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factorio-scenario-ExpCluster/exp_gui/module/data.lua
Cooldude2606 d752b01076 Add ExpElement
2025-01-30 00:07:04 +00:00

147 lines
4.4 KiB
Lua

--[[-- ExpGui - GuiData
Provides a method of storing data for elements, players, and forces under a given scope.
This is not limited to GUI element definitions but this is the most common use case.
]]
local ExpUtil = require("modules/exp_util")
local Storage = require("modules/exp_util/storage")
--- @type table<string, ExpGui.GuiData>
local registered_scopes = {}
--- @type table<string, [table, table, table]>
local script_data = {}
Storage.register(script_data, function(tbl)
script_data = tbl
for scope, data in pairs(tbl) do
local proxy = registered_scopes[scope]
if proxy then
proxy.element_data = data[1]
proxy.player_data = data[2]
proxy.force_data = data[3]
end
end
end)
--- @class ExpGui_GuiData
local GuiData = {
_data = script_data,
_scopes = registered_scopes,
}
--- @alias DataKey LuaGuiElement | LuaPlayer | LuaForce
--- @class ExpGui.GuiData._init
--- @field element any
--- @field player any
--- @field force any
--- @class ExpGui.GuiData: table<DataKey, any>
--- @field _scope string
--- @field _init ExpGui.GuiData._init
--- @field element_data table<uint, table<uint, any>>
--- @field player_data table<uint, any>
--- @field force_data table<uint, any>
-- This class has no prototype methods
GuiData._metatable = {
__class = "GuiData",
}
Storage.register_metatable(GuiData._metatable.__class, GuiData._metatable)
--- Return the index for a given key
--- @param self ExpGui.GuiData
--- @param key DataKey
--- @return any
function GuiData._metatable.__index(self, key)
assert(type(key) == "userdata", "Index type '" .. ExpUtil.get_class_name(key) .. "' given to GuiData. Must be of type userdata.")
local rtn, init
local object_name = key.object_name
if object_name == "LuaGuiElement" then
local player_elements = self.element_data[key.player_index]
rtn = player_elements and player_elements[key.index]
init = self._init.element
elseif object_name == "LuaPlayer" then
rtn = self.player_data[key.index]
init = self._init.player
elseif object_name == "LuaForce" then
rtn = self.force_data[key.index]
init = self._init.force
else
error("Unsupported object class '" .. object_name .. "' given as index to GuiData.")
end
if rtn == nil then
rtn = table.deep_copy(init)
self[key] = rtn
end
return rtn
end
--- Set the value index of a given key
--- @param self ExpGui.GuiData
--- @param key DataKey
--- @param value unknown
function GuiData._metatable.__newindex(self, key, value)
assert(type(key) == "userdata", "Index type '" .. ExpUtil.get_class_name(key) .. "' given to GuiData. Must be of type userdata.")
local object_name = key.object_name
if object_name == "LuaGuiElement" then
local player_elements = self.element_data[key.player_index]
if not player_elements then
player_elements = {}
self.element_data[key.player_index] = player_elements
end
player_elements[key.index] = value
elseif object_name == "LuaPlayer" then
self.player_data[key.index] = value
elseif object_name == "LuaForce" then
self.force_data[key.index] = value
else
error("Unsupported object class '" .. object_name .. "' given as index to GuiData.")
end
end
--- Sallow copy the keys from the provided table into itself
--- @param self ExpGui.GuiData
--- @param data table
function GuiData._metatable.__call(self, data)
for k, v in pairs(data) do
self[k] = v
end
end
--- Create the data object for a given scope
--- @param scope string
--- @return ExpGui.GuiData
function GuiData.create(scope)
assert(GuiData._scopes[scope] == nil, "Scope already exists with name: " .. scope)
local instance = {
_init = {},
_scope = scope,
element_data = {},
player_data = {},
force_data = {},
}
script_data[scope] = {
instance.element_data,
instance.player_data,
instance.force_data,
}
GuiData._scopes[scope] = instance
return setmetatable(instance, GuiData._metatable)
end
--- Get the link to an existing data scope
--- @param scope string
--- @return ExpGui.GuiData
function GuiData.get(scope)
return GuiData._scopes[scope]
end
return GuiData