mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
1 line
25 KiB
Lua
1 line
25 KiB
Lua
entityRemoved={}entityCache={}guis={frames={},buttons={}}defaults={itemRotated={},test=0,ranks={{name='Owner',shortHand='Owner',tag='[Owner]',power=0,colour={r=170,g=0,b=0}},{name='Community Manager',shortHand='CM',tag='[Com Mngr]',power=1,colour={r=150,g=68,b=161}},{name='Developer',shortHand='Dev',tag='[Dev]',power=1,colour={r=179,g=125,b=46}},{name='Admin',shortHand='Admin',tag='[Admin]',power=2,colour={r=170,g=41,b=170}},{name='Mod',shortHand='Mod',tag='[Mod]',power=3,colour={r=233,g=63,b=233}},{name='Donner',shortHand='P2W',tag='[P2W]',power=4,colour={r=233,g=63,b=233}},{name='Member',shortHand='Mem',tag='[Member]',power=5,colour={r=24,g=172,b=188}},{name='Regular',shortHand='Reg',tag='[Regukar]',power=5,colour={r=24,g=172,b=188}},{name='Guest',shortHand='',tag='[Guest]',power=6,colour={r=255,g=159,b=27}},{name='Jail',shortHand='Owner',tag='[Owner]',power=7,colour={r=170,g=0,b=0}}},autoRank={badgamernl='Owner',arty714='Community Manager',Cooldude2606='Developer',eissturm='Admin',PropangasEddy='Admin'}}warningAllowed=nil;timeForRegular=180;CHUNK_SIZE=32;function loadVar(a)game.print('load')if a==nil then local b=nil;if game.players[1].gui.left.hidden then b=game.players[1].gui.left.hidden.caption else b=game.players[1].gui.left.add{type='frame',name='hidden',caption=table.tostring(defaults)}.caption;game.players[1].gui.left.hidden.style.visible=false end;gTable=loadstring('return '..b)()game.print(b)else gTable=a end;itemRotated=gTable.itemRotated;test=gTable.test;ranks=gTable.ranks;autoRank=gTable.autoRank end;function saveVar()gTable.itemRotated=itemRotated;gTable.test=test;gTable.ranks=ranks;gTable.autoRank=autoRank;game.print('save '..table.tostring(gTable))game.players[1].gui.left.hidden.caption=table.tostring(gTable)end;local function c(d,e)if d.find_entities_filtered{area=e,type="decorative"}then for f,g in pairs(d.find_entities_filtered{area=e,type="decorative"})do if g.name~="red-bottleneck"and g.name~="yellow-bottleneck"and g.name~="green-bottleneck"then g.destroy()end end end end;local function h(d,i,j,k,l)c(d,{{i,j},{i+k,j+l}})end;local function m()local d=game.surfaces["nauvis"]for n in d.get_chunks()do h(d,n.x*CHUNK_SIZE,n.y*CHUNK_SIZE,CHUNK_SIZE-1,CHUNK_SIZE-1)end;callRank("Decoratives have been removed")end;script.on_event(defines.events.on_chunk_generated,function(o)c(o.surface,o.area)end)function getRank(p)if p then for f,q in pairs(ranks)do if p.tag==q.tag then return q end end end end;function stringToRank(string)if type(string)=='string'then for f,q in pairs(ranks)do if q.name==string then return q end end end end;function callRank(r,q)if q==nil then q=3 else q=q.power end;for f,p in pairs(game.players)do rankPower=getRank(p).power;if rankPower<=q then p.print(r)end end end;function ticktohour(s)local t=tostring(math.floor(s/(216000*game.speed)))return t end;function ticktominutes(s)local u=math.floor(s/(3600*game.speed))return u end;function callRank(r)for f,p in pairs(game.connected_players)do if p.admin then p.print(r)end end end;function autoMessage()game.print('There are '..