Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/data/toolbar.lua
T
bbassieandClaude Opus 5 164672602d Make the @as casts actually apply
emmylua only parses the inline cast as `--[[@as T]]`, the spaced form
`--[[ @as T ]]` is treated as a plain comment, so all 149 of them were
doing nothing.

LuaGuiElement.style is a union because a style name can be assigned to
it, so reading it back needs the cast.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:18 +00:00

32 lines
1.2 KiB
Lua

local Gui = require("modules/exp_gui")
local PlayerData = require("modules.exp_legacy.expcore.player_data")
-- Used to store the state of the toolbar when a player leaves
local ToolbarState = PlayerData.Settings:combine("ToolbarState")
ToolbarState:set_metadata{
stringify = function()
return "Toolbar is saved on exit"
end,
}
--- Uncompress the data to be more useable
ToolbarState:on_load(function(player_name, value)
-- If there is no value, do nothing
if value == nil then return end
-- Old format, we discard it [ string[], string[], string[], boolean ]
if type(value) ~= "string" then return end
local decompressed = helpers.json_to_table(assert(helpers.decode_string(value), "Failed String Decode"))
local player = assert(game.get_player(player_name))
Gui.toolbar.set_state(player, decompressed --[[@as Gui.ToolbarState]])
return nil -- We don't save the state, use Gui.toolbar.get_state
end)
--- Save the current state of the players toolbar menu
ToolbarState:on_save(function(player_name, _)
local player = assert(game.get_player(player_name))
local value = Gui.toolbar.get_state(player)
return helpers.encode_string(helpers.table_to_json(value))
end)