mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-07-26 18:36:23 +09:00
Move modules/gui/player-list into exp_scenario/gui/player_list using the new exp_gui element API, matching the other scenario guis. - Store the selected player and action on the container's player data instead of a datastore, folding the datastore on_update reactivity into explicit setter functions - Switch the actions config to injected accessor functions and the exp-gui_player-list locale namespace - Add the locale section, register in control.lua, and disable the legacy module in the file loader Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
519 lines
19 KiB
Lua
519 lines
19 KiB
Lua
--[[-- Gui - Player List
|
|
Adds a player list to show names and play time; also includes action buttons which can perform actions on players.
|
|
The selected player and action used to be stored in a datastore; they are now kept on the container's player data.
|
|
]]
|
|
|
|
local ExpUtil = require("modules/exp_util")
|
|
local Gui = require("modules/exp_gui")
|
|
local Roles = require("modules/exp_legacy/expcore/roles")
|
|
local config = require("modules/exp_legacy/config/gui/player_list_actions")
|
|
|
|
--- @class ExpGui_PlayerList.elements
|
|
local Elements = {}
|
|
|
|
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
|
|
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
|
|
|
|
--[[
|
|
The selected player (the player an action will be performed on) and the selected action (which opens the reason bar)
|
|
are stored per viewing player on the container's player data. The setters drive the gui updates directly, replacing
|
|
the reactive datastore on_update callbacks used by the legacy version.
|
|
]]
|
|
|
|
--- @class ExpGui_PlayerList.selection
|
|
--- @field selected_player string? Name of the player actions will be performed on
|
|
--- @field selected_action string? Name of the action awaiting a reason
|
|
|
|
--- Get the selection state for a player, creating it if needed
|
|
--- @param player LuaPlayer
|
|
--- @return ExpGui_PlayerList.selection
|
|
local function get_selection(player)
|
|
local selection = Elements.container.data[player]
|
|
if not selection then
|
|
selection = {}
|
|
Elements.container.data[player] = selection
|
|
end
|
|
return selection
|
|
end
|
|
|
|
--- Get the name of the player that actions will be performed on
|
|
--- @param player LuaPlayer
|
|
--- @return string?
|
|
local function get_selected_player(player)
|
|
return get_selection(player).selected_player
|
|
end
|
|
|
|
--- Get the name of the action awaiting a reason
|
|
--- @param player LuaPlayer
|
|
--- @return string?
|
|
local function get_selected_action(player)
|
|
return get_selection(player).selected_action
|
|
end
|
|
|
|
--- Style an open action bar button to show if it is the selected player
|
|
--- @param button LuaGuiElement
|
|
--- @param selected boolean
|
|
local function style_open_button(button, selected)
|
|
button.style = selected and "tool_button" or "frame_button"
|
|
local style = button.style
|
|
style.padding = -2
|
|
style.width = 8
|
|
style.height = 14
|
|
end
|
|
|
|
--- Update the action bar buttons to match the current selection for a player
|
|
--- @param action_bar LuaGuiElement
|
|
--- @param player LuaPlayer
|
|
--- @param selected_player LuaPlayer
|
|
local function update_action_bar(action_bar, player, selected_player)
|
|
action_bar.visible = true
|
|
for action_name, buttons in pairs(config.buttons) do
|
|
local flow = action_bar[action_name]
|
|
if buttons.auth and not buttons.auth(player, selected_player) then
|
|
flow.visible = false
|
|
else
|
|
flow.visible = Roles.player_allowed(player, action_name)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Refresh all gui elements for a player to match their current selection
|
|
--- @param player LuaPlayer
|
|
local function update_player_ui(player)
|
|
local selection = get_selection(player)
|
|
|
|
-- Clear the selection if the selected player has gone offline
|
|
local selected_player = selection.selected_player and game.players[selection.selected_player]
|
|
if selected_player and not selected_player.connected then
|
|
selection.selected_player = nil
|
|
selection.selected_action = nil
|
|
selected_player = nil
|
|
end
|
|
|
|
for _, player_table in Elements.player_table:online_elements(player) do
|
|
local refs = Elements.player_table.data[player_table]
|
|
|
|
-- Update the action bar and reason bar visibility
|
|
if selected_player then
|
|
update_action_bar(refs.action_bar, player, selected_player)
|
|
else
|
|
refs.action_bar.visible = false
|
|
end
|
|
refs.reason_bar.visible = selected_player ~= nil and selection.selected_action ~= nil
|
|
|
|
-- Highlight the open button of the selected player
|
|
for player_name, row in pairs(refs.rows) do
|
|
style_open_button(row.open_button, player_name == selection.selected_player)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Set the player that actions will be performed on, nil to clear the selection
|
|
--- @param player LuaPlayer
|
|
--- @param selected_player_name string?