#game.connected_players..' players online')game.print('This map has been on for '..ticktohour(game.tick)..' Hours and '..ticktominutes(game.tick)-60*ticktohour(game.tick)..' Minutes')game.print('Please join us on:')game.print('Discord: https://discord.gg/RPCxzgt')game.print('Forum: explosivegaming.nl')game.print('Steam: http://steamcommunity.com/groups/tntexplosivegaming')game.print('To see these links again goto: Readme > Server Info')end;function table.val_to_str(v)if"string"==type(v)then v=string.gsub(v,"\n","\\n")if string.match(string.gsub(v,"[^'\"]",""),'^"+$')then return"'"..v.."'"end;return'"'..string.gsub(v,'"','\\"')..'"'else return"table"==type(v)and table.tostring(v)or tostring(v)end end;function table.key_to_str(w)if"string"==type(w)and string.match(w,"^[_%a][_%a%d]*$")then return w else return"["..table.val_to_str(w).."]"end end;function table.tostring(x)local y,z={},{}for w,v in ipairs(x)do table.insert(y,table.val_to_str(v))z[w]=true end;for w,v in pairs(x)do if not z[w]then table.insert(y,table.key_to_str(w).."="..table.val_to_str(v))end end;return"{"..table.concat(y,",").."}"end;function addFrame(A)guis.frames[A]={}addButton('close',function(p,B)B.parent.parent.parent.destroy()end)end;function addTab(A,C,D,E)guis.frames[A][C]={C,D,E}addButton(C,function(p,B)openTab(p,B.parent.parent.parent.name,B.parent.parent.parent.tab,B.name)end)end;function addButton(F,G)guis.buttons[F]={F,G}end;function drawButton(A,F,H,D)A.add{name=F,type="button",caption=H,tooltip=D}end;function openTab(p,I,J,C)local K=p.gui.center[I].tabBarScroll.tabBar;for f,a in pairs(guis.frames[I])do if a[1]==C then K[a[1]].style.font_color={r=255,g=255,b=255,a=255}clearElement(J)a[3](p,J)else K[a[1]].style.font_color={r=100,g=100,b=100,a=255}end end end;function drawFrame(p,I,C)if p.gui.center[I]then p.gui.center[I].destroy()end;local A=p.gui.center.add{name=I,type='frame',caption=I,direction='vertical'}local L=A.add{type="scroll-pane",name="tabBarScroll",vertical_scroll_policy="never",horizontal_scroll_policy="always"}local K=L.add{type='flow',direction='horizontal',name='tabBar'}local J=A.add{type="scroll-pane",name="tab",vertical_scroll_policy="auto",horizontal_scroll_policy="never"}for f,a in pairs(guis.frames[I])do drawButton(K,a[1],a[1],a[2])end;openTab(p,I,J,C)drawButton(K,'close','Close','Close this window')J.style.minimal_height=300;J.style.maximal_height=300;J.style.minimal_width=500;J.style.maximal_width=500;L.style.minimal_height=60;L.style.maximal_height=60;L.style.minimal_width=500;L.style.maximal_width=500 end;function toggleVisable(A)if A then if A.style.visible==nil then A.style.visible=false else A.style.visible=not A.style.visible end end end;function clearElement(M)if M~=nil then for N,B in pairs(M.children_names)do M[B].destroy()end end end;script.on_event(defines.events.on_player_created,function(o)local p=game.players[o.player_index]p.insert{name="iron-plate",count=8}p.insert{name="pistol",count=1}p.insert{name="firearm-magazine",count=10}p.insert{name="burner-mining-drill",count=1}p.insert{name="stone-furnace",count=1}p.force.chart(p.surface,{{p.position.x-200,p.position.y-200},{p.position.x+200,p.position.y+200}})end)script.on_event(defines.events.on_player_respawned,function(o)local p=game.players[o.player_index]drawPlayerList()p.insert{name="pistol",count=1}p.insert{name="firearm-magazine",count=10}end)script.on_event(defines.events.on_player_joined_game,function(o)loadVar()test=test+1;saveVar()game.print(test)local p=game.players[o.player_index]p.print({"","Welcome"})if p.gui.left.PlayerList~=nil then p.gui.left.PlayerList.destroy()end;if p.gui.center.README~=nil then p.gui.center.README.destroy()end;if p.gui.top.PlayerList~=nil then p.gui.top.PlayerList.destroy()end;drawPlayerList()drawToolbar()local O=encode(game.players,"players",{"name","admin","online_time","connected","index"})game.write_file("players.json",O,false,0)if not p.admin and ticktominutes(p.online_time)<1 then drawFrame(p,'Readme','Rules')end