Files
factorio-scenario-ExpCluster/exp_legacy/module/modules/commands/ratio.lua
2024-11-19 22:29:35 +00:00

84 lines
3.7 KiB
Lua

local Commands = require("modules.exp_legacy.expcore.commands")
local function Modules(moduleInventory) -- returns the multiplier of the modules
local effect1 = moduleInventory.get_item_count("productivity-module") -- type 1
local effect2 = moduleInventory.get_item_count("productivity-module-2") -- type 2
local effect3 = moduleInventory.get_item_count("productivity-module-3") -- type 3
local multi = effect1 * 4 + effect2 * 6 + effect3 * 10
return multi / 100 + 1
end
local function AmountOfMachines(itemsPerSecond, output)
if (itemsPerSecond) then
return itemsPerSecond / output
end
end
Commands.new_command("ratio", { "expcom-ratio.description" },
"This command will give the input and output ratios of the selected machine. Use the parameter for calculating the machines needed for that amount of items per second.")
:add_param("itemsPerSecond", true, "number")
:register(function(player, itemsPerSecond)
local machine = player.selected -- selected machine
if not machine then -- nil check
return Commands.error{ "expcom-ratio.notSelecting" }
end
if machine.type ~= "assembling-machine" and machine.type ~= "furnace" then
return Commands.error{ "expcom-ratio.notSelecting" }
end
local recipe = machine.get_recipe() -- recipe
if not recipe then -- nil check
return Commands.error{ "expcom-ratio.notSelecting" }
end
local items = recipe.ingredients -- items in that recipe
local products = recipe.products -- output items
local amountOfMachines
local moduleInventory = machine.get_module_inventory() -- the module Inventory of the machine
local multi = Modules(moduleInventory) -- function for the productively modals
if itemsPerSecond then
amountOfMachines = math.ceil(AmountOfMachines(itemsPerSecond, 1 / recipe.energy * machine.crafting_speed * products[1].amount * multi)) -- amount of machines
end
if not amountOfMachines then
amountOfMachines = 1 -- set to 1 to make it not nil
end
----------------------------items----------------------------
for i, item in ipairs(items) do
local sprite -- string to make the icon work either fluid ore item
if item.type == "item" then
sprite = "expcom-ratio.item-in"
else
sprite = "expcom-ratio.fluid-in"
end
local ips = item.amount / recipe.energy * machine.crafting_speed * amountOfMachines -- math on the items/fluids per second
Commands.print{ sprite, math.round(ips, 3), item.name } -- full string
end
----------------------------products----------------------------
for i, product in ipairs(products) do
local sprite -- string to make the icon work either fluid ore item
if product.type == "item" then
sprite = "expcom-ratio.item-out"
else
sprite = "expcom-ratio.fluid-out"
end
local output = 1 / recipe.energy * machine.crafting_speed * product.amount * multi -- math on the outputs per second
Commands.print{ sprite, math.round(output * amountOfMachines, 3), product.name } -- full string
end
if amountOfMachines ~= 1 then
Commands.print{ "expcom-ratio.machines", amountOfMachines }
end
end)