mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 19:45:22 +09:00
766 lines
23 KiB
Lua
766 lines
23 KiB
Lua
local Gui = require 'expcore.gui'
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local Store = require 'expcore.store'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local Game = require 'utils.game'
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local Roles = require 'expcore.roles'
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local Token = require 'utils.token'
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local Colors = require 'resources.color_presets'
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local config = require 'config.warps'
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local format_time,table_keys,table_values,table_keysort = ext_require('expcore.common','format_time','table_keys','table_values','table_keysort')
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local warp_list
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local warp_name_store = 'gui.left.warps.names'
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local warp_icon_store = 'gui.left.warps.tags'
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local warp_player_in_range_store = 'gui.left.warps.allowed'
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local warp_details = {}
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local force_warps = {}
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Global.register({
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warp_details=warp_details,
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force_warps=force_warps
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},function(tbl)
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force_warps = tbl.force_warps
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warp_details = tbl.warp_details
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end)
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--- Returns if a player is allowed to edit the given warp
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local function player_allowed_edit(player,warp_id)
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if warp_id then
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local details = warp_details[warp_id]
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if not details.editing then
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return false
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end
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if config.user_can_edit_own_warps and details.last_edit_player == player.name then
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return true
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end
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else
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if config.any_user_can_add_new_warp then
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return true
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end
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end
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if config.only_admins_can_edit and not player.admin then
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return false
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end
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if config.edit_warps_role_permision and not Roles.player_allowed(player,config.edit_warps_role_permision) then
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return false
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end
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return true
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end
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--- Makes a map marker for this warp; updates it if already present
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local function make_warp_tag(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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local icon = Store.get(warp_icon_store,warp_id)
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local name = Store.get(warp_name_store,warp_id)
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if warp.tag and warp.tag.valid then
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warp.tag.text = 'Warp: '..name
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warp.tag.icon = {type='item',name=icon}
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return
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end
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local force = game.forces[warp.force]
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local surface = warp.surface
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local position = warp.position
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local tag = force.add_chart_tag(surface,{
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position={position.x+0.5,position.y+0.5},
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text='Warp: '..name,
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icon={type='item',name=icon}
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})
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warp.tag = tag
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end
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-- This creates the area for the warp; this is not required but helps players know where the warps are
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local function make_warp_area(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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local position = warp.position
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local posx = position.x
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local posy = position.y
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local surface = warp.surface
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local radius = config.activation_range
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local radius2 = radius^2
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local old_tile = surface.get_tile(position).name
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warp.old_tile = old_tile
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local base_tile = config.base_tile
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local base_tiles = {}
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-- this makes a base plate to make the warp point
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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local y2 = y^2
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if x2+y2 < radius2 then
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table.insert(base_tiles,{name=base_tile,position={x+posx,y+posy}})
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end
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end
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end
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surface.set_tiles(base_tiles)
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-- this adds the tile pattern
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local tiles = {}
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for _,pos in pairs(config.tiles) do
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table.insert(tiles,{name=base_tile,position={pos[1]+posx,pos[2]+posy}})
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end
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surface.set_tiles(tiles)
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-- this adds the enitites
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for _,entity in pairs(config.entities) do
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entity = surface.create_entity{
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name=entity[1],
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position={entity[2]+posx,entity[3]+posy},
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force='neutral'
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}
