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556 lines
25 KiB
HTML
556 lines
25 KiB
HTML
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<!doctype html>
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<html class="no-js" lang="">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="x-ua-compatible" content="ie=edge">
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<title>ExpGaming Scenario</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="spectre.min.css" type="text/css" />
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<link rel="stylesheet" href="spectre-icons.min.css" type="text/css" />
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<link rel="stylesheet" href="ldoc.css" type="text/css" />
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</head>
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<body>
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<div class="container grid-1280">
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<div class="columns">
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<!-- sidebar start -->
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<div id="sidebar" class="column col-3 col-sm-12">
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<div class="sidebar-custom">
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<div class="project-infobox">
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<!-- project title -->
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<a href="index.html"><h1>ExpGaming Scenario</h1></a>
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<!-- project description -->
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<p class="project-desc">Explosive Gaming's server scenario for 0.17</p>
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<!-- project full description -->
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</div>
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</div>
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</div>
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<!-- sidebar end -->
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<!-- content body start -->
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<div class="column col-9 col-sm-12">
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<!-- module list on the main page start -->
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<h2>Commands</h2>
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<table class="module_list">
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<tr>
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<td class="name"><a href="commands/Admin-Chat.html">Admin-Chat</a></td>
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<td class="summary"><span>Commands Module - Admin Chat
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- Adds a command that allows admins to talk in a private chat</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Bonus.html">Bonus</a></td>
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<td class="summary"><span>Commands Module - Bonus
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- Adds a command that allows players to have increased stats</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Cheat-Mode.html">Cheat-Mode</a></td>
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<td class="summary"><span>Commands Module - Cheat Mode
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- Adds a command that allows players to enter cheat mode</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Clear-Inventory.html">Clear-Inventory</a></td>
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<td class="summary"><span>Commands Module - Clear Inventory
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- Adds a command that allows admins to clear people's inventorys</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Debug.html">Debug</a></td>
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<td class="summary"><span>Commands Module - Debug
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- Adds a command that opens the debug frame</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Find.html">Find</a></td>
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<td class="summary"><span>Commands Module - Find
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- Adds a command that zooms in on the given player</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Help.html">Help</a></td>
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<td class="summary"><span>Commands Module - Help
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- Adds a better help command that allows searching of descriotions and names</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Home.html">Home</a></td>
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<td class="summary"><span>Commands Module - Home
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- Adds a command that allows setting and teleporting to your home position</span></td>
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</tr>
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<td class="name"><a href="commands/Interface.html">Interface</a></td>
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<td class="summary"><span>Commands Module - Interface
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- Adds a command that acts as a direct link to the the active softmod, for debug use</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Jail.html">Jail</a></td>
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<td class="summary"><span>Commands Module - Jail
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- Adds a commands that allow admins to jail, unjail, and temp ban players</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Kill.html">Kill</a></td>
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<td class="summary"><span>Commands Module - Kill
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- Adds a command that allows players to kill them selfs and others</span></td>
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</tr>
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<td class="name"><a href="commands/Me.html">Me</a></td>
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<td class="summary"><span>Commands Module - Me
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- Adds a command that adds * around your message in the chat</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Rainbow.html">Rainbow</a></td>
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<td class="summary"><span>Commands Module - Rainbow
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- Adds a command that prints your message in rainbow font</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Repair.html">Repair</a></td>
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<td class="summary"><span>Commands Module - Repair
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- Adds a command that allows an admin to repair and revive a large area</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Reports.html">Reports</a></td>
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<td class="summary"><span>Commands Module - Reports
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- Adds a commands that allow players to report other players</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Roles.html">Roles</a></td>