|
|
local function set_selected_player(player, selected_player_name)
|
|
local selection = get_selection(player)
|
|
selection.selected_player = selected_player_name
|
|
if not selected_player_name then
|
|
selection.selected_action = nil
|
|
end
|
|
update_player_ui(player)
|
|
end
|
|
|
|
--- Toggle the player that actions will be performed on
|
|
--- @param player LuaPlayer
|
|
--- @param selected_player_name string
|
|
local function toggle_selected_player(player, selected_player_name)
|
|
if get_selected_player(player) == selected_player_name then
|
|
set_selected_player(player, nil)
|
|
else
|
|
set_selected_player(player, selected_player_name)
|
|
end
|
|
end
|
|
|
|
--- Set the action awaiting a reason, nil to clear it
|
|
--- @param player LuaPlayer
|
|
--- @param selected_action string?
|
|
local function set_selected_action(player, selected_action)
|
|
get_selection(player).selected_action = selected_action
|
|
update_player_ui(player)
|
|
end
|
|
|
|
-- Inject the accessors the actions config needs to read the selected player and set the selected action
|
|
config.set_accessors(get_selected_player, set_selected_action)
|
|
|
|
--- Button used to open the action bar for a player
|
|
--- @class ExpGui_PlayerList.elements.open_action_bar: ExpElement
|
|
--- @field data table<LuaGuiElement, string>
|
|
--- @overload fun(parent: LuaGuiElement, player_name: string): LuaGuiElement
|
|
Elements.open_action_bar = Gui.define("player_list/open_action_bar")
|
|
:draw{
|
|
type = "sprite-button",
|
|
sprite = "utility/expand_dots",
|
|
tooltip = { "exp-gui_player-list.open-action-bar" },
|
|
style = "frame_button",
|
|
}
|
|
:style{
|
|
padding = -2,
|
|
width = 8,
|
|
height = 14,
|
|
}
|
|
:element_data(
|
|
Gui.from_argument(1)
|
|
)
|
|
:on_click(function(def, player, element)
|
|
--- @cast def ExpGui_PlayerList.elements.open_action_bar
|
|
toggle_selected_player(player, def.data[element])
|
|
end) --[[ @as any ]]
|
|
|
|
--- Button used to close the action bar
|
|
--- @class ExpGui_PlayerList.elements.close_action_bar: ExpElement
|
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
|
Elements.close_action_bar = Gui.define("player_list/close_action_bar")
|
|
:draw{
|
|
type = "sprite-button",
|
|
sprite = "utility/close_black",
|
|
tooltip = { "exp-gui_player-list.close-action-bar" },
|
|
style = "slot_sized_button_red",
|
|
}
|
|
:style(Gui.styles.sprite{
|
|
size = 20,
|
|
padding = -1,
|
|
top_margin = -1,
|
|
right_margin = -1,
|
|
})
|
|
:on_click(function(def, player, element)
|
|
set_selected_player(player, nil)
|
|
end) --[[ @as any ]]
|
|
|
|
--- Button used to confirm a reason
|
|
--- @class ExpGui_PlayerList.elements.reason_confirm: ExpElement
|
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
|
Elements.reason_confirm = Gui.define("player_list/reason_confirm")
|
|
:draw{
|
|
type = "sprite-button",
|
|
sprite = "utility/confirm_slot",
|
|
tooltip = { "exp-gui_player-list.reason-confirm" },
|
|
style = "slot_sized_button_green",
|
|
}
|
|
:style(Gui.styles.sprite{
|
|
size = 30,
|
|
padding = -1,
|
|
left_margin = -2,
|
|
right_margin = -1,
|
|
})
|
|
:on_click(function(def, player, element)
|
|
local action_name = get_selected_action(player)
|
|
local button_data = action_name and config.buttons[action_name]
|
|
if button_data and button_data.reason_callback then
|
|
local reason = element.parent.entry.text
|
|
if reason == nil or not reason:find("%S") then reason = "no reason given" end
|
|
button_data.reason_callback(player, reason)
|
|
end
|
|
element.parent.entry.text = ""
|
|
set_selected_player(player, nil)
|
|
end) --[[ @as any ]]
|
|
|
|
--- Clickable player name label, left click opens the map and right click toggles the action bar
