Files
factorio-scenario-ExpCluster/config/command_parse_general.lua
2019-03-14 16:50:44 +00:00

142 lines
4.1 KiB
Lua

local Commands = require 'expcore.commands'
local Game = require 'utils.game'
--[[
>>>>Adds parses:
boolean
string-options - options: array
string-max-length - max_length: number
number
integer
number-range - range_min: number, range_max: number
integer-range - range_min: number, range_max: number
player
player-online
player-alive
force
surface
]]
Commands.add_parse('boolean',function(input,player,reject)
if not input then return end -- nil check
input = input:lower()
if input == 'yes'
or input == 'y'
or input == 'true'
or input == '1' then
return true
else
return false
end
end)
Commands.add_parse('string-options',function(input,player,reject,options)
if not input then return end -- nil check
input = input:lower()
for option in options do
if input == option:lower() then
return true
end
end
return reject{'reject-string-options',options:concat(', ')}
end)
Commands.add_parse('string-max-length',function(input,player,reject,max_length)
if not input then return end -- nil check
local length = input:len()
if length > max_length then
return reject{'expcore-commands.reject-string-max-length',max_length}
else
return input
end
end)
Commands.add_parse('number',function(input,player,reject)
if not input then return end -- nil check
local number = tonumber(input)
if not number then
return reject{'expcore-commands.reject-number'}
else
return number
end
end)
Commands.add_parse('integer',function(input,player,reject)
if not input then return end -- nil check
local number = tonumber(input)
if not number then
return reject{'expcore-commands.reject-number'}
else
return math.floor(number)
end
end)
Commands.add_parse('number-range',function(input,player,reject,range_min,range_max)
local number = Commands.parse('number',input,player,reject)
if not number then return end -- nil check
if number < range_min or number > range_max then
return reject{'expcore-commands.reject-number-range',range_min,range_max}
else
return number
end
end)
Commands.add_parse('integer-range',function(input,player,reject,range_min,range_max)
local number = Commands.parse('integer',input,player,reject)
if not number then return end -- nil check
if number < range_min or number > range_max then
return reject{'expcore-commands.reject-number-range',range_min,range_max}
else
return number
end
end)
Commands.add_parse('player',function(input,player,reject)
if not input then return end -- nil check
local input_player = Game.get_player_from_any(input)
if not input_player then
return reject{'expcore-commands.reject-player',input}
else
return input_player
end
end)
Commands.add_parse('player-online',function(input,player,reject)
local input_player = Commands.parse('player',input,player,reject)
if not input_player then return end -- nil check
if not input_player.connected then
return reject{'expcore-commands.reject-player-online'}
else
return input_player
end
end)
Commands.add_parse('player-alive',function(input,player,reject)
local input_player = Commands.parse('player-online',input,player,reject)
if not input_player then return end -- nil check
if not input_player.character or not input_player.character.health or input_player.character.health <= 0 then
return reject{'expcore-commands.reject-player-alive'}
else
return input_player
end
end)
Commands.add_parse('force',function(input,player,reject)
if not input then return end -- nil check
local force = game.forces[input]
if not force then
return reject{'expcore-commands.reject-force'}
else
return force
end
end)
Commands.add_parse('surface',function(input,player,reject)
if not input then return end
local surface = game.surfaces[input]
if not surface then
return reject{'expcore-commands.reject-surface'}
else
return surface
end
end)