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entity.destructible = false
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entity.health = 0
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entity.minable = false
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entity.rotatable = false
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end
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end
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--- This removes the warp area, also restores the old tile
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local function clear_warp_area(warp_id)
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local warp = warp_details[warp_id]
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if not warp then return end
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local position = warp.position
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local surface = warp.surface
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local radius = config.activation_range
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local radius2 = radius^2
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local base_tile = warp.old_tile
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local tiles = {}
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-- clears the area where the warp was
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for x = -radius, radius do
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local x2 = x^2
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for y = -radius, radius do
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local y2 = y^2
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if x2+y2 < radius2 then
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table.insert(tiles,{name=base_tile,position={x+position.x,y+position.y}})
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end
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end
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end
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surface.set_tiles(tiles)
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-- removes all entites (in the area) on the neutral force
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local entities = surface.find_entities_filtered{
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force='neutral',
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area={
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{position.x-radius,position.y-radius},
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{position.x+radius,position.y+radius}
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}
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}
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for _,entity in pairs(entities) do if entity.name ~= 'player' then entity.destroy() end end
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if warp.tag and warp.tag.valid then warp.tag.destroy() end
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end
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--- Speaial case for the warps; adds the spawn warp which cant be removed
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local function add_spawn(player)
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local warp_id = tostring(Token.uid())
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local force = player.force
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local force_name = force.name
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local surface = player.surface
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local spawn = force.get_spawn_position(surface)
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if not force_warps[force_name] then
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force_warps[force_name] = {}
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end
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table.insert(force_warps[force_name],warp_id)
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warp_details[warp_id] = {
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warp_id = warp_id,
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force = force.name,
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position = {
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x=math.floor(spawn.x),
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y=math.floor(spawn.y)
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},
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surface = surface,
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last_edit_player='System',
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last_edit_time=game.tick,
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editing=false
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}
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Store.set(warp_name_store,warp_id,'Spawn')
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Store.set(warp_icon_store,warp_id,config.default_icon)
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end
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--- General case for the warps; will make a new warp and set the player to be editing it
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local function add_warp(player)
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local warp_id = tostring(Token.uid())
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local force_name = player.force.name
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if not force_warps[force_name] then
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add_spawn(player)
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end
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table.insert(force_warps[force_name],warp_id)
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local position = player.position
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warp_details[warp_id] = {
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warp_id = warp_id,
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force = force_name,
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position = {
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x=math.floor(position.x),
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y=math.floor(position.y)
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},
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surface = player.surface,
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last_edit_player=player.name,
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last_edit_time=game.tick,
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editing={[player.name]=true}
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}
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Store.set(warp_name_store,warp_id,'New warp')
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Store.set(warp_icon_store,warp_id,config.default_icon)
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make_warp_area(warp_id)
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end
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--- Removes all refrences to a warp
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local function remove_warp(warp_id)
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local force_name = warp_details[warp_id].force
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local key = table.index_of(force_warps[force_name],warp_id)
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force_warps[force_name][key] = nil
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Store.clear(warp_name_store,warp_id)
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Store.clear(warp_icon_store,warp_id)
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warp_details[warp_id] = nil
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end
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--- This timer controls when a player is able to warp, eg every 60 seconds
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local warp_timer =
