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4.6 KiB
4.6 KiB
Functions added in core
See code for more details.
GUI
Defining
- ExpGui.add_frame.center(name,default_display,default_tooltip,tabs,event)
- tabs (opt) = {{name},{...},...}
- event (opt) = on draw -> function(player,frame)
- ExpGui.add_frame.tab(name,default_display,default_tooltip,frame,event)
- frame = 'frame name'
- event = on draw -> function(player,frame)
- ExpGui.add_frame.left(name,default_display,default_tooltip,vis,event)
- vis = player on join -> true/false
- event = on draw -> function(player,frame)
- ExpGui.add_frame.popup(style,default_display,default_tooltip,on_click,event)
- on_click = on draw for toolbar -> function(player,element)
- event = on draw for popup -> function(player,frame,args)
- ExpGui.toolbar.add_button(name,default_display,default_tooltip,event)
- event = on click -> function(player,element)
- ExpGui.add_input.button(name,default_display,default_tooltip,event)
- event = on click -> function(player,element)
- ExpGui.add_input.text(name,default_display,event)
- event = on text change -> function(player,element)
Drawing
- ExpGui.toggle_visible(frame)
- Toggles the visibility of a frame
- ExpGui.player_table.draw_filters(player,frame,filters)
- filters = {filter-name,...}
- ExpGui.player_table.draw(player,frame,filters,input_location)
- filters = {{'filter name',value},{'filter name'},{...},...}
- input_location = GUI element -> draw_filters frame
- ExpGui.draw_frame.left(player,element,update)
- element = 'frame name'
- update = true
- ExpGui.draw_frame.popup(style,args)
- style = 'style name'
- args = {...}
- ExpGui.add_input.draw_button(frame,name,display,tooltip)
- display (opt)
- tooltip (opt)
- ExpGui.add_input.draw_text(frame,name,display)
- display (opt)
Ranks
- get_rank(player)
- Get the players rank
- string_to_rank(string)
- Convert a rank name to the rank object
- rank_print(msg, rank, inv)
- rank = 'rank name'
- inv = lower ranks rather than higher -> true/false/nil
- give_rank(player,rank,by_player)
- rank = 'rank name'
- by_player = player or nil
- revert_rank(player,by_player)
- by_player = player or nil
- find_new_rank(player)
- Looks in presets if play time under 5 minutes
- Otherwise looks at play time
- Event.rank_change
- event is raised upon rank change -> event = {player,by_player,new_rank,old_rank}
Lib
- Factorio StdLib game, event and core
- tick_to_display_format(tick)
- output -> 0H 0M or 0.00M when less than 10
- tick_to_hour (tick)
- Convert ticks to hours based on game speed
- tick_to_min (tick)
- Convert ticks to minutes based on game speed
- table.to_string(tbl)
- We stole this but we don't know from where, just google it
- output -> table as a string
Get Commands
- get_temp_var_data(name)
- name = value retured by sudo
- returens a list if the data returend by thefunction if any
- get_sudo_info(string)
- return either a list or string based on the string boliean
- get_ranks(part)
- returns a list of all the ranks
- part (opt) = part of the rank you want to return ie name
- get_rank_presets(rank)
- returns the current rank presets
- rank (opt) = rank name if only one rank is needed
- get_ranked_players(rank)
- returns the ranks and online time of every player
- rank (opt) = limits it to only this rank
- get_commands(rank)
- returns all commands that are useable
- rank (opt) = rank name to limt it to what that rank can use
Other
- define_command(name,help,inputs,event)
- Add game commands in a way it does not cause crashes
- name = 'test' -> /test
- help = 'help message'
- inputs = {'input name',...,true/nil} last value being true means no cap on the length
- event = on command -> function(player,event,args)
- sudo(command,args,custom_return_name)
- Ask server to run a script function at a diffrent time
- command = function or function name
- args (as function needs) = {...}
- custom_return_name (opt) = name of the value temp varible returned
- returns the name of its temp varible
- refresh_temp_var(name,value,offset)
- name = value retured by sudo
- value (opt) = new value if making a new temp varible
- offset (opt) = if the base time is too short, for very big commands
- format_as_temp_var(string)
- returns the same value that sudo would when given a custom return name
- note only works when there is a custom return name else temp var is nil
- command: /server-interface
- Run loadstring on lua code given like /c but does not break achievements