Files
factorio-scenario-ExpCluster/exp_util/module/aabb.lua
2024-11-19 22:36:04 +00:00

101 lines
3.4 KiB
Lua

--[[-- ExpUtil - AABB
Provides a set of common functions for working with axis aligned bounding boxes
]]
local floor = math.floor
local ceil = math.ceil
local min = math.min
local max = math.max
--- @class ExpUtil_AABB
local AABB = {}
--- Check if an area is valid
--- @param aabb BoundingBox
--- @return boolean # True if the area is valid
function AABB.valid(aabb)
return aabb.left_top.x < aabb.right_bottom.x and aabb.left_top.y < aabb.right_bottom.y
end
--- Clone an area, allows for safe mutation of an input value
--- @param aabb BoundingBox
--- @return BoundingBox
function AABB.clone(aabb)
return {
left_top = { x = aabb.left_top.x, y = aabb.left_top.y },
right_bottom = { x = aabb.right_bottom.x, y = aabb.right_bottom.y },
}
end
--- Expand an area to be integer aligned, expanding away from 0
--- @param aabb BoundingBox
--- @return BoundingBox
function AABB.expand(aabb)
return {
left_top = { x = floor(aabb.left_top.x), y = floor(aabb.left_top.y) },
right_bottom = { x = ceil(aabb.right_bottom.x), y = ceil(aabb.right_bottom.y) },
}
end
--- Contract an area to be integer aligned, contracting towards 0
--- @param aabb BoundingBox
--- @return BoundingBox
function AABB.contract(aabb)
return {
left_top = { x = ceil(aabb.left_top.x), y = ceil(aabb.left_top.y) },
right_bottom = { x = floor(aabb.right_bottom.x), y = floor(aabb.right_bottom.y) },
}
end
--- Expand an area to include all other areas
--- @param aabb BoundingBox
--- @param ... BoundingBox
--- @return BoundingBox
function AABB.union(aabb, ...)
local rtn = AABB.clone(aabb)
for _, next_aabb in ipairs{ ... } do
rtn.left_top.x = min(rtn.left_top.x, next_aabb.left_top.x)
rtn.left_top.y = min(rtn.left_top.y, next_aabb.left_top.y)
rtn.right_bottom.x = max(rtn.right_bottom.x, next_aabb.right_bottom.x)
rtn.right_bottom.y = max(rtn.right_bottom.y, next_aabb.right_bottom.y)
end
return rtn
end
--- Contract an area to include to the overlap of all areas
--- @param aabb BoundingBox
--- @param ... BoundingBox
--- @return BoundingBox? # Nil if there is no intersection
function AABB.intersect(aabb, ...)
local rtn = AABB.clone(aabb)
for _, next_aabb in ipairs{ ... } do
rtn.left_top.x = max(rtn.left_top.x, next_aabb.left_top.x)
rtn.left_top.y = max(rtn.left_top.y, next_aabb.left_top.y)
rtn.right_bottom.x = min(rtn.right_bottom.x, next_aabb.right_bottom.x)
rtn.right_bottom.y = min(rtn.right_bottom.y, next_aabb.right_bottom.y)
if not AABB.valid(rtn) then
return nil
end
end
return rtn
end
--- Check if a point is contained within an area
--- @param aabb BoundingBox
--- @param point MapPosition
--- @return boolean # True if the point is within or on the edge of the bounding box
function AABB.contains_point(aabb, point)
return point.x >= aabb.left_top.x and point.y >= aabb.left_top.y
and point.x <= aabb.right_bottom.x and point.y <= aabb.right_bottom.y
end
--- Check if an area is fulling contained within another area
--- @param aabb BoundingBox
--- @param other BoundingBox
--- @return boolean # True if the point is within or on the edge of the bounding box
function AABB.contains_area(aabb, other)
return AABB.contains_point(aabb, other.left_top) and AABB.contains_point(aabb, other.right_bottom)
end
return AABB