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Gui.new_progressbar()
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:set_tooltip{'warp-list.timer-tooltip',config.recharge_time}
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:set_default_maximum(math.floor(config.recharge_time*config.update_smothing))
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:add_store(Gui.player_store)
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:set_style(nil,function(style)
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style.horizontally_stretchable = true
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style.color = Colors.light_blue
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end)
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:on_store_complete(function(player_name,reset)
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Store.set(warp_player_in_range_store,player_name,true)
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end)
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--- When the button is clicked it will teleport the player
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local goto_warp =
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Gui.new_button()
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:set_sprites('item/'..config.default_icon)
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:set_tooltip{'warp-list.goto-tooltip',0,0}
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:set_style('quick_bar_slot_button',function(style)
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style.height = 32
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style.width = 32
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.caption
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local warp = warp_details[warp_id]
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local surface = warp.surface
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local position = {
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x=warp.position.x+0.5,
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y=warp.position.y+0.5
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}
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local goto_position = surface.find_non_colliding_position('character',position,32,1)
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if player.driving then player.driving = false end
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player.teleport(goto_position,surface)
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if config.bypass_warp_limits_permision and not Roles.player_allowed(player,config.bypass_warp_limits_permision) then
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warp_timer:set_store(player.name,0)
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Store.set(warp_player_in_range_store,player.name,false)
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end
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end)
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--- Will add a new warp to the list, checks if the player is too close to an existing one
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local add_new_warp =
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Gui.new_button()
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:set_sprites('utility/add')
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:set_tooltip{'warp-list.add-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local position = player.position
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local posx = position.x
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local posy = position.y
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local dist2 = config.minimum_distance^2
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local warps = Store.get_children(warp_name_store)
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for _,warp_id in pairs(warps) do
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local warp = warp_details[warp_id]
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local pos = warp.position
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if (posx-pos.x)^2+(posy-pos.y)^2 < dist2 then
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local warp_name = Store.get(warp_name_store,warp_id)
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player.print{'warp-list.too-close',warp_name}
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return
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end
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end
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add_warp(player)
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end)
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--- Confirms the edit to name or icon of the warp
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local confirm_edit =
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Gui.new_button()
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:set_sprites('utility/downloaded')
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:set_tooltip{'warp-list.confirm-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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local warp_name = element.parent.warp.text
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local warp_icon = element.parent.parent['icon-'..warp_id].icon.elem_value
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local warp = warp_details[warp_id]
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warp.editing[player.name] = nil
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warp.last_edit_player = player.name
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warp.last_edit_time = game.tick
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Store.set(warp_name_store,warp_id,warp_name)
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Store.set(warp_icon_store,warp_id,warp_icon)
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end)
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--- Cancels the editing changes of the selected warp name or icon
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local generate_warp
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local cancel_edit =
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Gui.new_button()
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:set_sprites('utility/close_black')
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:set_tooltip{'warp-list.cancel-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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local details = warp_details[warp_id]
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details.editing[player.name] = nil
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generate_warp(player,element.parent.parent,warp_id)
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end)
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--- Removes a warp from the list, including the physical area and map tag
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local discard_warp =
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Gui.new_button()
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:set_sprites('utility/trash')
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:set_tooltip{'warp-list.discard-tooltip'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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remove_warp(warp_id)
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end)
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--- Opens edit mode for the warp
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local edit_warp =
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Gui.new_button()
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:set_sprites('utility/rename_icon_normal')
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:set_tooltip{'warp-list.edit-tooltip-none'}
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:set_style('tool_button',function(style)
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Gui.set_padding_style(style,-2,-2,-2,-2)
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style.height = 20