|
|
--- @class ExpGui_PlayerList.elements.player_name_label: ExpElement
|
|
--- @field data table<LuaGuiElement, string>
|
|
--- @overload fun(parent: LuaGuiElement, opts: { name: string, tooltip: LocalisedString }): LuaGuiElement
|
|
Elements.player_name_label = Gui.define("player_list/player_name_label")
|
|
:draw{
|
|
type = "label",
|
|
caption = Gui.from_argument("name"),
|
|
tooltip = Gui.from_argument("tooltip"),
|
|
}
|
|
:style{
|
|
padding = { 0, 2, 0, 0 },
|
|
}
|
|
:element_data(
|
|
Gui.from_argument("name")
|
|
)
|
|
:on_click(function(def, player, element, event)
|
|
--- @cast def ExpGui_PlayerList.elements.player_name_label
|
|
local selected_player_name = def.data[element]
|
|
local selected_player = game.players[selected_player_name]
|
|
if event.button == defines.mouse_button_type.left then
|
|
-- Left click opens remote view at the player
|
|
player.set_controller{
|
|
type = defines.controllers.remote,
|
|
position = selected_player.physical_position,
|
|
surface = selected_player.physical_surface,
|
|
}
|
|
else
|
|
-- Right click toggles the action bar
|
|
toggle_selected_player(player, selected_player_name)
|
|
end
|
|
end) --[[ @as any ]]
|
|
|
|
--- @class ExpGui_PlayerList.player_data
|
|
--- @field name string
|
|
--- @field tag string
|
|
--- @field role_name string
|
|
--- @field chat_color Color
|
|
--- @field caption LocalisedString
|
|
--- @field tooltip LocalisedString
|
|
|
|
--- Get the caption and tooltip for a player time
|
|
--- @param online_time number
|
|
--- @param afk_time number
|
|
--- @return LocalisedString, LocalisedString
|
|
local function get_time_formats(online_time, afk_time)
|
|
local tick = game.tick > 0 and game.tick or 1
|
|
local percent = math.round(online_time / tick, 3) * 100
|
|
local caption = online_time_format(online_time)
|
|
local tooltip = { "exp-gui_player-list.afk-time", percent, afk_time_format(afk_time) }
|
|
return caption, tooltip
|
|
end
|
|
|
|
--- Get a list of all online players sorted by their highest role
|
|
--- @return ExpGui_PlayerList.player_data[]
|
|
local function get_player_list_order()
|
|
-- Sort all the online players into roles
|
|
local players = {}
|
|
for _, player in pairs(game.connected_players) do
|
|
local highest_role = Roles.get_player_highest_role(player)
|
|
if not players[highest_role.name] then
|
|
players[highest_role.name] = {}
|
|
end
|
|
table.insert(players[highest_role.name], player)
|
|
end
|
|
|
|
-- Flatten the roles into a single ordered list
|
|
local count = 0
|
|
local player_list_order = {}
|
|
for _, role_name in pairs(Roles.config.order) do
|
|
if players[role_name] then
|
|
for _, player in pairs(players[role_name]) do
|
|
count = count + 1
|
|
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
|
player_list_order[count] = {
|
|
name = player.name,
|
|
tag = player.tag,
|
|
role_name = role_name,
|
|
chat_color = player.chat_color,
|
|
caption = caption,
|
|
tooltip = tooltip,
|
|
}
|
|
end
|
|
end
|
|
end
|
|
|
|
return player_list_order
|
|
end
|
|
|
|
--- @class ExpGui_PlayerList.elements.player_table.row
|
|
--- @field open_button LuaGuiElement
|
|
--- @field name_label LuaGuiElement
|
|
--- @field time_label LuaGuiElement
|
|
|
|
--- @class ExpGui_PlayerList.elements.player_table.data
|
|
--- @field rows table<string, ExpGui_PlayerList.elements.player_table.row>
|
|
--- @field action_bar LuaGuiElement
|
|
--- @field reason_bar LuaGuiElement
|
|
|
|
--- Scroll table containing a row for each online player
|
|
--- @class ExpGui_PlayerList.elements.player_table: ExpElement
|
|
--- @field data table<LuaGuiElement, ExpGui_PlayerList.elements.player_table.data>
|
