mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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87 lines
3.3 KiB
Lua
87 lines
3.3 KiB
Lua
--- A full ranking system for factorio.
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-- @module ExpGamingCommands.bonus@^4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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local global = {}
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Global.register(global,function(tbl) global = tbl end)
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local Game = require('FactorioStdLib.Game')
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-- these are the settings which are changed with scale being as +100%
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local settings = {
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character_mining_speed_modifier=3,
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character_crafting_speed_modifier=3,
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character_running_speed_modifier=3,
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character_build_distance_bonus=20,
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character_reach_distance_bonus=20,
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character_inventory_slots_bonus=200
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}
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--- Allows a player to set there bonus
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-- @command bonus
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-- @param bonus the amount of bonus there will get
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commands.add_command('bonus', 'Set your player bonus (default is 20, guest has 0)', {
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['bonus'] = {true,'number-range-int',-1,50} -- -1 < math.floor(bonus) <= 50
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}, function(event,args)
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local player = Game.get_player(event)
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local bonus = args.bonus
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for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
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global[player.index]=bonus
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player_return('Bonus set to: '..math.floor(bonus)..'%')
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end).default_admin_only = true
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Event.add(defines.events.on_player_respawned,function(event)
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local player = Game.get_player(event)
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local bonus = global[player.index]
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if bonus then
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for key,setting in pairs(settings) do player[key] = setting*math.floor(bonus)*0.01 end
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end
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end)
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-- overridden by ExpGamingCore.Role if present
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Event.add(defines.events.on_pre_player_died,function(event)
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local player = Game.get_player(event)
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if player.admin then
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player.ticks_to_respawn = 120
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-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
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Event.dispatch{
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name=defines.events.on_player_died,
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tick=event.tick,
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player_index=event.player_index,
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cause = event.cause
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}
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end
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end)
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return {
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on_init= function(self)
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if loaded_modules['ExpGamingCore.Role'] then
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local Role = require('ExpGamingCore.Role')
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-- instant respawn
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Event.add(defines.events.on_pre_player_died,function(event)
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local player = Game.get_player(event)
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if Role.allowed(player,'bonus-respawn') then
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player.ticks_to_respawn = 120
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-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
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script.raise_event(defines.events.on_player_died,{
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name=defines.events.on_player_died,
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tick=event.tick,
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player_index=event.player_index,
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cause = event.cause
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})
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end
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end)
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-- either clears or adds default when rank changed
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Event.add(defines.events.role_change,function(event)
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local player = Game.get_player(event)
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if Role.allowed(player,'bonus') then
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for key,setting in pairs(settings) do player[key] = setting*0.2 end
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global[player.index]=20
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else
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for key in pairs(settings) do player[key] = 0 end
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global[player.index]=nil
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end
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end)
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end
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end
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} |