason the reason that the player was given a warning
-- @tparam number warning_count the new number of warnings that the player has
on_script_warning_added = script.generate_event_name(),
--- When a warning is remnoved from a player, by the script
-- @event on_script_warning_removed
-- @tparam number player_index the index of the player who is having the warning removed
-- @tparam number warning_count the new number of warnings that the player has
on_script_warning_removed = script.generate_event_name(),
}
}
local user_warnings = Warnings.user_warnings
local user_script_warnings = Warnings.user_script_warnings
Global.register({
user_warnings = user_warnings,
user_script_warnings = user_script_warnings
},function(tbl)
Warnings.user_warnings = tbl.user_warnings
Warnings.user_script_warnings = tbl.user_script_warnings
user_warnings = Warnings.user_warnings
user_script_warnings = Warnings.user_script_warnings
end)
--- Gets an array of warnings that the player has, always returns a list even if emtpy
-- @tparam LuaPlayer player the player to get the warning for
-- @treturn table an array of all the warnings on this player, contains tick, by_player_name and reason
function Warnings.get_warnings(player)
return user_warnings[player.name] or {}
end
--- Gets the number of warnings that a player has on them
-- @tparam LuaPlayer player the player to count the warnings for
-- @treturn number the number of warnings that the player has
function Warnings.count_warnings(player)
local warnings = user_warnings[player.name] or {}
return #warnings
end
--- Adds a warning to a player, when a warning is added a set action is done based on the number of warnings and the config file
-- @tparam LuaPlayer player the player to add a warning to
-- @tparam string by_player_name the name of the player who is doing the action
-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
-- @treturn number the number of warnings that the player has
function Warnings.add_warning(player,by_player_name,reason)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
reason = reason or 'Non given.'
local warnings = user_warnings[player.name]
if not warnings then
warnings = {}
user_warnings[player.name] = warnings
end
table.insert(warnings,{
tick = game.tick,
by_player_name = by_player_name,
reason = reason
})
local warning_count = #warnings
script.raise_event(Warnings.events.on_warning_added,{
name = Warnings.events.on_warning_added,
tick = game.tick,
player_index = player.index,
warning_count = warning_count,
by_player_name = by_player_name,
reason = reason
})
local action = config.actions[#warnings]
if action then
local _type = type(action)
if _type == 'function' then
action(player,by_player_name,warning_count)
elseif _type == 'table' then
local current = table.deepcopy(action)
table.insert(current,2,by_player_name)
table.insert(current,3,warning_count)
player.print(current)
elseif type(action) == 'string' then
player.print(action)
end
end
return warning_count
end
--- Event trigger for removing a waring due to it being looped in clear warnings
-- @tparam LuaPlayer player the player who is having a warning removed
-- @tparam string warning_by_name the name of the player who made the warning
-- @tparam string removed_by_name the name of the player who is doing the action
-- @tparam number warning_count the number of warnings that the player how has
local function warning_removed_event(player,warning_by_name,removed_by_name,warning_count,batch,batch_count)
script.raise_event(Warnings.events.on_warning_removed,{
name = Warnings.events.on_warning_removed,
tick = game.tick,
player_index = player.index,
warning_count = warning_count,
warning_by_name = warning_by_name,
removed_by_name = removed_by_name,
batch_count = batch_count or 1,
batch = batch or 1
})
end
--- Removes a warning from a player, always removes the earlyist warning, fifo
-- @tparam LuaPlayer player the player to remove a warning from
-- @tparam string by_player_name the name of the player who is doing the action
-- @treturn number the number of warnings that the player has
function Warnings.remove_warning(player,by_player_name)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
local warnings = user_warnings[player.name]
if not warnings then return end
local warning = table.remove(warnings,1)
warning_removed_event(player,warning.by_player_name,by_player_name,#warnings)
return #warnings
end
--- Removes all warnings from a player, will trigger remove event for each warning
-- @tparam LuaPlayer player the player to clear the warnings from
-- @tparam string by_player_name the name of the player who is doing the action
-- @treturn boolean true when warnings were cleared succesfully
function Warnings.clear_warnings(player,by_player_name)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
local warnings = user_warnings[player.name]
if not warnings then return end
local warning_count = #warnings
for n,warning in pairs(warnings) do
warning_removed_event(player,warning.by_player_name,by_player_name,warning_count-n,n,warning_count)
end
user_warnings[player.name] = nil
return true
end
--- Gets an array of all the script warnings that a player has
-- @tparam LuaPlayer player the player to get the script warnings of
-- @treturn table a table of all the script warnings a player has, contains tick and reason
function Warnings.get_script_warnings(player)
return user_script_warnings[player.name] or {}
end
--- Gets the number of script warnings that a player has on them
-- @tparam LuaPlayer player the player to count the script warnings of
-- @treturn number the number of script warnings that the player has
function Warnings.count_script_warnings(player)
local warnings = user_script_warnings[player.name] or {}
return #warnings
end
--- Adds a script warning to a player, this may add a full warning if max script warnings is met
-- @tparam LuaPlayer player the player to add a script warning to
-- @tparam[opt='Non given.'] string reason the reason that the player is being warned
-- @treturn number the number of script warnings that the player has
function Warnings.add_script_warning(player,reason)
player = valid_player(player)
if not player then return end
reason = reason or 'Non given.'
local warnings = user_script_warnings[player.name]
if not warnings then
warnings = {}
user_script_warnings[player.name] = warnings
end
table.insert(warnings,{
tick = game.tick,
reason = reason
})
local warning_count = #warnings
script.raise_event(Warnings.events.on_script_warning_added,{
name = Warnings.events.on_script_warning_added,
tick = game.tick,
player_index = player.index,
warning_count = warning_count,
reason = reason
})
if warning_count > config.script_warning_limit then
Warnings.add_warning(player,'<server>',reason)
end
return warning_count
end
--- Script warning removed event tigger due to it being looped in clear script warnings
-- @tparam LuaPlayer player the player who is having a script warning removed
-- @tparam number warning_count the number of warning that the player has
local function script_warning_removed_event(player,warning_count)
script.raise_event(Warnings.events.on_script_warning_removed,{
name = Warnings.events.on_script_warning_removed,
tick = game.tick,
player_index = player.index,
warning_count = warning_count
})
end
--- Removes a script warning from a player
-- @tparam LuaPlayer player the player to remove a script warning from
-- @treturn number the number of script warnings that the player has
function Warnings.remove_script_warning(player)
player = valid_player(player)
if not player then return end
local warnings = user_script_warnings[player.name]
if not warnings then return end
table.remove(warnings,1)
script_warning_removed_event(player)
return #warnings
end
--- Removes all script warnings from a player, emits event for each warning removed
-- @tparam LuaPlayer player the player to clear the script warnings from
function Warnings.clear_script_warnings(player)
player = valid_player(player)
if not player then return end
local warnings = user_script_warnings[player.name]
if not warnings then return end
local warning_count = #warnings
for n,_ in pairs(warnings) do
script_warning_removed_event(player,warning_count-n)
end
user_script_warnings[player.name] = nil
return true
end
-- script warnings are removed after a certain amount of time to make them even more lienient
local script_warning_cool_down = config.script_warning_cool_down*3600
Event.on_nth_tick(script_warning_cool_down/4,function()
local cutoff = game.tick - script_warning_cool_down
for player_name,script_warnings in pairs(user_script_warnings) do
if #script_warnings > 0 then
for _,warning in pairs(script_warnings) do
if warning.tick < cutoff then
Warnings.remove_script_warning(player_name)
end
end
end
end
end)
return Warnings