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
|
Elements.player_table = Gui.define("player_list/player_table")
|
|
:track_all_elements()
|
|
:draw(function(def, parent)
|
|
local scroll_table = Gui.elements.scroll_table(parent, 184, 3, "scroll")
|
|
scroll_table.style.padding = { 1, 0, 1, 2 }
|
|
return scroll_table
|
|
end) --[[ @as any ]]
|
|
|
|
--- Add a player row to the table and store its elements
|
|
--- @param player_table LuaGuiElement
|
|
--- @param player_data ExpGui_PlayerList.player_data
|
|
function Elements.player_table.add_row(player_table, player_data)
|
|
local rows = Elements.player_table.data[player_table].rows
|
|
|
|
-- Add the button used to open the action bar
|
|
local open_flow = player_table.add{ type = "flow" }
|
|
local open_button = Elements.open_action_bar(open_flow, player_data.name)
|
|
|
|
-- Add the clickable player name
|
|
local name_label = Elements.player_name_label(player_table, {
|
|
name = player_data.name,
|
|
tooltip = { "exp-gui_player-list.open-map", player_data.name, player_data.tag, player_data.role_name },
|
|
})
|
|
name_label.style.font_color = player_data.chat_color
|
|
|
|
-- Add the time played label
|
|
local alignment = Gui.elements.aligned_flow(player_table)
|
|
local time_label = alignment.add{
|
|
type = "label",
|
|
caption = player_data.caption,
|
|
tooltip = player_data.tooltip,
|
|
}
|
|
time_label.style.padding = 0
|
|
|
|
rows[player_data.name] = { open_button = open_button, name_label = name_label, time_label = time_label }
|
|
end
|
|
|
|
--- Rebuild all rows of a player table, used when the sort order changes
|
|
--- @param player_table LuaGuiElement
|
|
function Elements.player_table.rebuild(player_table)
|
|
player_table.clear()
|
|
Elements.player_table.data[player_table].rows = {}
|
|
for _, player_data in ipairs(get_player_list_order()) do
|
|
Elements.player_table.add_row(player_table, player_data)
|
|
end
|
|
end
|
|
|
|
--- Remove a single player row from the table
|
|
--- @param player_table LuaGuiElement
|
|
--- @param player_name string
|
|
function Elements.player_table.remove_row(player_table, player_name)
|
|
local rows = Elements.player_table.data[player_table].rows
|
|
local row = rows[player_name]
|
|
if not row then return end
|
|
rows[player_name] = nil
|
|
Gui.destroy_if_valid(row.open_button.parent)
|
|
Gui.destroy_if_valid(row.name_label)
|
|
Gui.destroy_if_valid(row.time_label.parent)
|
|
end
|
|
|
|
--- Refresh the time labels for all rows of a player table
|
|
--- @param player_table LuaGuiElement
|
|
function Elements.player_table.refresh_times(player_table)
|
|
for player_name, row in pairs(Elements.player_table.data[player_table].rows) do
|
|
local listed_player = game.players[player_name]
|
|
if listed_player and listed_player.connected then
|
|
local caption, tooltip = get_time_formats(listed_player.online_time, listed_player.afk_time)
|
|
row.time_label.caption = caption
|
|
row.time_label.tooltip = tooltip
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Build the action bar footer containing the close button and the per action button flows
|
|
--- @param container LuaGuiElement
|
|
--- @return LuaGuiElement
|
|
local function build_action_bar(container)
|
|
local action_bar = Gui.elements.subframe_base(container, "subfooter_frame", "action_bar")
|
|
local style = action_bar.style
|
|
style.height = 35
|
|
style.padding = { 1, 3 }
|
|
action_bar.visible = false
|
|
|
|
Elements.close_action_bar(action_bar)
|
|
for action_name, button_data in pairs(config.buttons) do
|
|
local permission_flow = action_bar.add{ type = "flow", name = action_name }
|
|
permission_flow.visible = false
|
|
for _, button in ipairs(button_data) do
|
|
