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72 lines
3.5 KiB
Lua
72 lines
3.5 KiB
Lua
--[[-- Commands Module - Warnings
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- Adds a commands that allow admins to warn other players
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@commands Warnings
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]]
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local Warnings = require 'modules.control.warnings' --- @dep modules.control.warnings
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local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.common
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local config = require 'config.warnings' --- @dep config.warnings
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require 'config.expcore.command_role_parse'
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--- Gives a warning to a player; may lead to automatic script action.
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-- @command give-warning
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-- @tparam LuaPlayer player the player the will recive a warning
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-- @tparam string reason the reason the player is being given a warning
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Commands.new_command('give-warning', 'Gives a warning to a player; may lead to automatic script action.')
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:add_param('player', false, 'player-role')
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:add_param('reason', false)
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:add_alias('warn')
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:enable_auto_concat()
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:register(function(player, action_player, reason)
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Warnings.add_warning(action_player, player.name, reason)
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local action_player_name_color = format_chat_player_name(action_player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-warnings.received', action_player_name_color, by_player_name_color, reason}
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end)
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--- Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.
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-- @command get-warnings
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-- @tparam[opt=list] LuaPlayer player the player to get the warning for, if nil all players are listed
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Commands.new_command('get-warnings', 'Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.')
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:add_param('player', true, 'player')
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:add_alias('warnings', 'list-warnings')
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:register(function(_, player)
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if player then
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local warnings = Warnings.get_warnings(player)
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local script_warnings = Warnings.get_script_warnings(player)
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local player_name_color = format_chat_player_name(player)
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Commands.print{'expcom-warnings.player', player_name_color, warnings, script_warnings, config.temp_warning_limit}
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else
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local rtn = {}
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local user_warnings = Warnings.user_warnings
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local user_script_warnings = Warnings.user_script_warnings
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for player_name, warnings in pairs(user_warnings) do
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rtn[player_name] = {#warnings, 0}
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end
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for player_name, warnings in pairs(user_script_warnings) do
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if not rtn[player_name] then
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rtn[player_name] = {0, 0}
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end
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rtn[player_name][2] = #warnings
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end
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Commands.print{'expcom-warnings.list-tilte'}
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for player_name, warnings in pairs(rtn) do
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local player_name_color = format_chat_player_name(player_name)
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Commands.print{'expcom-warnings.list', player_name_color, warnings[1], warnings[2], config.temp_warning_limit}
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end
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end
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end)
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--- Clears all warnings (and script warnings) from a player
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-- @command clear-warnings
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-- @tparam LuaPlayer player the player to clear the warnings from
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Commands.new_command('clear-warnings', 'Clears all warnings (and script warnings) from a player')
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:add_param('player', false, 'player')
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:register(function(player, action_player)
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Warnings.clear_warnings(action_player, player.name)
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Warnings.clear_script_warnings(action_player, player.name)
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local action_player_name_color = format_chat_player_name(action_player)
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local by_player_name_color = format_chat_player_name(player)
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game.print{'expcom-warnings.cleared', action_player_name_color, by_player_name_color}
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end) |