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64 lines
2.3 KiB
Lua
64 lines
2.3 KiB
Lua
--- Gives players random colours when they join, also applies preset colours to those who have them
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-- @data Player-Colours
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Colours = require("modules/exp_util/include/color")
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local config = require("modules.exp_legacy.config.preset_player_colours") --- @dep config.preset_player_colours
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--- Stores the colour that the player wants
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local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
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local PlayerColours = PlayerData.Settings:combine("Colour")
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PlayerColours:set_metadata{
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stringify = function(value)
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if not value then return "None set" end
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local c = value[1]
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return string.format("Red: %d Green: %d Blue: %d", c[1], c[2], c[3])
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end,
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}
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--- Used to compact player colours to take less space
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local floor = math.floor
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local function compact(colour)
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return {
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floor(colour.r * 255),
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floor(colour.g * 255),
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floor(colour.b * 255),
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}
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end
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--- Returns a colour that is a bit lighter than the one given
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local function lighten(c)
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return { r = 255 - (255 - c.r) * 0.5, g = 255 - (255 - c.g) * 0.5, b = 255 - (255 - c.b) * 0.5, a = 255 }
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end
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--- When your data loads apply the players colour, or a random on if none is saved
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PlayerColours:on_load(function(player_name, player_colour)
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if not player_colour then
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local preset = config.players[player_name]
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if preset then
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player_colour = { preset, lighten(preset) }
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else
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local colour_name = "white"
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while config.disallow[colour_name] do
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colour_name = table.get_random(Colours, true)
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end
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player_colour = { Colours[colour_name], lighten(Colours[colour_name]) }
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end
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end
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local player = game.players[player_name]
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player.color = player_colour[1]
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player.chat_color = player_colour[2]
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end)
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--- Save the players color when they use the color command
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Event.add(defines.events.on_console_command, function(event)
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if event.command ~= "color" then return end
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if event.parameters == "" then return end
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if not event.player_index then return end
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local player = game.players[event.player_index]
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if not player or not player.valid then return end
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PlayerColours:set(player, { compact(player.color), compact(player.chat_color) })
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end)
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