mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-28 03:55:23 +09:00
104 lines
4.0 KiB
Lua
104 lines
4.0 KiB
Lua
--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local function _global(reset)
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global.addons = not reset and global.addons or {}
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global.addons.rockets = not reset and global.addons.rockets or {update=0,first=0,_last=0,last=0,fastest=0,milestones={m1=0,m2=0,m5=0,m10=0,m20=0,m50=0,m100=0,m200=0,m500=0,m1000=0,m2000=0,m5000=0}}
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return global.addons.rockets
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end
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Gui.left.add{
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name='rockets',
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caption='item/rocket-silo',
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tooltip={'rockets.tooltip'},
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draw=function(frame)
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frame.caption = {'rockets.name'}
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local player = Game.get_player(frame.player_index)
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local data = _global()
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local satellites = player.force.get_item_launched('satellite')
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local time = {'rockets.nan'}
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if satellites == 1 then time = tick_to_display_format(game.tick)
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elseif satellites > 1 then time = tick_to_display_format((game.tick-data.first)/satellites) end
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if satellites ~= data.update then
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data.update = satellites
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if data.first == 0 then data.first = game.tick end
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data._last = data.last
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data.last = game.tick
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if data.last-data._last < data.fastest or data.fastest == 0 then data.fastest = data.last-data._last end
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end
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frame.add{
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type='label',
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caption={'rockets.sent',satellites}
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}
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frame.add{
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type='label',
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caption={'rockets.first',tick_to_display_format(data.first)}
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}
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frame.add{
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type='label',
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caption={'rockets.last',tick_to_display_format(data.last-data._last)}
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}
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frame.add{
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type='label',
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caption={'rockets.time',time}
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}
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frame.add{
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type='label',
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caption={'rockets.fastest',tick_to_display_format(data.fastest)}
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}
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frame.add{
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type='label',
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caption={'rockets.milestones'},
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style='caption_label'
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}
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local milestones = frame.add{
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type='flow',
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direction='vertical'
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}
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for milestone,time in pairs(data.milestones) do
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local milestone = tonumber(milestone:match('%d+'))
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if time == 0 and satellites == milestone then
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data.milestones['m'..milestone] = data.last
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time = data.last
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Gui.left.open('rockets')
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end
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local _time = {'rockets.nan'}
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if time > 0 then _time = tick_to_display_format(time) end
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milestones.add{
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type='label',
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caption={'rockets.format',tostring(milestone),_time}
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}
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if time == 0 then break end
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end
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end,
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can_open=function(player)
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if player.force.get_item_launched('satellite') > 0 then return true
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else return {'rockets.none'} end
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end
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}
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Event.register(defines.events.on_rocket_launched,function(event) Gui.left.update('rockets') end)
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Sync.add_update('rockets',function()
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local _return = {}
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local data = _global()
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local satellites = game.forces.player.get_item_launched('satellite')
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local time = {'rockets.nan'}
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if satellites == 1 then time = tick_to_display_format(game.tick)
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elseif satellites > 1 then time = tick_to_display_format((game.tick-data.first)/satellites) end
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_return.total = satellites
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_return.first = Sync.tick_format(data.first)
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_return.last = Sync.tick_format(data.last-data._last)
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_return.time = Sync.tick_format(time)
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_return.fastest = Sync.tick_format(data.fastest)
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_return.milestones = {}
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for milestone,time in pairs(data.milestones) do
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_return.milestones[milestone] = Sync.tick_format(time)
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end
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return _return
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end) |