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108 lines
4.6 KiB
Lua
108 lines
4.6 KiB
Lua
--[[-- Commands Module - Connect
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- Adds a commands that allows you to request a player move to another server
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@commands Connect
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]]
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local Async = require("modules/exp_util/async")
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local External = require("modules.exp_legacy.expcore.external") --- @dep expcore.external
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local Commands = require("modules.exp_legacy.expcore.commands") --- @dep expcore.commands
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require("modules.exp_legacy.config.expcore.command_role_parse")
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local concat = table.concat
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local request_connection_async = Async.register(External.request_connection)
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local function get_server_id(server)
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local current_server = External.get_current_server()
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local current_version = current_server.version
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local servers = External.get_servers_filtered(server)
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local server_names_before, server_names = {}, {}
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local server_count_before, server_count = 0, 0
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for next_server_id, server_details in pairs(servers) do
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server_count_before = server_count_before + 1
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server_names_before[server_count_before] = server_details.name
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if server_details.version == current_version then
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server_count = server_count + 1
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server_names[server_count] = server_details.name
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else
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servers[next_server_id] = nil
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end
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end
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if server_count > 1 then
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return false, Commands.error{ "expcom-connect.too-many-matching", concat(server_names, ", ") }
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elseif server_count == 1 then
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local server_id, server_details = next(servers)
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local status = External.get_server_status(server_id)
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if server_id == current_server.id then
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return false, Commands.error{ "expcom-connect.same-server", server_details.name }
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elseif status == "Offline" then
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return false, Commands.error{ "expcom-connect.offline", server_details.name }
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end
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return true, server_id
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elseif server_count_before > 0 then
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return false, Commands.error{ "expcom-connect.wrong-version", concat(server_names_before, ", ") }
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else
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return false, Commands.error{ "expcom-connect.none-matching" }
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end
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end
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--- Connect to a different server
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-- @command connect
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-- @tparam string server The address or name of the server to connect to
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-- @tparam[opt=false] boolean is_address If an address was given for the server param
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Commands.new_command("connect", { "expcom-connect.description" }, "Connect to another server")
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:add_param("server")
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:add_param("is_address", true, "boolean")
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:add_alias("join", "server")
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:register(function(player, server, is_address)
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local server_id = server
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if not is_address and External.valid() then
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local success, new_server_id = get_server_id(server)
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if not success then return new_server_id end
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server_id = new_server_id
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end
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request_connection_async(player, server_id, true)
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end)
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--- Connect a player to a different server
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-- @command connect-player
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-- @tparam string address The address or name of the server to connect to
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-- @tparam LuaPlayer player The player to connect to a different server
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-- @tparam[opt=false] boolean is_address If an address was given for the server param
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Commands.new_command("connect-player", { "expcom-connect.description-player" }, "Send a player to a different server")
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:add_param("player", "player-role")
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:add_param("server")
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:add_param("is_address", true, "boolean")
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:register(function(_, player, server, is_address)
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local server_id = server
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if not is_address and External.valid() then
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local success, new_server_id = get_server_id(server)
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if not success then return new_server_id end
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server_id = new_server_id
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end
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External.request_connection(player, server_id)
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end)
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--- Connect all players to a different server
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-- @command connect-all
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-- @tparam string address The address or name of the server to connect to
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-- @tparam[opt=false] boolean is_address If an address was given for the server param
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Commands.new_command("connect-all", { "expcom-connect.description-all" }, "Connect all players to another server")
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:add_param("server")
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:add_param("is_address", true, "boolean")
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:register(function(_, server, is_address)
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local server_id = server
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if not is_address and External.valid() then
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local success, new_server_id = get_server_id(server)
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if not success then return new_server_id end
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server_id = new_server_id
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end
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for _, player in pairs(game.connected_players) do
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External.request_connection(player, server_id)
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end
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end)
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