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49 lines
2.0 KiB
Lua
49 lines
2.0 KiB
Lua
--- Adds a better method of player starting items based on production levels.
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-- @addon Advanced-Start
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local config = require("modules.exp_legacy.config.advanced_start") --- @dep config.advanced_start
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local items = config.items
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Event.add(defines.events.on_player_created, function(event)
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local player = game.players[event.player_index]
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-- game init settings
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if event.player_index == 1 then
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player.force.friendly_fire = config.friendly_fire
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game.map_settings.enemy_expansion.enabled = config.enemy_expansion
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local r = config.chart_radius
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local p = player.physical_position
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player.force.chart(player.physical_surface, { { p.x - r, p.y - r }, { p.x + r, p.y + r } })
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end
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-- spawn items
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for item, callback in pairs(items) do
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if type(callback) == "function" then
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local stats = player.force.get_item_production_statistics(player.physical_surface)
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local made = stats.get_input_count(item)
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local success, count = pcall(callback, made, stats.get_input_count, player)
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count = math.floor(count)
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if success and count > 0 then
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player.insert{ name = item, count = count }
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end
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else
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player.insert{ name = item, count = callback }
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end
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end
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end)
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Event.on_init(function()
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if remote.interfaces["freeplay"] then
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remote.call("freeplay", "set_created_items", {})
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--remote.call("freeplay", "set_respawn_items", {})
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remote.call("freeplay", "set_chart_distance", 0)
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remote.call("freeplay", "set_disable_crashsite", true)
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remote.call("freeplay", "set_skip_intro", config.skip_intro)
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end
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if remote.interfaces["silo_script"] then
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remote.call("silo_script", "set_no_victory", config.skip_victory)
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end
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if remote.interfaces["space_finish_script"] then
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remote.call("space_finish_script", "set_no_victory", config.skip_victory)
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end
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end)
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