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factorio-scenario-ExpCluster/doc/modules/StdLib.Game.html
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<h1>ldoc</h1>
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<h2>Contents</h2>
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<li><a href="#Functions">Functions</a></li>
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<li><strong>StdLib.Game</strong></li>
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<h1>Module <code>StdLib.Game</code></h1>
<p>The game module.</p>
<p></p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#fail_if_missing">fail_if_missing (var[, msg="missing value"])</a></td>
<td class="summary">Print msg if specified var evaluates to false.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#get_player">get_player (mixed)</a></td>
<td class="summary">Return a valid player object from event, index, string, or userdata</td>
</tr>
<tr>
<td class="name" nowrap><a href="#get_force">get_force (mixed)</a></td>
<td class="summary">Return a valid force object from event, string, or userdata</td>
</tr>
<tr>
<td class="name" nowrap><a href="#print_all">print_all (msg[, condition])</a></td>
<td class="summary">Messages all players currently connected to the game.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "fail_if_missing"></a>
<strong>fail_if_missing (var[, msg="missing value"])</strong>
</dt>
<dd>
Print msg if specified var evaluates to false.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">var</span>
<span class="types"><span class="type">Mixed</span></span>
variable to evaluate
</li>
<li><span class="parameter">msg</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
message
(<em>default</em> "missing value")
</li>
</ul>
</dd>
<dt>
<a name = "get_player"></a>
<strong>get_player (mixed)</strong>
</dt>
<dd>
Return a valid player object from event, index, string, or userdata
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">mixed</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a>, <span class="type">number</span>, <span class="type">LuaPlayer</span> or <span class="type">event</span></span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">LuaPlayer</span></span>
a valid player or nil
</ol>
</dd>
<dt>
<a name = "get_force"></a>
<strong>get_force (mixed)</strong>
</dt>
<dd>
Return a valid force object from event, string, or userdata
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">mixed</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a>, <span class="type">LuaForce</span> or <span class="type">event</span></span>
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">LuaForce</span></span>
a valid force or nil
</ol>
</dd>
<dt>
<a name = "print_all"></a>
<strong>print_all (msg[, condition])</strong>
</dt>
<dd>
Messages all players currently connected to the game.
> Offline players are not counted as having received the message.
If no players exist msg is stored in the `global._print_queue` table.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">msg</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
the message to send to players
</li>
<li><span class="parameter">condition</span>
<span class="types"><span class="type">nil</span> or <span class="type">boolean</span></span>
the condition to be true for a player to be messaged
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">uint</span></span>
the number of players who received the message.
</ol>
</dd>
</dl>
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