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<td class="summary"><span>Commands Module - Roles
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- Adds a commands that allow interaction with the role system</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Spawn.html">Spawn</a></td>
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<td class="summary"><span>Commands Module - Spawn
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- Adds a command that allows players to teleport to their spawn point</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Tag.html">Tag</a></td>
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<td class="summary"><span>Commands Module - Tag
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- Adds a command that allows players to have a custom tag after their name</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Teleport.html">Teleport</a></td>
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<td class="summary"><span>Commands Module - Teleport
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- Adds a command that allows players to teleport to other players</span></td>
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</tr>
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<tr>
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<td class="name"><a href="commands/Warnings.html">Warnings</a></td>
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<td class="summary"><span>Commands Module - Warnings
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- Adds a commands that allow admins to warn other players</span></td>
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</tr>
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</table>
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<h2>Control</h2>
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<table class="module_list">
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<tr>
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<td class="name"><a href="control/Jail.html">Jail</a></td>
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<td class="summary"><span>Control Module - Jail
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- Adds a way to jail players and temp ban players.</span></td>
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</tr>
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<tr>
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<td class="name"><a href="control/Production.html">Production</a></td>
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<td class="summary"><span>Control Module - Production
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- Common functions used to track production of items</span></td>
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</tr>
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<tr>
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<td class="name"><a href="control/Reports.html">Reports</a></td>
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<td class="summary"><span>Control Module - Reports
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- Adds a way to report players and store report messages.</span></td>
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</tr>
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<tr>
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<td class="name"><a href="control/Rockets.html">Rockets</a></td>
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<td class="summary"><span>Control Module - Rockets
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- Stores rocket stats for each force.</span></td>
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</tr>
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<tr>
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<td class="name"><a href="control/Tasks.html">Tasks</a></td>
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<td class="summary"><span>Control Module - Tasks
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- Stores tasks for each force.</span></td>
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</tr>
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<tr>
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<td class="name"><a href="control/Warnings.html">Warnings</a></td>
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<td class="summary"><span>Control Module - Warnings
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- Adds a way to give and remove warnings to players.</span></td>
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</tr>
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<tr>
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<td class="name"><a href="control/Warps.html">Warps</a></td>
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<td class="summary"><span>Control Module - Warps
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- Stores warps for each force.</span></td>
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</tr>
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</table>
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<h2>Guis</h2>
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<table class="module_list">
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<tr>
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<td class="name"><a href="guis/Player-List.html">Player-List</a></td>
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<td class="summary"><span>Gui Module - Player List
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- Adds a player list to show names and play time; also includes action buttons which can apply to players</span></td>
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</tr>
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<tr>
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<td class="name"><a href="guis/Rocket-Info.html">Rocket-Info</a></td>
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<td class="summary"><span>Gui Module - Rocket Info
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- Adds a rocket infomation gui which shows general stats, milestones and build progress of rockets</span></td>
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</tr>
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<tr>
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<td class="name"><a href="guis/Science-Info.html">Science-Info</a></td>
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<td class="summary"><span>Gui Module - Science Info
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- Adds a science info gui that shows production usage and net for the different science packs as well as an eta</span></td>
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</tr>
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<tr>
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<td class="name"><a href="guis/Task-List.html">Task-List</a></td>
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<td class="summary"><span>Gui Module - Task List
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- Adds a task list to the game which players can add remove and edit items on</span></td>
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</tr>
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<tr>
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<td class="name"><a href="guis/Warps-List.html">Warps-List</a></td>
