Files
factorio-scenario-ExpCluster/expcore/common.lua
Cooldude2606 95af6cfc34 Cleaned Config
2020-03-29 23:39:24 +01:00

621 lines
24 KiB
Lua

--[[-- Core Module - Common Library
- Adds some commonly used functions used in many modules
@core Common-Library
@alias Common
]]
local Colours = require 'utils.color_presets' --- @dep utils.color_presets
local Game = require 'utils.game' --- @dep utils.game
local Util = require 'util' --- @dep util
require 'overrides.table'
require 'overrides.math'
local Common = {}
--- Type Checking.
-- @section typeCheck
--- Asserts the argument is of type test_type
-- @usage type_check('foo','string') -- return true
-- @usage type_check('foo') -- return false
-- @tparam any value the value to be tested
-- @tparam[opt=nil] string test_type the type to test for if not given then it tests for nil
-- @treturn boolean is v of type test_type
function Common.type_check(value, test_type)
return test_type and value and type(value) == test_type or not test_type and not value or false
end
--- Raises an error if the value is of the wrong type
-- @usage type_error('foo','number','Value must be a number') -- will raise error "Value must be a number"
-- @tparam any value the value that you want to test the type of
-- @tparam string test_type the type that the value should be
-- @tparam string error_message the error message that is returned
-- @tparam number level the level to call the error on (level = 1 means the caller)
-- @treturn boolean true if no error was called
function Common.type_error(value, test_type, error_message, level)
level = level and level+1 or 2
return Common.type_check(value,test_type) or error(error_message,level)
end
--- Asserts the argument is one of type test_types
-- @param value the variable to check
-- @param test_types the type as a table of strings
-- @treturn boolean true if value is one of test_types
function Common.multi_type_check(value, test_types)
local vtype = type(value)
for _, arg_type in ipairs(test_types) do
if vtype == arg_type then
return true
end
end
return false
end
--- Raises an error if the value is of the wrong type
-- @usage multi_type_error('foo',{'string','table'},'Value must be a string or table') -- will raise error "Value must be a string or table"
-- @tparam any value the value that you want to test the type of
-- @tparam table test_types the type as a table of strings
-- @tparam string error_message the error message that is returned
-- @tparam number level the level to call the error on (level = 1 means the caller)
-- @treturn boolean true if no error was called
function Common.multi_type_error(value, test_types, error_message, level)
level = level and level+1 or 2
return Common.mult_type_check(value, test_types) or error(error_message,level)
end
--- Raises an error when the value is the incorrect type, uses a consistent error message format
-- @usage validate_argument_type('foo','number','repeat_count',2) -- will raise error "Bad argument #02 to "<anon>"; "repeat_count" is of type string expected number"
-- @tparam any value the value that you want to test the type of
-- @tparam string test_type the type that the value should be
-- @tparam string param_name the name of the param
-- @tparam number param_number the number param it is
-- @treturn boolean true if no error was raised
function Common.validate_argument_type(value, test_type, param_name, param_number)
if not Common.test_type(value,test_type) then
local function_name = debug.getinfo(2,'n').name or '<anon>'
local error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), test_type)
return error(error_message,3)
end
return true
end
--- Raises an error when the value is the incorrect type, uses a consistent error message format
-- @usage validate_argument_type('foo',{'string','table'},'repeat_count',2) -- will raise error "Bad argument #02 to "<anon>"; "repeat_count" is of type string expected string or table"
-- @tparam any value the value that you want to test the type of
-- @tparam string test_types the types that the value should be
-- @tparam string param_name the name of the param
-- @tparam number param_number the number param it is
-- @treturn boolean true if no error was raised
function Common.validate_argument_multi_type(value, test_types, param_name, param_number)
if not Common.multi_type_check(value,test_types) then
local function_name = debug.getinfo(2,'n').name or '<anon>'
local error_message = string.format('Bad argument #%2d to %q; %q is of type %s expected %s', param_number, function_name, param_name, type(value), table.concat(test_types,' or '))
return error(error_message,3)
end
return true
end
--- Will raise an error if called during runtime
-- @usage error_if_runtime()
function Common.error_if_runtime()
if _LIFECYCLE == 8 then
local function_name = debug.getinfo(2,'n').name or '<anon>'
error(function_name..' can not be called during runtime',3)
end
end
--- Will raise an error if the function is a closure
-- @usage error_if_runetime_closure(func)
function Common.error_if_runetime_closure(func)
if _LIFECYCLE == 8 and Debug.is_closure(func) then
local function_name = debug.getinfo(2,'n').name or '<anon>'
error(function_name..' can not be called during runtime with a closure',3)
end
end
--- Value Returns.
-- @section valueReturns
--- Tests if a string contains a given substring.
