mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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129 lines
4.5 KiB
Lua
129 lines
4.5 KiB
Lua
--[[ ExpUtil - Storage
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Provides a method of using storage with the guarantee that keys will not conflict
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--- Drop in boiler plate:
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-- Below is a drop in boiler plate which ensures your storage access will not conflict with other modules
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local storage = {}
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Storage.register(storage, function(tbl)
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storage = tbl
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end)
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--- Registering new storage tables:
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-- The boiler plate above is not recommend because it is not descriptive in its function
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-- Best practice is to list out all variables you are storing in storage and their function
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local MyModule = {
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public_data = {}
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}
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-- The use of root level primitives is discouraged, but if you must use them then
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-- they can not be stored directly in locals and instead within a local table
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local primitives = {
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my_primitive = 1,
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}
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local private_data = {}
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local my_table = {}
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-- You can not store a whole module in storage because not all data types are serialisable
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Storage.register({
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MyModule.public_data,
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primitives,
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private_data,
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my_table,
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}, function(tbl)
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MyModule.public_data = tbl[1]
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primitives = tbl[2]
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private_data = tbl[3]
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my_table = tbl[4]
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end)
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--- Registering metatables
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-- Metatables are needed to create instances of a class, these used to be restored manually but not script.register_metatable exists
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-- However it is possible for name conflicts to occur so it is encouraged to use Storage.register_metatable to avoid this
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local my_metatable = Storage.register_metatable("MyMetaTable", {
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__call = function(self) game.print("I got called!") end
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})
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]]
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local ExpUtil = require("modules/exp_util")
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--- @class ExpUtil_Storage
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local Storage = {
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_registered = {}, --- @type table<string, { init: table, callback: fun(tbl: table), on_init: fun(tbl: table)? }>
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}
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--- Register a new table to be stored in storage, can only be called once per file, can not be called during runtime
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--- @generic T:table
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--- @param tbl T The initial value for the table you are registering, this should be a local variable
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--- @param callback fun(tbl: T) The callback used to replace local references and metatables
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--- @param on_init fun(tbl: T)? The callback used to setup/validate storage if a static value is not enough
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-- This function does not return the table because the callback can't access the local it would be assigned to
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function Storage.register(tbl, callback, on_init)
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ExpUtil.assert_not_runtime()
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ExpUtil.assert_argument_type(tbl, "table", 1, "tbl")
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ExpUtil.assert_argument_type(callback, "function", 2, "callback")
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local name = ExpUtil.safe_file_path(2)
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if Storage._registered[name] then
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error("Storage.register can only be called once per file", 2)
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end
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Storage._registered[name] = {
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init = tbl,
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callback = callback,
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on_init = on_init,
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}
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end
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--- Register a metatable which will be automatically restored during on_load
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--- @param name string The name of the metatable to register, must be unique within your module
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--- @param tbl metatable The metatable to register
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--- @return table # The metatable passed as the second argument
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function Storage.register_metatable(name, tbl)
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local module_name = ExpUtil.get_module_name(2)
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script.register_metatable(module_name .. "." .. name, tbl)
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return tbl
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end
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--- Restore aliases on load, we do not need to initialise data during this event
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--- @package
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function Storage.on_load()
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--- @type table<string, table>
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local exp_storage = storage.exp_storage
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if exp_storage == nil then return end
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for name, info in pairs(Storage._registered) do
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if exp_storage[name] ~= nil then
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info.callback(exp_storage[name])
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end
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end
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end
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--- Event Handler, sets initial values if needed and calls all callbacks
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--- @package
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function Storage.on_init()
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--- @type table<string, table>
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local exp_storage = storage.exp_storage
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if exp_storage == nil then
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exp_storage = {}
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storage.exp_storage = exp_storage
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end
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for name, info in pairs(Storage._registered) do
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if exp_storage[name] == nil then
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exp_storage[name] = info.init
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end
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if info.on_init then
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info.on_init(exp_storage[name])
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end
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info.callback(exp_storage[name])
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end
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end
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--- @package
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Storage.events = {
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[defines.events.on_multiplayer_init] = Storage.on_init,
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[defines.events.on_singleplayer_init] = Storage.on_init,
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}
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return Storage
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