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<td class="summary"><span>Gui Module - Warp List
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- Adds a warp list gui which allows players to add and remove warp points</span></td>
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</tr>
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</table>
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<h2>Configs</h2>
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<table class="module_list">
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<tr>
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<td class="name"><a href="configs/File-Loader.html">File-Loader</a></td>
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<td class="summary"><span>This contains a list of all files that will be loaded and the order they are loaded in;
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to stop a file from loading add "--" in front of it, remove the "--" to have the file be loaded;
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config files should be loaded after all modules are loaded;
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core files should be required by modules and not be present in this list;</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Player-List.html">Player-List</a></td>
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<td class="summary"><span>Config for the different action buttons that show on the player list;
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each button has the button define(s) given along side an auth function, and optional reason callback;
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if a reason callback is used then Store.set(action_name_store,player.name,'BUTTON_NAME') should be called during on_click;
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buttons can be removed from the gui by commenting them out of the config at the bottom of this file;
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the key used for the name of the button is the permission name used by the role system;</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Advanced-Start.html">Advanced-Start</a></td>
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<td class="summary"><span>This file is used to setup the map starting settings and the items players will start with</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Bonuses.html">Bonuses</a></td>
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<td class="summary"><span>Lists all bonuses which can be used, name followed by min max</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Chat-Reply.html">Chat-Reply</a></td>
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<td class="summary"><span>This file defines the different triggers for the chat bot</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Compilatron.html">Compilatron</a></td>
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<td class="summary"><span>Config file for the compliatrons including where they spawn and what messages they show</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Death-Logger.html">Death-Logger</a></td>
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<td class="summary"><span>This config controls what happens when a player dies mostly about map markers and item collection;
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allow_teleport_to_body_command and allow_collect_bodies_command can be over ridden if command_auth_runtime_disable is present;
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if not present then the commands will not be loaded into the game</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Discord-Alerts.html">Discord-Alerts</a></td>
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<td class="summary"><span>Config file used to enable and disable different push messages for discord</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Commands-Auth-Admin.html">Commands-Auth-Admin</a></td>
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<td class="summary"><span>This is a very simple config file which adds a admin only auth functio;
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not much to change here its more so it can be enabled and disabled from ./config/file_loader.lua;
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either way you can change the requirements to be "admin" if you wanted to</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Commands-Auth-Roles.html">Commands-Auth-Roles</a></td>
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<td class="summary"><span>This will make commands only work if the role has been allowed it in the role config</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Commands-Auth-Runtime-Disable.html">Commands-Auth-Runtime-Disable</a></td>
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<td class="summary"><span>This config for command auth allows commands to be globally enabled and disabled during runtime;
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this config adds Commands.disable and Commands.enable to enable and disable commands for all users</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Commands-Parse.html">Commands-Parse</a></td>
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<td class="summary"><span>This file contains some common command param parse functions;
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this file is less of a config and more of a requirement but you may wish to change how some behave;
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as such you need to be confident with lua but you edit this config file;
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use Commands.add_parse('name',function(input,player,reject) end) to add a parse;
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see ./expcore/commands.lua for more details</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Commands-Parse-Roles.html">Commands-Parse-Roles</a></td>
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<td class="summary"><span>Adds some parse functions that can be used with the role system</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Permission-Groups.html">Permission-Groups</a></td>
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<td class="summary"><span>Use this file to add new permission groups to the game;
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start with Permission_Groups.new_group('name');
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then use either :allow_all() or :disallow_all() to set the default for non specified actions;
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then use :allow{} and :disallow{} to specify certain actions to allow/disallow</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Pollution-Grading.html">Pollution-Grading</a></td>
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<td class="summary"><span>This controls how pollution is viewed on the map</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Popup-Messages.html">Popup-Messages</a></td>
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<td class="summary"><span>A combination of config settings for different popup values like chat and damage</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Preset-Player-Colours.html">Preset-Player-Colours</a></td>
