Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/commands/spawn.lua
2024-11-19 22:29:35 +00:00

67 lines
2.5 KiB
Lua

--[[-- Commands Module - Spawn
- Adds a command that allows players to teleport to their spawn point
@commands Spawn
]]
local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local function teleport(player)
local surface = player.surface
local spawn = player.force.get_spawn_position(surface)
local position = surface.find_non_colliding_position("character", spawn, 32, 1)
-- return false if no new position
if not position then
return false
end
if player.vehicle then
-- Teleport the entity
local entity = player.vehicle
local goto_position = surface.find_non_colliding_position(entity.name, position, 32, 1)
-- Surface teleport can only be done for players and cars at the moment. (with surface as an peramitor it gives this error)
if entity.type == "car" then
entity.teleport(goto_position, surface)
elseif surface.index == entity.surface.index then
-- Try teleport the entity
if not entity.teleport(goto_position) then
player.driving = false
player.teleport(position, surface)
end
end
else
-- Teleport the player
player.teleport(position, surface)
end
return true
end
--- Teleport to spawn
-- @command go-to-spawn
-- @tparam[opt=self] LuaPlayer player the player to teleport to their spawn point
Commands.new_command("go-to-spawn", { "expcom-spawn.description" }, "Teleport to spawn")
:add_param("player", true, "player-role-alive")
:set_defaults{
player = function(player)
if player.connected and player.character and player.character.health > 0 then
return player
end
end,
}
:add_alias("spawn", "tp-spawn")
:register(function(player, action_player)
if not action_player then
return Commands.error{ "expcom-spawn.unavailable" }
elseif action_player == player then
if not teleport(player) then
return Commands.error{ "expcom-spawn.unavailable" }
end
elseif Roles.player_allowed(player, "command/go-to-spawn/always") then
if not teleport(action_player) then
return Commands.error{ "expcom-spawn.unavailable" }
end
else
return Commands.error{ "expcore-commands.unauthorized" }
end
end)