Files
factorio-scenario-ExpCluster/exp_legacy/module/config/advanced_start.lua
2024-12-06 12:39:19 +00:00

113 lines
4.9 KiB
Lua

--- This file is used to setup the map starting settings and the items players will start with
-- @config Advanced-Start
--- These are called factories because they return another function
-- use these as a simple methods of adding new items
-- they will do most of the work for you
-- ['item-name'] = factory(params)
-- luacheck:ignore 212/amount_made 212/items_made 212/player
-- Use these to adjust for ticks ie game.tick < 5*minutes
-- luacheck:ignore 211/seconds 211/minutes 211/hours
local seconds, minutes, hours = 60, 3600, 216000
--- Use to make a split point for the number of items given based on time
-- ['stone-furnace']=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none
local function cutoff_time(time, before, after)
return function(amount_made, items_made, player)
if game.tick < time then
return before
else
return after
end
end
end
--- Use to make a split point for the number of items given based on amount made
-- ['firearm-magazine']=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made
local function cutoff_amount_made(amount, before, after)
return function(amount_made, items_made, player)
if amount_made < amount then
return before
else
return after
end
end
end
--- Same as above but will not give any items if x amount has been made of another item, useful for tiers
-- ['light-armor']=cutoff_amount_made_unless(5, 0,1,'heavy-armor',5) -- give light armor once 5 have been made unless 5 heavy armor has been made
local function cutoff_amount_made_unless(amount, before, after, second_item, second_amount)
return function(amount_made, items_made, player)
if items_made(second_item) < second_amount then
if amount_made < amount then
return before
else
return after
end
else
return 0
end
end
end
-- Use for mass production items where you want the amount to change based on the amount already made
-- ['iron-plate']=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10
local function scale_amount_made(amount, before, scalar)
return function(amount_made, items_made, player)
if amount_made < amount then
return before
else
return (amount_made * scalar) / ((game.tick / minutes) ^ 2)
end
end
end
--[[
Common values
game.tick is the amount of time the game has been on for
amount_made is the amount of that item which has been made
items_made('item-name') will return the amount of any item made
player is the player who just spawned
hours, minutes, seconds are the number of ticks in each unit of time
]]
return {
skip_intro = true, --- @setting skip_intro skips the intro given in the default factorio free play scenario
skip_victory = true, --- @setting skip_victory will skip the victory screen when a rocket is launched
research_queue_from_start = true, --- @setting research_queue_from_start when true the research queue is useable from the start
friendly_fire = false, --- @setting friendly_fire weather players will be able to attack each other on the same force
enemy_expansion = false, --- @setting enemy_expansion a catch all for in case the map settings file fails to load
chart_radius = 10 * 32, --- @setting chart_radius the number of tiles that will be charted when the map starts
items = { --- @setting items items and there condition for being given
-- ['item-name'] = function(amount_made, production_stats, player) return <Number> end -- 0 means no items given
-- Plates
["iron-plate"] = scale_amount_made(100, 10, 10),
["copper-plate"] = scale_amount_made(100, 0, 8),
["steel-plate"] = scale_amount_made(100, 0, 4),
-- Secondary Items
["electronic-circuit"] = scale_amount_made(1000, 0, 6),
["iron-gear-wheel"] = scale_amount_made(1000, 0, 6),
-- Starting Items
["burner-mining-drill"] = cutoff_time(10 * minutes, 4, 0),
["stone-furnace"] = cutoff_time(10 * minutes, 4, 0),
-- Armor
["light-armor"] = cutoff_amount_made_unless(5, 0, 1, "heavy-armor", 5),
["heavy-armor"] = cutoff_amount_made(5, 0, 1),
-- Weapon
["pistol"] = cutoff_amount_made_unless(0, 1, 1, "submachine-gun", 5),
["submachine-gun"] = cutoff_amount_made(5, 0, 1),
-- Ammo
["firearm-magazine"] = cutoff_amount_made_unless(100, 10, 0, "piercing-rounds-magazine", 100),
["piercing-rounds-magazine"] = cutoff_amount_made(100, 0, 10),
--[[
['construction-robot'] = 10,
['modular-armor'] = 1,
['solar-panel-equipment'] = 16,
['belt-immunity-equipment'] = 1,
['battery-equipment'] = 2,
['personal-roboport-equipment'] = 1
]]
}
}