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style.width = 20
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end)
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:on_click(function(player,element)
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local warp_id = element.parent.name
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local details = warp_details[warp_id]
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details.editing[player.name] = true
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generate_warp(player,element.parent.parent.parent,warp_id)
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end)
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--[[ Generates each task, handles both view and edit mode
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element
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> icon-"warp_id"
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>> goto_warp or icon
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> "warp_id"
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>> warp
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>> cancel_edit (edit mode)
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>> confirm_edit (edit mode)
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> edit-"warp_id"
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>> "warp_id"
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>>> edit_warp
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>>> discard_warp
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]]
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function generate_warp(player,element,warp_id)
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local warp_name = Store.get(warp_name_store,warp_id)
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local warp_icon = Store.get(warp_icon_store,warp_id) or config.default_icon
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local warp = warp_details[warp_id]
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local editing = warp.editing and warp.editing[player.name]
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local last_edit_player = warp.last_edit_player
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local last_edit_time = warp.last_edit_time
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local position = warp.position
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if not warp_name then
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-- task is nil so remove it from the list
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Gui.destory_if_valid(element['icon-'..warp_id])
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Gui.destory_if_valid(element['edit-'..warp_id])
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Gui.destory_if_valid(element[warp_id])
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else
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-- if it is not already present then add it now
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local warp_area = element[warp_id]
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local icon_area = element['icon-'..warp_id]
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if not warp_area then
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-- area to store the warp icon
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icon_area =
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element.add{
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name='icon-'..warp_id,
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type='flow',
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caption=warp_id
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}
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Gui.set_padding(icon_area)
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-- area which stores the task and buttons
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warp_area =
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element.add{
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name=warp_id,
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type='flow',
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}
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Gui.set_padding(warp_area)
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-- if the player can edit then it adds the edit and delete button
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local flow = Gui.create_right_align(element,'edit-'..warp_id)
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local sub_flow = flow.add{type='flow',name=warp_id}
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edit_warp(sub_flow)
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discard_warp(sub_flow)
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end
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local edit_area = element['edit-'..warp_id][warp_id]
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local players = warp.editing and table_keys(warp.editing) or {}
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local allowed = player_allowed_edit(player,warp_id)
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edit_area.visible = allowed
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if #players > 0 then
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edit_area[edit_warp.name].tooltip = {'task-list.edit-tooltip',table.concat(players,', ')}
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else
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edit_area[edit_warp.name].tooltip = {'task-list.edit-tooltip-none'}
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end
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-- draws/updates the warp area
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local element_type = warp_area.warp and warp_area.warp.type or nil
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if not editing and element_type == 'label' then
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-- update the label already present
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warp_area.warp.caption = warp_name
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warp_area.warp.tooltip = {'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
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icon_area[goto_warp.name].sprite = 'item/'..warp_icon
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elseif not editing then
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-- create the label, view mode
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if edit_area then
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edit_area[edit_warp.name].enabled = true
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end
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-- redraws the icon for the warp
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icon_area.clear()
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local btn = goto_warp(icon_area)
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btn.sprite = 'item/'..warp_icon
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btn.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
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local timer = warp_timer:get_store(player.name)
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local enabled = not timer and Store.get(warp_player_in_range_store,player.name)
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if not enabled then
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btn.enabled = false
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btn.tooltip = {'warp-list.goto-disabled'}
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end
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-- redraws the label for the warp name
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warp_area.clear()
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local label =
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warp_area.add{
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name='warp',
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type='label',