end)script.on_event(defines.events.on_player_left_game,function(o)local p=game.players[o.player_index]drawPlayerList()end)script.on_event(defines.events.on_gui_click,function(o)local p=game.players[o.player_index]for f,P in pairs(guis.buttons)do if P[1]==o.element.name then if P[2]then P[2](p,o.element)else game.print('Invaid Button'..P[1])end;break end end;test=test+1;saveVar()game.print(test)end)script.on_event(defines.events.on_gui_text_changed,function(o)local p=game.players[o.player_index]if o.element.parent.parent.filterTable then local A=o.element;local Q={}local R=false;if A.parent.parent.parent.name=='Admin'then R=true;Q[#Q+1]='online'end;if A.parent.parent.filterTable.status_input and not R then local S=A.parent.parent.filterTable.status_input.text;if S=='yes'or S=='online'or S=='true'or S=='y'then Q[#Q+1]='online'elseif S~=''then Q[#Q+1]='offline'end end;if A.parent.parent.filterTable.hours_input then local T=A.parent.parent.filterTable.hours_input.text;if tonumber(T)and tonumber(T)>0 then Q[#Q+1]=tonumber(T)end end;if A.parent.parent.filterTable.name_input then local U=A.parent.parent.filterTable.name_input.text;if U then Q[#Q+1]=U end end;if A.parent.parent.playerTable then A.parent.parent.playerTable.destroy()end;drawPlayerTable(p,A.parent.parent,R,Q)end end)script.on_event(defines.events.on_marked_for_deconstruction,function(o)local V=game.players[o.player_index]if not V.admin and ticktominutes(V.online_time)<timeForRegular then if o.entity.type~="tree"and o.entity.type~="simple-entity"then o.entity.cancel_deconstruction("player")V.print("You are not allowed to do this yet, play for a bit longer. Try again in about: "..math.floor(timeForRegular-ticktominutes(V.online_time)).." minutes")callRank(V.name.." tryed to deconstruced something")end elseif o.entity.type=="tree"or o.entity.type=="simple-entity"then o.entity.destroy()end end)script.on_event(defines.events.on_built_entity,function(o)local V=game.players[o.player_index]local timeForRegular=120;if not V.admin and ticktominutes(V.online_time)<timeForRegular then if o.created_entity.type=="tile-ghost"then o.created_entity.destroy()V.print("You are not allowed to do this yet, play for a bit longer. Try: "..math.floor(timeForRegular-ticktominutes(V.online_time)).." minutes")callRank(V.name.." tryed to place concrete/stone with robots")end end end)script.on_event(defines.events.on_rocket_launched,function(o)local W=o.rocket.force;if o.rocket.get_item_count("satellite")==0 then if#game.players<=1 then game.show_message_dialog{text={"gui-rocket-silo.rocket-launched-without-satellite"}}else for X,p in pairs(W.players)do p.print({"gui-rocket-silo.rocket-launched-without-satellite"})end end;return end;if not global.satellite_sent then global.satellite_sent={}end;if global.satellite_sent[W.name]then global.satellite_sent[W.name]=global.satellite_sent[W.name]+1 else game.set_game_state{game_finished=true,player_won=true,can_continue=true}global.satellite_sent[W.name]=1 end;for X,p in pairs(W.players)do if p.gui.left.rocket_score then p.gui.left.rocket_score.rocket_count.caption=tostring(global.satellite_sent[W.name])else local A=p.gui.left.add{name="rocket_score",type="frame",direction="horizontal",caption={"score"}}A.add{name="rocket_count_label",type="label",caption={"",{"rockets-sent"},":"}}A.add{name="rocket_count",type="label",caption=tostring(global.satellite_sent[W.name])}end end end)script.on_event(defines.events.on_tick,function(o)if game.tick/(3600*game.speed)%15==0 then autoMessage()end end)function encode(table,Y,Z)local _;local a0;local a1;for N,a2 in pairs(table)do a1=nil;for N,a3 in pairs(Z)do if type(a2[a3])=="string"then if a1~=nil then a1=a1 ..",\""..a3 .."