button(permission_flow)
|
|
end
|
|
end
|
|
|
|
return action_bar
|
|
end
|
|
|
|
--- Build the reason bar footer containing the reason entry and confirm button
|
|
--- @param container LuaGuiElement
|
|
--- @return LuaGuiElement
|
|
local function build_reason_bar(container)
|
|
local reason_bar = Gui.elements.subframe_base(container, "subfooter_frame", "reason_bar")
|
|
local style = reason_bar.style
|
|
style.height = 35
|
|
style.padding = { -1, 3 }
|
|
reason_bar.visible = false
|
|
|
|
local reason_field = reason_bar.add{
|
|
name = "entry",
|
|
type = "textfield",
|
|
style = "stretchable_textfield",
|
|
tooltip = { "exp-gui_player-list.reason-entry" },
|
|
}
|
|
local entry_style = reason_field.style
|
|
entry_style.padding = 0
|
|
entry_style.height = 28
|
|
entry_style.minimal_width = 160
|
|
|
|
Elements.reason_confirm(reason_bar)
|
|
|
|
return reason_bar
|
|
end
|
|
|
|
--- Container added to the left gui flow
|
|
--- @class ExpGui_PlayerList.elements.container: ExpElement
|
|
--- @field data table<LuaPlayer, ExpGui_PlayerList.selection>
|
|
Elements.container = Gui.define("player_list/container")
|
|
:draw(function(def, parent)
|
|
local container = Gui.elements.container(parent)
|
|
|
|
local player = Gui.get_player(parent)
|
|
def.data[player] = def.data[player] or {} -- Selection state for this player
|
|
|
|
local player_table = Elements.player_table(container)
|
|
local action_bar = build_action_bar(container)
|
|
local reason_bar = build_reason_bar(container)
|
|
|
|
Elements.player_table.data[player_table] = {
|
|
rows = {},
|
|
action_bar = action_bar,
|
|
reason_bar = reason_bar,
|
|
}
|
|
Elements.player_table.rebuild(player_table)
|
|
|
|
return Gui.elements.container.get_root_element(container)
|
|
end) --[[ @as any ]]
|
|
|
|
--- Add the element to the left flow with a toolbar button
|
|
Gui.add_left_element(Elements.container, true)
|
|
Gui.toolbar.create_button{
|
|
name = "toggle_player_list",
|
|
left_element = Elements.container,
|
|
sprite = "entity/character",
|
|
tooltip = { "exp-gui_player-list.main-tooltip" },
|
|
visible = function(player, element)
|
|
return Roles.player_allowed(player, "gui/player-list")
|
|
end
|
|
}
|
|
|
|
--- Refresh the play times for all online players
|
|
local function refresh_times()
|
|
for _, player_table in Elements.player_table:online_elements() do
|
|
Elements.player_table.refresh_times(player_table)
|
|
end
|
|
end
|
|
|
|
--- Rebuild the player list for all online players, used when the sort order changes
|
|
local function redraw_player_list()
|
|
for _, player_table in Elements.player_table:online_elements() do
|
|
Elements.player_table.rebuild(player_table)
|
|
update_player_ui(Gui.get_player(player_table))
|
|
end
|
|
end
|
|
|
|
--- Remove a player from the list when they leave and clear any selection pointing at them
|
|
--- @param event EventData.on_player_left_game
|
|
local function on_player_left_game(event)
|
|
local left_player = game.players[event.player_index]
|
|
for _, player_table in Elements.player_table:online_elements() do
|
|
Elements.player_table.remove_row(player_table, left_player.name)
|
|
local viewing_player = Gui.get_player(player_table)
|
|
if get_selected_player(viewing_player) == left_player.name then
|
|
set_selected_player(viewing_player, nil)
|
|
end
|
|
end
|
|
end
|
|
|
|
local e = defines.events
|
|
|
|
return {
|
|
elements = Elements,
|
|
events = {
|
|
[e.on_player_joined_game] = redraw_player_list,
|
|
[e.on_player_left_game] = on_player_left_game,
|
|
[Roles.events.on_role_assigned] = redraw_player_list,
|
|
[Roles.events.on_role_unassigned] = redraw_player_list,
|
|
},
|
|
on_nth_tick = {
|
|
[1800] = refresh_times,
|
|
}
|
|
}
|