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caption=warp_name,
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tooltip={'warp-list.last-edit',last_edit_player,format_time(last_edit_time)}
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}
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label.style.single_line = false
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label.style.maximal_width = 150
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elseif editing and element_type ~= 'textfield' then
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-- create the text field, edit mode, update it omited as value is being edited
|
|
if edit_area then
|
|
edit_area[edit_warp.name].enabled = false
|
|
end
|
|
|
|
-- redraws the icon for the warp and allows selection
|
|
icon_area.clear()
|
|
|
|
local btn =
|
|
icon_area.add{
|
|
name='icon',
|
|
type='choose-elem-button',
|
|
elem_type='item',
|
|
item=warp_icon,
|
|
tooltip={'warp-list.goto-edit'},
|
|
}
|
|
btn.style.height = 32
|
|
btn.style.width = 32
|
|
|
|
-- redraws the label for the warp name and allows editing
|
|
warp_area.clear()
|
|
|
|
local entry =
|
|
warp_area.add{
|
|
name='warp',
|
|
type='textfield',
|
|
text=warp_name
|
|
}
|
|
entry.style.maximal_width = 150
|
|
entry.style.height = 20
|
|
|
|
cancel_edit(warp_area)
|
|
confirm_edit(warp_area)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
--[[ generates the main gui structure
|
|
element
|
|
> container
|
|
>> header
|
|
>>> right aligned add_new_task
|
|
>> scroll
|
|
>>> table
|
|
>> warp_timer
|
|
]]
|
|
local function generate_container(player,element)
|
|
Gui.set_padding(element,2,2,2,2)
|
|
element.style.minimal_width = 200
|
|
|
|
-- main container which contains the other elements
|
|
local container =
|
|
element.add{
|
|
name='container',
|
|
type='frame',
|
|
direction='vertical',
|
|
style='window_content_frame_packed'
|
|
}
|
|
Gui.set_padding(container)
|
|
container.style.vertically_stretchable = false
|
|
|
|
-- main header for the gui
|
|
local header =
|
|
container.add{
|
|
name='header',
|
|
type='frame',
|
|
style='subheader_frame'
|
|
}
|
|
Gui.set_padding(header,2,2,4,4)
|
|
header.style.horizontally_stretchable = true
|
|
header.style.use_header_filler = false
|
|
|
|
--- Caption for the header bar
|
|
header.add{
|
|
type='label',
|
|
style='heading_1_label',
|
|
caption={'warp-list.main-caption'},
|
|
tooltip={'warp-list.sub-tooltip',config.recharge_time,config.activation_range}
|
|
}
|
|
|
|
--- Right aligned button to toggle the section
|
|
if player_allowed_edit(player) then
|
|
local right_align = Gui.create_right_align(header)
|
|
add_new_warp(right_align)
|
|
end
|
|
|
|
-- main flow for the data
|
|
local flow =
|
|
container.add{
|
|
name='scroll',
|
|
type='scroll-pane',
|
|
direction='vertical',
|
|
horizontal_scroll_policy='never',
|
|
vertical_scroll_policy='auto-and-reserve-space'
|
|
}
|
|
Gui.set_padding(flow,1,1,2,2)
|
|
flow.style.horizontally_stretchable = true
|
|
flow.style.maximal_height = 258
|
|
|
|
-- table that stores all the data
|
|
local flow_table =
|
|
flow.add{
|
|
name='table',
|
|
type='table',
|
|
column_count=3
|
|
}
|
|
Gui.set_padding(flow_table)
|
|
flow_table.style.horizontally_stretchable = true
|
|
flow_table.style.top_cell_padding = 3
|
|
flow_table.style.bottom_cell_padding = 3
|
|
|
|
warp_timer(container)
|
|
|
|
return flow_table
|
|
end
|
|
|
|
--- Registers the warp list
|
|
warp_list =
|
|
Gui.new_left_frame('gui/warp-list')
|
|
:set_sprites('item/'..config.default_icon)
|
|
:set_tooltip{'warp-list.main-tooltip',config.activation_range}
|
|
:set_direction('vertical')
|
|
:on_draw(function(player,element)
|
|
local data_table = generate_container(player,element)
|
|
local force_name = player.force.name
|
|
|
|
local warps = force_warps[force_name] or {}
|
|
for _,warp_id in pairs(warps) do
|
|
generate_warp(player,data_table,warp_id)
|
|
end
|
|
end)
|
|
:on_update(function(player,element)
|
|
local data_table = element.container.scroll.table
|
|
local force_name = player.force.name
|
|
|
|
data_table.clear()
|
|
|
|
local warps = force_warps[force_name] or {}
|
|
for _,warp_id in pairs(warps) do
|
|
generate_warp(player,data_table,warp_id)
|
|
end
|
|
end)
|
|
|
|
--- When the name of a warp is updated this is triggered
|
|
Store.register(warp_name_store,function(value,warp_id)
|
|
local warp = warp_details[warp_id]
|
|
local force = game.forces[warp.force]
|
|
|
|
local names = {}
|
|
local spawn_id
|
|
for _,_warp_id in pairs(force_warps[force.name]) do
|
|
local name = Store.get(warp_name_store,_warp_id)
|
|
if not warp_details[_warp_id].editing then
|
|
spawn_id = _warp_id
|
|
else
|
|
names[name.._warp_id] = _warp_id
|
|
end
|
|
end
|
|
|
|
force_warps[force.name] = table_values(table_keysort(names))
|
|
table.insert(force_warps[force.name],1,spawn_id)
|
|
|
|
for _,player in pairs(force.players) do
|
|
warp_list:update(player)
|
|
end
|
|
end)
|
|
|
|
--- When the icon is updated this is called
|
|
Store.register(warp_icon_store,function(value,warp_id)
|
|
local warp = warp_details[warp_id]
|
|
local force = game.forces[warp.force]
|
|
|
|
for _,player in pairs(force.players) do
|
|
local frame = warp_list:get_frame(player)
|
|
local element = frame.container.scroll.table
|
|
generate_warp(player,element,warp_id)
|
|
end
|
|
|
|
if value then
|
|
make_warp_tag(warp_id)
|
|
else
|
|
clear_warp_area(warp_id)
|
|
end
|
|
end)
|
|
|
|
--- When the player leaves or enters range of a warp this is triggered
|
|
Store.register(warp_player_in_range_store,function(value,player_name)
|
|
local player = game.players[player_name]
|
|
local force = player.force
|
|
local frame = warp_list:get_frame(player_name)
|
|
local table_area = frame.container.scroll.table
|
|
local timer = warp_timer:get_store(player_name)
|
|
local state = not timer and value
|
|
|
|
if force_warps[force.name] then
|
|
for _,warp_id in pairs(force_warps[force.name]) do
|
|
local element = table_area['icon-'..warp_id][goto_warp.name]
|
|
if element and element.valid then
|
|
element.enabled = state
|
|
if state then
|
|
local position = warp_details[warp_id].position
|
|
element.tooltip = {'warp-list.goto-tooltip',position.x,position.y}
|
|
else
|
|
element.tooltip = {'warp-list.goto-disabled'}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
--- Handles updating the timer and checking distance from a warp
|
|
local r2 = config.activation_range^2
|
|
local rs2 = config.spawn_activation_range^2
|
|
Event.on_nth_tick(math.floor(60/config.update_smothing),function()
|
|
local categories = Store.get_children(warp_timer.store)
|
|
for _,category in pairs(categories) do
|
|
warp_timer:increment(1,category)
|
|
end
|
|
|
|
for _,player in pairs(game.connected_players) do
|
|
local timer = warp_timer:get_store(player.name)
|
|
local role = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision)
|
|
|
|
if not timer and not role then
|
|
local force = player.force
|
|
local warps = force_warps[force.name]
|
|
|
|
if warps then
|
|
local surface = player.surface.index
|
|
local pos = player.position
|
|
local px,py = pos.x,pos.y
|
|
|
|
for _,warp_id in pairs(warps) do
|
|
local warp = warp_details[warp_id]
|
|
local wpos = warp.position
|
|
if warp.surface.index == surface then
|
|
local dx,dy = px-wpos.x,py-wpos.y
|
|
if not warp.editing and (dx*dx)+(dy*dy) < rs2 or (dx*dx)+(dy*dy) < r2 then
|
|
Store.set(warp_player_in_range_store,player.name,true)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
Store.set(warp_player_in_range_store,player.name,false)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
--- When a player is created it will set them being in range to false to stop warping on join
|
|
Event.add(defines.events.on_player_created,function(event)
|
|
local player = Game.get_player_by_index(event.player_index)
|
|
local force_name = player.force.name
|
|
|
|
local allowed = config.bypass_warp_limits_permision and Roles.player_allowed(player,config.bypass_warp_limits_permision) or false
|
|
Store.set(warp_player_in_range_store,player.name,allowed)
|
|
|
|
if not force_warps[force_name] then
|
|
add_spawn(player)
|
|
end
|
|
end)
|
|
|
|
return warp_list |