\": \""..a2[a3].."\""else a1="\""..a3 .."\": \""..a2[a3].."\""end elseif type(a2[a3])=="number"then if a1~=nil then a1=a1 ..",\""..a3 .."\": "..tostring(a2[a3])else a1="\""..a3 .."\": "..tostring(a2[a3])end elseif type(a2[a3])=="boolean"then if a1~=nil then a1=a1 ..",\""..a3 .."\": "..tostring(a2[a3])else a1="\""..a3 .."\": "..tostring(a2[a3])end end end;if a1~=nil and a0~=nil then a0=a0 ..", {"..a1 .."}"else a0="{"..a1 .."}"end end;_="{".."\""..Y.."\": ["..a0 .."]}"return _ end;addButton("btn_toolbar_playerList",function(p)toggleVisable(p.gui.left.PlayerList)end)addButton("btn_toolbar_rocket_score",function(p)toggleVisable(p.gui.left.rocket_score)end)addButton("btn_readme",function(p)if p.gui.center.Readme then p.gui.center.Readme.destroy()else drawFrame(p,'Readme','Rules')end end)addButton("btn_admin",function(p)if p.gui.center.Admin then p.gui.center.Admin.destroy()else drawFrame(p,'Admin','Modifiers')end end)function drawToolbar()for N,a4 in pairs(game.connected_players)do local A=a4.gui.top;clearElement(A)drawButton(A,"btn_toolbar_playerList","Playerlist","Adds a player list to your game.")drawButton(A,"btn_toolbar_rocket_score","Rocket score","Show the satellite launched counter if a satellite has launched.")drawButton(A,"btn_readme","Readme","Rules, Server info, How to chat, Playerlist, Adminlist.")if a4.tag=='[Owner]'or a4.tag=='[Developer]'or a4.tag=='[Com Mngr]'or a4.tag=='[Admin]'then drawButton(A,"btn_admin","Admin","All admin fuctions are here")end end end;function drawPlayerList()for N,a4 in pairs(game.connected_players)do if a4.gui.left.PlayerList==nil then a4.gui.left.add{type="frame",name="PlayerList",direction="vertical"}.add{type="scroll-pane",name="PlayerListScroll",direction="vertical",vertical_scroll_policy="always",horizontal_scroll_policy="never"}end;clearElement(a4.gui.left.PlayerList.PlayerListScroll)a4.gui.left.PlayerList.PlayerListScroll.style.maximal_height=200;for N,p in pairs(game.connected_players)do if p.character then if p.tag=='[Jail]'or p.character.active==false then a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name," - Jail"}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=50,g=50,b=50}p.character.active=false;p.tag='[Jail]'end end;if p.admin==true and p.tag~='[Jail]'then if p.name=="badgamernl"or p.name=="BADgamerNL"then a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name," - OWNER"}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=170,g=0,b=0}p.tag="[Owner]"elseif p.name=="eissturm"or p.name=="PropangasEddy"then a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name," - ADMIN"}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=170,g=41,b=170}p.tag="[Admin]"elseif p.name=="Cooldude2606"then a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name," - DEV"}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=179,g=125,b=46}p.tag="[Developer]"elseif p.name=="arty714"then a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name," - CM"}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=150,g=68,b=161}p.tag="[Com Mngr]"else a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name," - MOD"}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=233,g=63,b=233}p.tag="[Moderator]"end end end;for N,p in pairs(game.connected_players)do if p.admin==false and p.tag~='[Jail]'then if ticktominutes(p.online_time)>=timeForRegular then a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=24,g=172,b=188}p.tag="[Regular]"elseif