-- @tparam string s the string to check for the substring
-- @tparam string contains the substring to test for
-- @treturn boolean true if the substring was found in the string
function Common.string_contains(s, contains)
return s and string.find(s, contains) ~= nil
end
--[[-- Used to resolve a value that could also be a function returning that value
@tparam any value the value which you want to test is not nil and if it is a function then call the function
@treturn any the value given or returned by value if it is a function
@usage-- Default value handling
-- if default value is not a function then it is returned
-- if it is a function then it is called with the first argument being self
local value = Common.resolve_value(self.defaut_value,self)
]]
function Common.resolve_value(value,...)
if value then
if type(value) == 'function' then
return value(...)
else
return value
end
end
end
--- Returns a valid string with the name of the actor of a command.
-- @treturns string the name of the current actor
function Common.get_actor()
return game.player and game.player.name or '<server>'
end
--- Converts a varible into its boolean value, nil and false return false
-- @treturn boolean the boolean form of the varible
function Common.cast_bool(var)
return var and true or false
end
--- Returns either the second or third argument based on the first argument
function Common.ternary(c, t, f)
return c and t or f
end
--- Returns a string for a number with comma seperators
function Common.comma_value(n) -- credit http://richard.warburton.it
local left, num, right = string.match(n, '^([^%d]*%d)(%d*)(.-)$')
return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right
end
--- Sets a table element to value while also returning value.
-- @param tbl table to change the element of
-- @param key string
-- @param value nil|boolean|number|string|table to set the element to
-- @return value
function Common.set_and_return(tbl, key, value)
tbl[key] = value
return value
end
--- Writes a table object to a file in json format
-- @tparam string path the path of the file to write include / to use dir
-- @tparam table tbl the table that will be converted to a json string and wrote to file
function Common.write_json(path,tbl)
game.write_file(path,game.table_to_json(tbl)..'\n',true,0)
end
--- Calls a require that will not error if the file is not found
-- @usage local file = opt_require('file.not.present') -- will not cause any error
-- @tparam string path the path that you want to require
-- @return the returns from that file or nil, error if not loaded
function Common.opt_require(path)
local success, rtn = pcall(require,path)
if success then return rtn
else return nil,rtn end
end
--- Returns a desync safe file path for the current file
-- @tparam[opt=0] number offset the offset in the stack to get, 0 is current file
-- @treturn string the file path
function Common.get_file_path(offset)
offset = offset or 0
return debug.getinfo(offset+2, 'S').source:match('^.+/currently%-playing/(.+)$'):sub(1, -5)
end
--- Converts a table to an enum
-- @tparam table tbl table the that will be converted
-- @treturn table the new table that acts like an enum
function Common.enum(tbl)
local rtn = {}
for k,v in pairs(tbl) do
if type(k) ~= 'number' then
rtn[v]=k
end
end
for k,v in pairs(tbl) do
if type(k) == 'number' then
table.insert(rtn,v)
end
end
for k,v in pairs(rtn) do
rtn[v]=k
end
return rtn
end
--- Returns the closest match to the input
-- @tparam table options table a of options for the auto complete
-- @tparam string input string the input that will be completed
-- @tparam[opt=false] boolean use_key when true the keys of options will be used as the options
-- @tparam[opt=false] boolean rtn_key when true the the key will be returned rather than the value
-- @return the list item found that matches the input
function Common.auto_complete(options,input,use_key,rtn_key)
local rtn = {}
if type(input) ~= 'string' then return end
input = input:lower()
for key,value in pairs(options) do
local check = use_key and key or value
if Common.string_contains(string.lower(check),input) then
local result = rtn_key and key or value
table.insert(rtn,result)
end
end
return rtn[1]
end
--- Formating.
