mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-28 03:55:23 +09:00
99 lines
3.5 KiB
Lua
99 lines
3.5 KiB
Lua
--[[-- Core Module - Gui
|
|
@module Gui
|
|
@alias Prototype
|
|
]]
|
|
|
|
--- Elem Buttons.
|
|
-- Gui class defines for elem buttons
|
|
-- @section elem-buttons
|
|
|
|
--[[
|
|
>>>> Functions
|
|
ElemButton.new_elem_button(name) --- Creates a new elem button element define
|
|
|
|
ElemButton._prototype:on_element_update(callback) --- Registers a handler for when an element instance updates
|
|
ElemButton._prototype:on_store_update(callback) --- Registers a handler for when the stored value updates
|
|
|
|
ElemButton._prototype:set_type(type) --- Sets the type of the elem button, the type is required so this must be called at least once
|
|
ElemButton._prototype:set_default(value) --- Sets the default value for the elem button, this may be a function or a string
|
|
|
|
Other functions present from expcore.gui.core
|
|
]]
|
|
local Gui = require 'expcore.gui.core' --- @dep expcore.gui.core
|
|
local Prototype = require 'expcore.gui.prototype' --- @dep expcore.gui.prototype
|
|
local Game = require 'utils.game' --- @dep utils.game
|
|
|
|
--- Store call for store update
|
|
-- @tparam table define the define that this is acting on
|
|
-- @tparam LuaGuiElement element the element that triggered the event
|
|
-- @tparam string value the new value for the elem button
|
|
local function store_update(define,element,value)
|
|
element.elem_value = value
|
|
local player = Game.get_player_by_index(element.player_index)
|
|
define:raise_event('on_element_update',player,element,value)
|
|
end
|
|
|
|
local ElemButton = {
|
|
_prototype=Prototype.extend{
|
|
on_element_update = Prototype.event,
|
|
on_store_update = Prototype.event,
|
|
add_store = Prototype.store(false,store_update),
|
|
add_sync_store = Prototype.store(true,store_update)
|
|
}
|
|
}
|
|
|
|
--- Creates a new elem button element define
|
|
-- @tparam[opt] string name the optional debug name that can be added
|
|
-- @treturn table the new elem button element define
|
|
function ElemButton.new_elem_button(name)
|
|
|
|
local self = Gui.new_define(ElemButton._prototype,name)
|
|
self.draw_data.type = 'choose-elem-button'
|
|
|
|
self:on_draw(function(player,element)
|
|
if type(self.default) == 'function' then
|
|
element.elem_value = self.default(player,element)
|
|
end
|
|
|
|
if self.store then
|
|
local category = self.categorize and self.categorize(element) or nil
|
|
local value = self:get_store(category)
|
|
if value then element.elem_value = value end
|
|
end
|
|
end)
|
|
|
|
Gui.on_elem_changed(self.name,function(event)
|
|
local element = event.element
|
|
local value = element.elem_value
|
|
|
|
if self.store then
|
|
local category = self.categorize and self.categorize(element) or value
|
|
self:set_store(category,value)
|
|
|
|
else
|
|
self:raise_event('on_element_update',event.player,element,value)
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
return self
|
|
end
|
|
|
|
--- Sets the type of the elem button, the type is required so this must be called at least once
|
|
-- @tparam string type the type that this elem button is see factorio api
|
|
-- @treturn the element define to allow for chaining
|
|
ElemButton._prototype.set_type = Prototype.setter('string','draw_data','elem_type')
|
|
|
|
--- Sets the default value for the elem button, this may be a function or a string
|
|
-- @tparam ?string|function value string a will be a static default and a function will be called when drawn to get the default
|
|
-- @treturn the element define to allow for chaining
|
|
function ElemButton._prototype:set_default(value)
|
|
self.default = value
|
|
if type(value) ~= 'function' then
|
|
self.draw_data[self.draw_data.elem_type] = value
|
|
end
|
|
return self
|
|
end
|
|
|
|
return ElemButton |