p.name=="explosivegaming"then for N=10,1,-1 do a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name..N,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name,N}}a4.gui.left.PlayerList.PlayerListScroll[p.name..N].style.font_color={r=24,g=172,b=188}p.tag="[TEST]"end else a4.gui.left.PlayerList.PlayerListScroll.add{type="label",name=p.name,style="caption_label_style",caption={"",ticktohour(p.online_time)," H - ",p.name}}a4.gui.left.PlayerList.PlayerListScroll[p.name].style.font_color={r=255,g=159,b=27}p.tag="[Guest]"end end end end end;addButton('goto',function(p,A)local a5=game.players[A.parent.name]p.teleport(game.surfaces[a5.surface.name].find_non_colliding_position("player",a5.position,32,1))end)addButton('bring',function(p,A)local a5=game.players[A.parent.name]a5.teleport(game.surfaces[p.surface.name].find_non_colliding_position("player",p.position,32,1))end)addButton('jail',function(p,A)local a5=game.players[A.parent.name]if a5.character then if a5.character.active then a5.character.active=false;a5.tag='[Jail]'drawPlayerList()else a5.character.active=true;a5.tag='[Guest]'drawPlayerList()end end end)addButton('kill',function(p,A)local a5=game.players[A.parent.name]if a5.character then a5.character.die()end end)function drawPlayerTable(p,A,R,Q)A.add{name='playerTable',type="table",colspan=5}A.playerTable.style.minimal_width=500;A.playerTable.style.maximal_width=500;A.playerTable.style.horizontal_spacing=10;A.playerTable.add{name="id",type="label",caption="Id "}A.playerTable.add{name="name",type="label",caption="Name "}if not R then A.playerTable.add{name="status",type="label",caption="Status "}end;A.playerTable.add{name="online_time",type="label",caption="Online Time "}A.playerTable.add{name="rank",type="label",caption="Rank "}if R then A.playerTable.add{name="commands",type="label",caption="Commands"}end;for N,a5 in pairs(game.players)do local a6=true;for f,a7 in pairs(Q)do if a7=='admin'then if a5.admin==false then a6=false;break end elseif a7=='online'then if a5.connected==false then a6=false;break end elseif a7=='offline'then if a5.connected==true then a6=false;break end elseif type(a7)=='number'then if a7>ticktominutes(a5.online_time)then a6=false;break end elseif type(a7)=='string'then if a5.name:lower():find(a7:lower())==nil then a6=false;break end end end;if a6==true and p.name~=a5.name then if A.playerTable[a5.name]==nil then A.playerTable.add{name=N.."id",type="label",caption=N}A.playerTable.add{name=a5.name..'_name',type="label",caption=a5.name}if not R then if a5.connected==true then A.playerTable.add{name=a5.name.."Status",type="label",caption="ONLINE"}else A.playerTable.add{name=a5.name.."Status",type="label",caption="OFFLINE"}end end;A.playerTable.add{name=a5.name.."Online_Time",type="label",caption=ticktohour(a5.online_time)..'H '..ticktominutes(a5.online_time)-60*ticktohour(a5.online_time)..'M'}A.playerTable.add{name=a5.name.."Rank",type="label",caption=a5.tag}if R then A.playerTable.add{name=a5.name,type="flow"}drawButton(A.playerTable[a5.name],'goto','Tp','Goto to the players location')drawButton(A.playerTable[a5.name],'bring','Br','Bring a player to your location')if a5.tag=='[Owner]'or a5.tag=='[Developer]'or a5.tag=='[Com Mngr]'then else drawButton(A.playerTable[a5.name],'jail','Ja','Jail/Unjail a player')drawButton(A.playerTable[a5.name],'kill','Ki','Kill this player')end end end end end end;addFrame('Readme')addTab('Readme','Rules','The rules of the server',function(p,A)local a8={"Hacking/cheating, exploiting and abusing bugs is not allowed.","Do