-- @section formating
--- Returns a message with valid chat tags to change its colour
-- @tparam string message the message that will be in the output
-- @tparam table color a color which contains r,g,b as its keys
-- @treturn string the message with the color tags included
function Common.format_chat_colour(message,color)
color = color or Colours.white
local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']'
return string.format('%s%s[/color]',color_tag,message)
end
--- Returns a message with valid chat tags to change its colour, using localization
-- @tparam ?string|table message the message that will be in the output
-- @tparam table color a color which contains r,g,b as its keys
-- @treturn table the message with the color tags included
function Common.format_chat_colour_localized(message,color)
color = color or Colours.white
color = math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)
return {'color-tag',color,message}
end
--- Returns the players name in the players color
-- @tparam LuaPlayer player the player to use the name and color of
-- @tparam[opt=false] boolean raw_string when true a is returned rather than a localized string
-- @treturn table the players name with tags for the players color
function Common.format_chat_player_name(player,raw_string)
player = Game.get_player_from_any(player)
local player_name = player and player.name or '<Server>'
local player_chat_colour = player and player.chat_color or Colours.white
if raw_string then
return Common.format_chat_colour(player_name,player_chat_colour)
else
return Common.format_chat_colour_localized(player_name,player_chat_colour)
end
end
--- Will return a value of any type to the player/server console, allows colour for in-game players
-- @usage player_return('Hello, World!') -- returns 'Hello, World!' to game.player or server console
-- @usage player_return('Hello, World!','green') -- returns 'Hello, World!' to game.player with colour green or server console
-- @usage player_return('Hello, World!',nil,player) -- returns 'Hello, World!' to the given player
-- @param value any value of any type that will be returned to the player or console
-- @tparam[opt=defines.colour.white] ?defines.color|string colour the colour of the text for the player, ignored when printing to console
-- @tparam[opt=game.player] LuaPlayer player the player that return will go to, if no game.player then returns to server
function Common.player_return(value,colour,player)
colour = Common.type_check(colour,'table') and colour or Colours[colour] ~= Colours.white and Colours[colour] or Colours.white
player = player or game.player
-- converts the value to a string
local returnAsString
if Common.type_check(value,'table') or type(value) == 'userdata' then
if Common.type_check(value.__self,'userdata') or type(value) == 'userdata' then
-- value is userdata
returnAsString = 'Cant Display Userdata'
elseif Common.type_check(value[1],'string') and string.find(value[1],'.+[.].+') and not string.find(value[1],'%s') then
-- value is a locale string
returnAsString = value
elseif getmetatable(value) ~= nil and not tostring(value):find('table: 0x') then
-- value has a tostring meta method
returnAsString = tostring(value)
else
-- value is a table
returnAsString = table.inspect(value,{depth=5,indent=' ',newline='\n'})
end
elseif Common.type_check(value,'function') then
-- value is a function
returnAsString = 'Cant Display Functions'
else returnAsString = tostring(value) end
-- returns to the player or the server
if player then
-- allows any valid player identifier to be used
player = Game.get_player_from_any(player)
if not player then error('Invalid Player given to player_return',2) end
-- plays a nice sound that is different to normal message sound
player.play_sound{path='utility/scenario_message'}
player.print(returnAsString,colour)
else rcon.print(returnAsString) end
end
--- Formats tick into a clean format, denominations from highest to lowest
-- long will use words rather than letters
-- time will use : separates
-- string will return a string not a locale string
-- when a denomination is false it will overflow into the next one
-- @tparam number ticks the number of ticks that represents a time
-- @tparam table options table a of options to use for the format
-- @treturn string a locale string that can be used
function Common.format_time(ticks,options)
-- Sets up the options
options = options or {
days=false,
hours=true,
minutes=true,
seconds=false,
long=false,
time=false,
string=false,
null=false
}
-- Basic numbers that are used in calculations
local max_days, max_hours, max_minutes, max_seconds = ticks/5184000, ticks/216000, ticks/3600, ticks/60
local days, hours = max_days, max_hours-math.floor(max_days)*24
local minutes, seconds = max_minutes-math.floor(max_hours)*60, max_seconds-math.floor(max_minutes)*60
-- Handles overflow of disabled denominations
local rtn_days, rtn_hours, rtn_minutes, rtn_seconds = math.floor(days), math.floor(hours), math.floor(minutes), math.floor(seconds)
if not options.days then
rtn_hours = rtn_hours + rtn_days*24
end
if not options.hours then
rtn_minutes = rtn_minutes + rtn_hours*60
end
if not options.minutes then
rtn_seconds = rtn_seconds + rtn_minutes*60
end
-- Creates the null time format, does not work with long
if options.null and not options.long then
rtn_days='--'
rtn_hours='--'
rtn_minutes='--'
rtn_seconds='--'
end
-- Format options
local suffix = 'time-symbol-'
local suffix_2 = '-short'
if options.long then
suffix = ''
suffix_2 = ''
end
local div = options.string and ' ' or 'time-format.simple-format-tagged'
if options.time then
div = options.string and ':' or 'time-format.simple-format-div'
suffix = false
end
-- Adds formatting
if suffix ~= false then
if options.string then
-- format it as a string
local long = suffix == ''
rtn_days = long and rtn_days..' days' or rtn_days..'d'
rtn_hours = long and rtn_hours..' hours' or rtn_hours..'h'
rtn_minutes = long and rtn_minutes..' minutes' or rtn_minutes..'m'
rtn_seconds = long and rtn_seconds..' seconds' or rtn_seconds..'s'
else
rtn_days = {suffix..'days'..suffix_2,rtn_days}
rtn_hours = {suffix..'hours'..suffix_2,rtn_hours}
rtn_minutes = {suffix..'minutes'..suffix_2,rtn_minutes}
rtn_seconds = {suffix..'seconds'..suffix_2,rtn_seconds}
end
elseif not options.null then
-- weather string or not it has same format
rtn_days = string.format('%02d',rtn_days)
rtn_hours = string.format('%02d',rtn_hours)
rtn_minutes = string.format('%02d',rtn_minutes)
rtn_seconds = string.format('%02d',rtn_seconds)
end
-- The final return is construed
local rtn
local append = function(dom,value)
if dom and options.string then
rtn = rtn and rtn..div..value or value
elseif dom then
rtn = rtn and {div,rtn,value} or value
end
end
append(options.days,rtn_days)
append(options.hours,rtn_hours)
append(options.minutes,rtn_minutes)
append(options.seconds,rtn_seconds)
return rtn
end
--- Factorio.