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<td class="summary"><span>Preset colours that players get when they join the server, if not in the list then will be given a random colour (which isnt disallowed)</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Repair.html">Repair</a></td>
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<td class="summary"><span>Config file for the repair command</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Rockets.html">Rockets</a></td>
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<td class="summary"><span>This file controls what will show in each section of the rocket info gui</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Roles.html">Roles</a></td>
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<td class="summary"><span>This is the main config file for the role system; file includes defines for roles and role flags and default values</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Science.html">Science</a></td>
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<td class="summary"><span>Config file for the science info gui</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Scorched-Earth.html">Scorched-Earth</a></td>
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<td class="summary"><span>This file controls the placement/degrading of tiles as players build and walk</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Spawn-Area.html">Spawn-Area</a></td>
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<td class="summary"><span>Used to config the spawn generation settings yes there is alot here i know just ignore the long tables at the end (they were generated with a command)</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Tasks.html">Tasks</a></td>
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<td class="summary"><span>Config file for the tasks gui</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Warnings.html">Warnings</a></td>
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<td class="summary"><span>Config file for the warning system, this is very similar to reports but is for the use of moderators rather than normal users.</span></td>
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</tr>
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<tr>
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<td class="name"><a href="configs/Warps.html">Warps</a></td>
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<td class="summary"><span>This file contains all the different settings for the warp system and gui</span></td>
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</tr>
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</table>
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<h2>Modules</h2>
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<table class="module_list">
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<tr>
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<td class="name"><a href="modules/control.html">control</a></td>
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<td class="summary"><span>Please go to ./config if you want to change settings, each file is commented with what it does
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if it is not in ./config then you should not attempt to change it unless you know what you are doing
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all files which are loaded (including the config files) are present in ./config/file_loader.lua
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this file is the landing point for all scenarios please DO NOT edit directly, further comments are to aid development</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.commands.html">expcore.commands</a></td>
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<td class="summary"><span>Factorio command making module that makes commands with better parse and more modularity</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.common.html">expcore.common</a></td>
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<td class="summary"><span>Adds some commonly used functions used in many modules</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.html">expcore.gui</a></td>
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<td class="summary"><span>This file is used to require all the different elements of the gui module
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each module has an outline here but for more details see their separate files in ./gui</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.concepts.center.html">expcore.gui.concepts.center</a></td>
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<td class="summary"><span>Gui structure define for center gui frames
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.concepts.left.html">expcore.gui.concepts.left</a></td>
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<td class="summary"><span>Gui structure define for left frames
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.concepts.popups.html">expcore.gui.concepts.popups</a></td>
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<td class="summary"><span>Gui structure define for popup gui
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.concepts.toolbar.html">expcore.gui.concepts.toolbar</a></td>
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<td class="summary"><span>Gui structure for the toolbar (top left)
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.core.html">expcore.gui.core</a></td>
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<td class="summary"><span>Core gui file for making element defines and element classes (use require 'expcore.gui')
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see utils.gui for event handlering
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see expcore.gui.test for examples for element defines
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.elements.buttons.html">expcore.gui.elements.buttons</a></td>
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<td class="summary"><span>Gui class define for buttons and sprite buttons
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.elements.checkbox.html">expcore.gui.elements.checkbox</a></td>
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<td class="summary"><span>Gui class define for checkbox and radiobuttons
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.elements.dropdown.html">expcore.gui.elements.dropdown</a></td>
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<td class="summary"><span>Gui class define for dropdowns and list box
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.elements.elem-button.html">expcore.gui.elements.elem-button</a></td>
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<td class="summary"><span>Gui class defines for elem buttons
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.elements.progress-bar.html">expcore.gui.elements.progress-bar</a></td>
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<td class="summary"><span>Gui element define for progress bars
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.elements.slider.html">expcore.gui.elements.slider</a></td>
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<td class="summary"><span>Gui class define for sliders
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.elements.text.html">expcore.gui.elements.text</a></td>
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<td class="summary"><span>Gui class define for text fields and text boxes