not disrespect any player in the server (This includes staff).","Do not spam, this includes stuff such as chat spam, item spam, chest spam etc.","Do not laydown concrete with bots without permission.","Do not use active provider chests without permission.","Do not remove/move major parts of the factory without permission.","Do not walk in a random direction for no reason(to save map size).","Do not remove stuff just because you don't like it, tell people first.","Do not make train roundabouts.","Trains are Left Hand Drive (LHD) only.","Do not complain about lag, low fps and low ups or other things like that.","Do not ask for rank.","Use common sense and what an admin says goes."}for N,a9 in pairs(a8)do A.add{name=N,type="label",caption={"",N,". ",a9}}end end)addTab('Readme','Server Info','Info about the server',function(p,A)A.add{name=1,type="label",caption={"","Discord voice and chat server:"}}A.add{name=2,type='textfield',text='https://discord.gg/RPCxzgt'}.style.minimal_width=400;A.add{name=3,type="label",caption={"","Our forum:"}}A.add{name=4,type='textfield',text='https://explosivegaming.nl'}.style.minimal_width=400;A.add{name=5,type="label",caption={"","Steam:"}}A.add{name=6,type='textfield',text='http://steamcommunity.com/groups/tntexplosivegaming'}.style.minimal_width=400 end)addTab('Readme','How to chat','Just in case you dont know how to chat',function(p,A)local aa={"Chatting for new players can be difficult because it’s different than other games!","It’s very simple, the button you need to press is the “GRAVE/TILDE key”","it’s located under the “ESC key”. If you would like to change the key go to your","controls tab in options. The key you need to change is “Toggle Lua console”","it’s located in the second column 2nd from bottom."}for N,ab in pairs(aa)do A.add{name=N,type="label",caption={"",ab}}end end)addTab('Readme','Admins','List of all the people who can ban you :P',function(p,A)local ac={"This list contains all the people that are admin in this world. Do you want to become","an admin dont ask for it! an admin will see what you've made and the time you put","in the server."}for N,ab in pairs(ac)do A.add{name=N,type="label",caption={"",ab}}end;drawPlayerTable(p,A,false,{'admin'})end)addTab('Readme','Players','List of all the people who have been on the server',function(p,A)local ad={"These are the players who have supported us in the making of this factory. Without","you the player we wouldn't have been as far as we are now."}for N,ab in pairs(ad)do A.add{name=N,type="label",caption={"",ab}}end;A.add{name='filterTable',type='table',colspan=3}A.filterTable.add{name='name_label',type='label',caption='Name'}A.filterTable.add{name='status_label',type='label',caption='Online?'}A.filterTable.add{name='hours_label',type='label',caption='Online Time (minutes)'}A.filterTable.add{name='name_input',type='textfield'}A.filterTable.add{name='status_input',type='textfield'}A.filterTable.add{name='hours_input',type='textfield'}drawPlayerTable(p,A,false,{})end)addFrame('Admin')addButton('btn_toolbar_automessage',function()autoMessage()end)addButton('revive_dead_entitys',function(p,A)for ae,g in pairs(game.surfaces[1].find_entities_filtered({type="entity-ghost"}))do g.revive()end end)addButton('revive_dead_entitys_range',function(p,A)if tonumber(A.parent.range.text)then local af=tonumber(A.parent.range.text)for ae,g in pairs(game.surfaces[1].find_entities_filtered({area={{p.position.x-af,p.position.y-af},{p.position.x+af,p.position.y+af}},type="entity-ghost"}))do g.revive()end end