mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
173 lines
6.4 KiB
Lua
173 lines
6.4 KiB
Lua
|
|
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
|
local Storage = require("modules/exp_util/storage")
|
|
local Gui = require("modules.exp_legacy.expcore.gui") --- @dep expcore.gui
|
|
|
|
----- Locals -----
|
|
local follow_label -- Gui constructor
|
|
local following = {}
|
|
local spectating = {}
|
|
local Public = {}
|
|
|
|
----- Storage data -----
|
|
Storage.register({
|
|
following = following,
|
|
spectating = spectating
|
|
}, function(tbl)
|
|
following = tbl.following
|
|
spectating = tbl.spectating
|
|
end)
|
|
|
|
----- Public Functions -----
|
|
|
|
--- Test if a player is in spectator mode
|
|
-- @tparam LuaPlayer player The player to test the controller type of
|
|
-- @treturn boolean Returns true if the player is in spectator mode
|
|
function Public.is_spectating(player)
|
|
assert(player and player.valid, 'Invalid player given to follower')
|
|
return player.controller_type == defines.controllers.spectator
|
|
end
|
|
|
|
--- Puts a player into spectator mode while maintaining an association to their character
|
|
-- @tparam LuaPlayer player The player that will be placed into spectator mode
|
|
-- @treturn boolean Returns false if the player was already in spectator mode
|
|
function Public.start_spectate(player)
|
|
assert(player and player.valid, 'Invalid player given to follower')
|
|
if spectating[player.index] or not player.character then return false end
|
|
local character = player.character
|
|
local opened = player.opened
|
|
player.set_controller{ type = defines.controllers.spectator }
|
|
player.associate_character(character)
|
|
spectating[player.index] = character
|
|
if opened then player.opened = opened end -- Maintain opened after controller change
|
|
return true
|
|
end
|
|
|
|
--- Return a player from spectator mode back to their character, if their character was killed then respawn them
|
|
-- @tparam LuaPlayer player The player that will leave spectator mode
|
|
function Public.stop_spectate(player)
|
|
assert(player and player.valid, 'Invalid player given to follower')
|
|
local character = spectating[player.index]
|
|
spectating[player.index] = nil
|
|
if character and character.valid then
|
|
local opened = player.opened
|
|
player.teleport(character.position, character.surface)
|
|
player.set_controller{ type = defines.controllers.character, character = character }
|
|
if opened then player.opened = opened end -- Maintain opened after controller change
|
|
else
|
|
player.ticks_to_respawn = 300
|
|
end
|
|
end
|
|
|
|
--- Test if a player is in follow mode
|
|
-- @tparam LuaPlayer player The player to test the follow mode of
|
|
-- @treturn boolean Returns true if the player is in follow mode
|
|
function Public.is_following(player)
|
|
assert(player and player.valid, 'Invalid player given to follower')
|
|
return following[player.index] ~= nil
|
|
end
|
|
|
|
--- Puts a player into spectator mode and follows an entity as it moves
|
|
-- @tparam LuaPlayer player The player that will follow the entity
|
|
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity that will be followed
|
|
function Public.start_follow(player, entity)
|
|
assert(player and player.valid, 'Invalid player given to follower')
|
|
assert(entity and entity.valid, 'Invalid entity given to follower')
|
|
local spectate = Public.start_spectate(player)
|
|
|
|
player.close_map()
|
|
follow_label(player.gui.screen, entity)
|
|
player.teleport(entity.position, entity.surface)
|
|
following[player.index] = { player, entity, entity.position, spectate }
|
|
end
|
|
|
|
--- Returns camera control to the player, will return a player to their character if start_follow placed them into spectator mode
|
|
-- @tparam LuaPlayer player The player that will regain control of their camera
|
|
function Public.stop_follow(player)
|
|
assert(player and player.valid, 'Invalid player given to follower')
|
|
if following[player.index] and following[player.index][4] and Public.is_spectating(player) then
|
|
Public.stop_spectate(player)
|
|
end
|
|
|
|
Gui.destroy_if_valid(player.gui.screen[follow_label.name])
|
|
following[player.index] = nil
|
|
end
|
|
|
|
--- Returns camera control to all players, will return a player to their character if start_follow placed them into spectator mode
|
|
function Public.stop_all()
|
|
for key, data in pairs(following) do
|
|
Public.stop_follow(data[1])
|
|
end
|
|
end
|
|
|
|
----- Gui -----
|
|
|
|
--- Label used to show that the player is following, also used to allow esc to stop following
|
|
-- @element follow_label
|
|
follow_label =
|
|
Gui.element(function(definition, parent, target)
|
|
Gui.destroy_if_valid(parent[definition.name])
|
|
|
|
local label = parent.add{
|
|
type = 'label',
|
|
style = 'frame_title',
|
|
caption = 'Following '..target.name..'.\nClick here or press esc to stop following.',
|
|
name = definition.name
|
|
}
|
|
|
|
local player = Gui.get_player_from_element(parent)
|
|
local res = player.display_resolution
|
|
label.location = {0, res.height-150}
|
|
label.style.width = res.width
|
|
label.style.horizontal_align = 'center'
|
|
player.opened = label
|
|
|
|
return label
|
|
end)
|
|
:static_name(Gui.unique_static_name)
|
|
:on_click(Public.stop_follow)
|
|
:on_close(function(player)
|
|
-- Don't call set_controller during on_close as it invalidates the controller
|
|
-- Setting an invalid position (as to not equal their current) will call stop_follow on the next tick
|
|
following[player.index][3] = {}
|
|
end)
|
|
|
|
----- Events -----
|
|
|
|
--- Updates the location of the player as well as doing some sanity checks
|
|
-- @tparam LuaPlayer player The player to update the position of
|
|
-- @tparam ?LuaPlayer|LuaEntity entity The player or entity being followed
|
|
local function update_player_location(player, entity, old_position)
|
|
if player.character or not entity.valid then
|
|
Public.stop_follow(player)
|
|
elseif player.position.x ~= old_position.x or player.position.y ~= old_position.y then
|
|
Public.stop_follow(player)
|
|
else
|
|
player.teleport(entity.position, entity.surface)
|
|
end
|
|
end
|
|
|
|
--- Updates the locations of all players currently following something
|
|
local function update_all()
|
|
for _, data in pairs(following) do
|
|
update_player_location(data[1], data[2], data[3])
|
|
data[3] = data[1].position
|
|
end
|
|
end
|
|
|
|
-- Update the location of all players each tick
|
|
Event.add(defines.events.on_tick, update_all)
|
|
|
|
-- Check for player leaving
|
|
Event.add(defines.events.on_pre_player_left_game, function(event)
|
|
local player = game.players[event.player_index]
|
|
Public.stop_follow(player)
|
|
for _, data in pairs(following) do
|
|
if data[2] == player then
|
|
Public.stop_follow(data[1])
|
|
end
|
|
end
|
|
end)
|
|
|
|
----- Module Return -----
|
|
return Public |