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.instances.html">expcore.gui.instances</a></td>
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<td class="summary"><span>This file is a breakout from core which forcues on instance management of defines
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.prototype.html">expcore.gui.prototype</a></td>
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<td class="summary"><span>Used to create new gui prototypes see elements and concepts
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.gui.test.html">expcore.gui.test</a></td>
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<td class="summary"><span>This file creates a test gui that is used to test every input method
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note that this does not cover every permutation only features in independence
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for example store in most cases is just by player name, but other store methods are tested with checkbox</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.permission_groups.html">expcore.permission_groups</a></td>
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<td class="summary"><span>Permission group making for factorio so you never have to make one by hand again</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.roles.html">expcore.roles</a></td>
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<td class="summary"><span>Factorio role system to manage custom permissions</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.store.html">expcore.store</a></td>
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<td class="summary"><span>Adds an easy way to store and watch for updates to a value
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/expcore.sudo.html">expcore.sudo</a></td>
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<td class="summary"><span>An extention of task and token to allow a single require to register and run functions bypassing all permissions
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[[</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/modules.addons.advanced-start.html">modules.addons.advanced-start</a></td>
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<td class="summary"><span>Adds a better method of player starting items based on production levels.</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/modules.addons.chat-popups.html">modules.addons.chat-popups</a></td>
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<td class="summary"><span>Creates flying text entities when a player sends a message in chat
|
|
also displays a ping above users who are named in the message</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/modules.addons.damage-popups.html">modules.addons.damage-popups</a></td>
|
|
<td class="summary"><span>Displays the amount of dmg that is done by players to entities
|
|
also shows player health when a player is attacked</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/utils.alien_evolution_progress.html">utils.alien_evolution_progress</a></td>
|
|
<td class="summary"><span>info
|
|
Original (javascript) version: https://hastebin.com/udakacavap.js
|
|
Can be tested against: https://wiki.factorio.com/Enemies#Spawn_chances_by_evolution_factor</span></td>
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</tr>
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<tr>
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<td class="name"><a href="modules/utils.core.html">utils.core</a></td>
|
|
<td class="summary"><span>This file contains core utilities used by the redmew scenario.</span></td>
|
|
</tr>
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<tr>
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<td class="name"><a href="modules/utils.debug.html">utils.debug</a></td>
|
|
</tr>
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<tr>
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<td class="name"><a href="modules/utils.dump_env.html">utils.dump_env</a></td>
|
|
<td class="summary"><span>A small debugging tool that writes the contents of _ENV to a file when the game loads.</span></td>
|
|
</tr>
|
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<tr>
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<td class="name"><a href="modules/utils.event.html">utils.event</a></td>
|
|
<td class="summary"><span>This Module allows for registering multiple handlers to the same event, overcoming the limitation of script.register.</span></td>
|
|
</tr>
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<tr>
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<td class="name"><a href="modules/utils.event_core.html">utils.event_core</a></td>
|
|
<td class="summary"><span>Do not use this function, use Event.add instead as it has safety checks.</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name"><a href="modules/utils.math.html">utils.math</a></td>
|
|
<td class="summary"><span>Takes two points and calculates the slope of a line</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name"><a href="modules/utils.recipe_locker.html">utils.recipe_locker</a></td>
|
|
<td class="summary"><span>A module to prevent recipes from being unlocked by research.</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name"><a href="modules/utils.state_machine.html">utils.state_machine</a></td>
|
|
<td class="summary"><span>This module provides a classical mealy/moore state machine.</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name"><a href="modules/utils.table.html">utils.table</a></td>
|
|
<td class="summary"><span>Searches a table to remove a specific element without an index</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name"><a href="modules/utils.task.html">utils.task</a></td>
|
|
<td class="summary"><span>Threading simulation module
|
|
Task.sleep()</span></td>
|
|
</tr>
|
|
<tr>
|
|
<td class="name"><a href="modules/utils.timestamp.html">utils.timestamp</a></td>
|
|
<td class="summary"><span>source https://github.com/daurnimator/luatz/blob/master/luatz/timetable.lua
|
|
edited down to just what is needed.</span></td>
|
|
</tr>
|
|
</table>
|
|
<h2>Topics</h2>
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|
<table class="module_list">
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<tr>
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<td class="name"><a href="topics/readme.md.html">readme.md</a></td>
|
|
</tr>
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<tr>
|
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<td class="name"><a href="topics/license.html">license</a></td>
|
|
</tr>
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</table>
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<!-- module list on the main page end -->
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<!-- module contents -->
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<!-- section end -->
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<div class="sidebar-footer column col-3 col-sm-12">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc </a></i>
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<div class="content-footer column col-9 col-sm-12">
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<i>Last updated 2019-07-23 17:46:07 UTC</i>
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