end)addButton('remove_biters',function(p,A)for ae,g in pairs(game.surfaces[1].find_entities_filtered({force='enemy'}))do g.destroy()end end)addButton('tp_all',function(p,A)for N,a5 in pairs(game.connected_players)do local ag=game.surfaces[p.surface.name].find_non_colliding_position("player",p.position,32,1)if a5~=p then a5.teleport(ag)end end end)addButton('toggle_cheat',function(p,A)p.cheat_mode=not p.cheat_mode end)addButton('add_dev_items',function(p,A)p.insert{name="deconstruction-planner",count=1}p.insert{name="blueprint-book",count=1}p.insert{name="blueprint",count=20}end)addButton("btn_Modifier_apply",function(p,A)local ah={"manual_mining_speed_modifier","manual_crafting_speed_modifier","character_running_speed_modifier","worker_robots_speed_modifier","worker_robots_storage_bonus","character_build_distance_bonus","character_item_drop_distance_bonus","character_reach_distance_bonus","character_resource_reach_distance_bonus","character_item_pickup_distance_bonus","character_loot_pickup_distance_bonus"}for N,ai in pairs(ah)do local aj=tonumber(A.parent.parent.modifierTable[ai.."_input"].text:match("[%d]+[.%d+]"))if aj~=nil then if aj>=0 and aj<50 and aj~=p.force[ai]then p.force[ai]=aj;p.print(ai.." changed to number: "..tostring(aj))elseif aj==p.force[ai]then p.print(ai.." Did not change")else p.print(ai.." needs to be a higher number or it contains an letter")end end end end)addTab('Admin','Commands','Random useful commands',function(p,A)drawButton(A,'btn_toolbar_automessage','Auto Message','Send the auto message to all online players')drawButton(A,'add_dev_items','Get Blueprints','Get all the blueprints')drawButton(A,'revive_dead_entitys','Revive All Entitys','Brings all dead machines back to life')drawButton(A,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in a range')A.add{type='textfield',name='range',text='Range'}drawButton(A,'remove_biters','Kill Biters','Removes all biters in map')drawButton(A,'tp_all','TP All Here','Brings all players to you')drawButton(A,'toggle_cheat','Toggle Cheat Mode','Toggle your cheat mode')end)addTab('Admin','Modifiers','Edit in game modifiers',function(p,A)local ah={"manual_mining_speed_modifier","manual_crafting_speed_modifier","character_running_speed_modifier","worker_robots_speed_modifier","worker_robots_storage_bonus","character_build_distance_bonus","character_item_drop_distance_bonus","character_reach_distance_bonus","character_resource_reach_distance_bonus","character_item_pickup_distance_bonus","character_loot_pickup_distance_bonus"}A.add{type="flow",name="flowNavigation",direction="horizontal"}A.add{name="modifierTable",type="table",colspan=3}A.modifierTable.add{name="name",type="label",caption="name"}A.modifierTable.add{name="input",type="label",caption="input"}A.modifierTable.add{name="current",type="label",caption="current"}for N,ai in pairs(ah)do A.modifierTable.add{name=ai,type="label",caption=ai}A.modifierTable.add{name=ai.."_input",type="textfield",caption="inputTextField"}A.modifierTable.add{name=ai.."_current",type="label",caption=tostring(p.force[ai])}end;drawButton(A.flowNavigation,"btn_Modifier_apply","Apply","Apply the new values to the game")end)addTab('Admin','Player List','Send a message to all players',function(p,A)A.add{name='filterTable',type='table',colspan=2}A.filterTable.add{name='name_label',type='label',caption='Name'}A.filterTable.add{name='hours_label',type='label',caption='Online Time (minutes)'}A.filterTable.add{name='name_input',type='textfield'}A.filterTable.add{name='hours_input',type='textfield'}drawPlayerTable(p,A,true,{'online'})end) |