Files
factorio-scenario-ExpCluster/modules/control/jail.lua
2020-05-26 18:21:10 +01:00

214 lines
8.1 KiB
Lua

--[[-- Control Module - Jail
- Adds a way to jail players and temp ban players.
@control Jail
@alias Jail
@usage
-- import the module from the control modules
local Jail = require 'modules.control.jail' --- @dep modules.control.jail
-- This will move 'MrBiter' to the jail role and remove all other roles from them
-- the player name and reason are only so they can be included in the event for user feedback
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
-- This will give 'MrBiter' all his roles back and remove him from jail
-- again as above the player name is only used in the event for user feedback
Jail.unjail_player('MrBiter', 'Cooldude2606')
-- Temp ban works the same as jail but will store the reason and move the players items to spawn
-- this is meant to be used as a more permiment jail but not as strong as a ban
Jail.temp_ban_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
]]
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Game = require 'utils.game' --- @dep utils.game
local Global = require 'utils.global' --- @dep utils.global
local move_items = _C.move_items --- @dep expcore.common
local valid_player = Game.get_player_from_any
local assign_roles = Roles.assign_player
local unassign_roles = Roles.unassign_player
local has_role = Roles.player_has_role
local get_roles = Roles.get_player_roles
local Jail = {
old_roles = {},
temp_bans = {},
events = {
--- When a player is assigned to jail
-- @event on_player_jailed
-- @tparam number player_index the index of the player who was jailed
-- @tparam string by_player_name the name of the player who jailed the other player
-- @tparam string reason the reason that the player was jailed
on_player_jailed=script.generate_event_name(),
--- When a player is unassigned from jail
-- @event on_player_unjailed
-- @tparam number player_index the index of the player who was unjailed
-- @tparam string by_player_name the name of the player who unjailed the other player
on_player_unjailed=script.generate_event_name(),
--- When a player is temp banned
-- @event on_player_temp_banned
-- @tparam number player_index the index of the player who was temp banned
-- @tparam string by_player_name the name of the player who temp banned the other player
-- @tparam string reason the reason that the player was temp banned
on_player_temp_banned=script.generate_event_name(),
--- When a temp ban is removed from a player
-- @event on_player_untemp_banned
-- @tparam number player_index the index of the player who was untemp banned
-- @tparam string by_player_name the name of the player who untemp banned the other player
on_player_untemp_banned=script.generate_event_name()
}
}
local old_roles = Jail.old_roles
local temp_bans = Jail.temp_bans
Global.register({
old_roles = old_roles,
temp_bans = temp_bans
}, function(tbl)
Jail.old_roles = tbl.old_roles
Jail.temp_bans = tbl.temp_bans
old_roles = Jail.old_roles
temp_bans = Jail.temp_bans
end)
--- Used to emit the jail related events
-- @tparam number event the name of the event that will be emited
-- @tparam LuaPlayer player the player who is being acted on
-- @tparam string by_player_name the player who is doing the action
-- @tparam string reason the reason for the action (jail and tempban only)
local function event_emit(event, player, by_player_name, reason)
script.raise_event(event, {
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
reason=reason
})
end
--- Jail.
-- Functions related to jail
-- @section jail-functions
--- Checks if the player is currently in jail
-- @tparam LuaPlayer player the player to check if they are in jail
-- @treturn boolean whether the player is currently in jail
function Jail.is_jailed(player)
return has_role(player, 'Jail')
end
--- Moves a player to jail and removes all other roles
-- @tparam LuaPlayer player the player who will be jailed
-- @tparam string by_player_name the name of the player who is doing the jailing
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
-- @treturn boolean wheather the user was jailed successfully
function Jail.jail_player(player, by_player_name, reason)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
reason = reason or 'Non given.'
if has_role(player, 'Jail') then return end
local roles = get_roles(player)
old_roles[player.name] = roles
assign_roles(player, 'Jail', by_player_name, nil, true)
unassign_roles(player, roles, by_player_name, nil, true)
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
return true
end
--- Moves a player out of jail and restores all roles previously removed
-- @tparam LuaPlayer player the player that will be unjailed
-- @tparam string by_player_name the name of the player that is doing the unjail
-- @treturn boolean whether the player was unjailed successfully
function Jail.unjail_player(player, by_player_name)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
if not has_role(player, 'Jail') then return end
local roles = old_roles[player.name] or {}
assign_roles(player, roles, by_player_name, nil, true)
unassign_roles(player, 'Jail', by_player_name, nil, true)
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
return true
end
--- Temp ban.
-- Functions related to temp ban
-- @section temp-ban-functions
--- Checks if a player is temp banned
-- @tparam LuaPlayer player the player to check if they are temp banned
-- @treturn boolean whether the player is temp banned
function Jail.is_temp_banned(player)
player = valid_player(player)
if not player then return end
return temp_bans[player.name] ~= nil
end
--- Temp bans a player by moving them to jail, clearing all other roles, storing the reason, and moving their items to spawn
-- @tparam LuaPlayer player the player that will be temp banned
-- @tparam string by_player_name the name of the player who is doing the temp ban
-- @tparam[opt='Non given.'] string reason the reason that the player is being temp banned
-- @treturn boolean whether the player was successfully temp banned
function Jail.temp_ban_player(player, by_player_name, reason)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
reason = reason or 'Non given.'
if temp_bans[player.name] then return end
temp_bans[player.name] = {reason, by_player_name}
if not has_role(player, 'Jail') then
local roles = get_roles(player)
old_roles[player.name] = roles
assign_roles(player, 'Jail', by_player_name, nil, true)
unassign_roles(player, roles, by_player_name, nil, true)
end
local inv = player.get_main_inventory()
move_items(inv.get_contents())
inv.clear()
event_emit(Jail.events.on_player_temp_banned, player, by_player_name, reason)
return true
end
--- Rrmoves a player from temp ban by clearing the stored reason, removing them from jail, and restoring previous roles
-- @tparam LuaPlayer player the player who is being removed from temp ban
-- @tparam string by_player_name the name of the player who is doing the untemp ban
-- @treturn boolean whether the player was successfully removed
function Jail.untemp_ban_player(player, by_player_name)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
if not temp_bans[player.name] then return end
temp_bans[player.name] = nil
if has_role(player, 'Jail') then
local roles = old_roles[player.name]
assign_roles(player, roles, by_player_name, nil, true)
unassign_roles(player, 'Jail', by_player_name, nil, true)
end
event_emit(Jail.events.on_player_untemp_banned, player, by_player_name)
return true
end
return Jail