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465 lines
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465 lines
17 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Reference</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>ldoc</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Functions">Functions</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="$(kind=='Topics' and '' or 'nowrap'">
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<li><a href="../modules/config._file_loader.html">config._file_loader</a></li>
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<li><a href="../modules/config.action_buttons.html">config.action_buttons</a></li>
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<li><a href="../modules/config.advanced_start.html">config.advanced_start</a></li>
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<li><a href="../modules/config.death_logger.html">config.death_logger</a></li>
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<li><a href="../modules/config.expcore-commands.auth_admin.html">config.expcore-commands.auth_admin</a></li>
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<li><a href="../modules/config.expcore-commands.auth_roles.html">config.expcore-commands.auth_roles</a></li>
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<li><a href="../modules/config.expcore-commands.auth_runtime_disable.html">config.expcore-commands.auth_runtime_disable</a></li>
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<li><a href="../modules/config.expcore-commands.parse_general.html">config.expcore-commands.parse_general</a></li>
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<li><a href="../modules/config.expcore-commands.parse_roles.html">config.expcore-commands.parse_roles</a></li>
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<li><a href="../modules/config.permission_groups.html">config.permission_groups</a></li>
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<li><a href="../modules/config.popup_messages.html">config.popup_messages</a></li>
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<li><a href="../modules/config.rockets.html">config.rockets</a></li>
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<li><a href="../modules/config.roles.html">config.roles</a></li>
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<li><a href="../modules/config.scorched_earth.html">config.scorched_earth</a></li>
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<li><a href="../modules/config.spawn_area.html">config.spawn_area</a></li>
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<li><a href="../modules/config.warnings.html">config.warnings</a></li>
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<li><a href="../modules/control.html">control</a></li>
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<li><a href="../modules/expcore.commands.html">expcore.commands</a></li>
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<li><a href="../modules/expcore.common.html">expcore.common</a></li>
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<li><a href="../modules/expcore.gui.html">expcore.gui</a></li>
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<li><a href="../modules/expcore.gui.buttons.html">expcore.gui.buttons</a></li>
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<li><a href="../modules/expcore.gui.center.html">expcore.gui.center</a></li>
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<li><a href="../modules/expcore.gui.checkboxs.html">expcore.gui.checkboxs</a></li>
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<li><a href="../modules/expcore.gui.core.html">expcore.gui.core</a></li>
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<li><a href="../modules/expcore.gui.dropdown.html">expcore.gui.dropdown</a></li>
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<li><a href="../modules/expcore.gui.elem-button.html">expcore.gui.elem-button</a></li>
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<li><a href="../modules/expcore.gui.instances.html">expcore.gui.instances</a></li>
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<li><a href="../modules/expcore.gui.left.html">expcore.gui.left</a></li>
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<li><a href="../modules/expcore.gui.popups.html">expcore.gui.popups</a></li>
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<li><a href="../modules/expcore.gui.progress-bar.html">expcore.gui.progress-bar</a></li>
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<li><a href="../modules/expcore.gui.slider.html">expcore.gui.slider</a></li>
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<li><a href="../modules/expcore.gui.test.html">expcore.gui.test</a></li>
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<li><a href="../modules/expcore.gui.text.html">expcore.gui.text</a></li>
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<li><a href="../modules/expcore.gui.toolbar.html">expcore.gui.toolbar</a></li>
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<li><a href="../modules/expcore.permission_groups.html">expcore.permission_groups</a></li>
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<li><a href="../modules/expcore.roles.html">expcore.roles</a></li>
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<li><strong>expcore.store</strong></li>
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<li><a href="../modules/modules.addons.advanced-start.html">modules.addons.advanced-start</a></li>
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<li><a href="../modules/modules.addons.chat-popups.html">modules.addons.chat-popups</a></li>
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<li><a href="../modules/modules.addons.damage-popups.html">modules.addons.damage-popups</a></li>
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<li><a href="../modules/modules.gui.player-list.html">modules.gui.player-list</a></li>
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<li><a href="../modules/modules.gui.rocket-info.html">modules.gui.rocket-info</a></li>
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<li><a href="../modules/modules.gui.science-info.html">modules.gui.science-info</a></li>
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<li><a href="../modules/modules.gui.task-list.html">modules.gui.task-list</a></li>
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<li><a href="../modules/utils.alien_evolution_progress.html">utils.alien_evolution_progress</a></li>
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<li><a href="../modules/utils.core.html">utils.core</a></li>
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<li><a href="../modules/utils.debug.html">utils.debug</a></li>
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<li><a href="../modules/utils.event.html">utils.event</a></li>
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<li><a href="../modules/utils.event_core.html">utils.event_core</a></li>
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<li><a href="../modules/utils.math.html">utils.math</a></li>
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<li><a href="../modules/utils.recipe_locker.html">utils.recipe_locker</a></li>
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<li><a href="../modules/utils.state_machine.html">utils.state_machine</a></li>
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<li><a href="../modules/utils.table.html">utils.table</a></li>
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<li><a href="../modules/utils.task.html">utils.task</a></li>
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<li><a href="../modules/utils.timestamp.html">utils.timestamp</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>expcore.store</code></h1>
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<p>Adds an easy way to store and watch for updates to a value
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[[</p>
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<p></p>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#Store.is_registered">Store.is_registered (location)</a></td>
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<td class="summary">Check for if a lcoation is registered</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.uid_location">Store.uid_location ()</a></td>
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<td class="summary">Returns a unqiue name that can be used for a store</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.register">Store.register (location, callback[, start_value])</a></td>
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<td class="summary">Registers a new location with an update callback which is triggered when the value updates</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.register_synced">Store.register_synced (location, callback[, start_value])</a></td>
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<td class="summary">Registers a new cross server synced location with an update callback, and external script is required for cross server</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.add_watch">Store.add_watch (location, callback)</a></td>
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<td class="summary">Adds a function that will be checked every tick for a change in the returned value, when the value changes it will be saved in the store</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.get">Store.get (location[, no_error=false])</a></td>
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<td class="summary">Gets the value stored at a location, this location must be registered</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.set">Store.set (location, value)</a></td>
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<td class="summary">Sets the value at a location, this location must be registered, if server synced it will emit the change to file</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.get_children">Store.get_children (location)</a></td>
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<td class="summary">Gets all non nil children at a location, children can be added and removed during runtime
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this is similar to Store.get but will always return a table even if it is empty</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.get_child">Store.get_child (location, child)</a></td>
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<td class="summary">Gets the value of the child to a location, children can be added and removed during runtime</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#Store.set_child">Store.set_child (location, child, value)</a></td>
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<td class="summary">Sets the value of the chlid to a location, children can be added and removed during runtime
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when a child is set it will call the update handler of the parent allowing children be to added at runtime
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this may be used when a player joins the game and the child is the players name</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "Store.is_registered"></a>
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<strong>Store.is_registered (location)</strong>
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</dt>
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<dd>
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Check for if a lcoation is registered
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location to test for
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">boolean</span></span>
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true if registered
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</ol>
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</dd>
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<dt>
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<a name = "Store.uid_location"></a>
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<strong>Store.uid_location ()</strong>
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</dt>
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<dd>
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Returns a unqiue name that can be used for a store
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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a unqiue name
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</ol>
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</dd>
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<dt>
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<a name = "Store.register"></a>
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<strong>Store.register (location, callback[, start_value])</strong>
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</dt>
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<dd>
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Registers a new location with an update callback which is triggered when the value updates
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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string a unique that points to the data, string used rather than token to allow migration
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</li>
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<li><span class="parameter">callback</span>
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<span class="types"><span class="type">function</span></span>
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this callback will be called when the stored value is set to a new value
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</li>
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<li><span class="parameter">start_value</span>
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<span class="types"><span class="type">any</span></span>
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this value will be the inital value that is stored at this location
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(<em>optional</em>)
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Store.register_synced"></a>
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<strong>Store.register_synced (location, callback[, start_value])</strong>
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</dt>
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<dd>
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Registers a new cross server synced location with an update callback, and external script is required for cross server
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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string a unique that points to the data, string used rather than token to allow migration
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</li>
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<li><span class="parameter">callback</span>
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<span class="types"><span class="type">function</span></span>
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this callback will be called when the stored value is set to a new value
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</li>
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<li><span class="parameter">start_value</span>
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<span class="types"><span class="type">any</span></span>
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this value will be the inital value that is stored at this location
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(<em>optional</em>)
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Store.add_watch"></a>
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<strong>Store.add_watch (location, callback)</strong>
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</dt>
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<dd>
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Adds a function that will be checked every tick for a change in the returned value, when the value changes it will be saved in the store
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location where the data will be saved and compeared to, must already be a registered location
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</li>
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<li><span class="parameter">callback</span>
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<span class="types"><span class="type">function</span></span>
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this function will be called every tick to check for a change in value
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</li>
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</ul>
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</dd>
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<dt>
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<a name = "Store.get"></a>
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<strong>Store.get (location[, no_error=false])</strong>
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</dt>
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<dd>
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Gets the value stored at a location, this location must be registered
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location to get the data from
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</li>
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<li><span class="parameter">no_error</span>
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<span class="types"><span class="type">boolean</span></span>
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when true no error is returned if the location is not registered
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(<em>default</em> false)
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">any</span></span>
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the data which was stored at the location
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</ol>
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</dd>
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<dt>
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<a name = "Store.set"></a>
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<strong>Store.set (location, value)</strong>
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</dt>
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<dd>
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Sets the value at a location, this location must be registered, if server synced it will emit the change to file
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location to set the data to
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</li>
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<li><span class="parameter">value</span>
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<span class="types"><span class="type">any</span></span>
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the new value to set at the location, value may be reverted if there is a watch callback
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">boolean</span></span>
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true if it was successful
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</ol>
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</dd>
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<dt>
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<a name = "Store.get_children"></a>
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<strong>Store.get_children (location)</strong>
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</dt>
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<dd>
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Gets all non nil children at a location, children can be added and removed during runtime
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this is similar to Store.get but will always return a table even if it is empty
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location to get the children of
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
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a table containg all the children and they values
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</ol>
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</dd>
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<dt>
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<a name = "Store.get_child"></a>
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<strong>Store.get_child (location, child)</strong>
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</dt>
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<dd>
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Gets the value of the child to a location, children can be added and removed during runtime
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location of which the child is located
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</li>
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<li><span class="parameter">child</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the child element to get the value of
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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<span class="types"><span class="type">any</span></span>
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the value which was stored at that location
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</ol>
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</dd>
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<dt>
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<a name = "Store.set_child"></a>
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<strong>Store.set_child (location, child, value)</strong>
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</dt>
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<dd>
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Sets the value of the chlid to a location, children can be added and removed during runtime
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when a child is set it will call the update handler of the parent allowing children be to added at runtime
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this may be used when a player joins the game and the child is the players name
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location of which the child is located
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</li>
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<li><span class="parameter">child</span>
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<span class="types"><a class="type" href="http://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the child element to set the value of
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</li>
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<li><span class="parameter">value</span>
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<span class="types"><span class="type">any</span></span>
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the value to set at this location
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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|
|
|
<span class="types"><span class="type">boolean</span></span>
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|
true if it was successful
|
|
</ol>
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|
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.3</a></i>
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<i style="float:right;">Last updated 2019-05-29 22:30:49 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
|