-- @section factorio
--- Moves items to the position and stores them in the closest entity of the type given
-- @tparam table items items which are to be added to the chests, ['name']=count
-- @tparam[opt=navies] LuaSurface surface the surface that the items will be moved to
-- @tparam[opt={0,0}] table position the position that the items will be moved to {x=100,y=100}
-- @tparam[opt=32] number radius the radius in which the items are allowed to be placed
-- @tparam[opt=iron-chest] string chest_type the chest type that the items should be moved into
function Common.move_items(items,surface,position,radius,chest_type)
chest_type = chest_type or 'iron-chest'
surface = surface or game.surfaces[1]
if position and type(position) ~= 'table' then return end
if type(items) ~= 'table' then return end
-- Finds all entities of the given type
local p = position or {x=0,y=0}
local r = radius or 32
local entities = surface.find_entities_filtered{area={{p.x-r,p.y-r},{p.x+r,p.y+r}},name=chest_type} or {}
local count = #entities
local current = 1
-- Makes a new empty chest when it is needed
local function make_new_chest()
local pos = surface.find_non_colliding_position(chest_type,position,32,1)
local chest = surface.create_entity{name=chest_type,position=pos,force='neutral'}
table.insert(entities,chest)
count = count + 1
return chest
end
-- Function used to round robin the items into all chests
local function next_chest(item)
local chest = entities[current]
if count == 0 then return make_new_chest() end
if chest.get_inventory(defines.inventory.chest).can_insert(item) then
-- If the item can be inserted then the chest is returned
current = current+1
if current > count then current = 1 end
return chest
else
-- Other wise it is removed from the list
table.remove(entities,current)
count = count - 1
end
end
-- Inserts the items into the chests
local last_chest
for item_name,item_count in pairs(items) do
local chest = next_chest{name=item_name,count=item_count}
if not chest then return error(string.format('Cant move item %s to %s{%s, %s} no valid chest in radius',item.name,surface.name,p.x,p.y)) end
Util.insert_safe(chest,{[item_name]=item_count})
last_chest = chest
end
return last_chest
end
--[[-- https://github.com/Refactorio/RedMew/blob/9184b2940f311d8c9c891e83429fc57ec7e0c4a2/map_gen/maps/diggy/debug.lua#L31
Prints a colored value on a location.
@param value between -1 and 1
@param surface LuaSurface
@param position Position {x, y}
@param scale float
@param offset float
@param immutable bool if immutable, only set, never do a surface lookup, values never change
]]
function Common.print_grid_value(value, surface, position, scale, offset, immutable)
local is_string = type(value) == 'string'
local color = Colours.white
local text = value
if type(immutable) ~= 'boolean' then
immutable = false
end
if not is_string then
scale = scale or 1
offset = offset or 0
position = {x = position.x + offset, y = position.y + offset}
local r = math.max(1, value) / scale
local g = 1 - math.abs(value) / scale
local b = math.min(1, value) / scale
if (r > 0) then
r = 0
end
if (b < 0) then
b = 0
end
if (g < 0) then
g = 0
end
r = math.abs(r)
color = { r = r, g = g, b = b}
-- round at precision of 2
text = math.floor(100 * value) * 0.01
if (0 == text) then
text = '0.00'
end
end
if not immutable then
local text_entity = surface.find_entity('flying-text', position)
if text_entity then
text_entity.text = text
text_entity.color = color
return
end
end
surface.create_entity{
name = 'flying-text',
color = color,
text = text,
position = position
}.active = false
end
--[[--
Prints a colored value on a location. When given a color_value and a delta_color,
will change the color of the text from the base to base + value * delta. This will
make the color of the text range from 'base_color' to 'base_color + delta_color'
as the color_value ranges from 0 to 1
@param value of number to be displayed
@param surface LuaSurface
@param position Position {x, y}
@param offset float position offset
@param immutable bool if immutable, only set, never do a surface lookup, values never change
@param color_value float How far along the range of values of colors the value is to be displayed
@param base_color {r,g,b} The color for the text to be if color_value is 0
@param delta_color {r,g,b} The amount to correct the base_color if color_value is 1
@param under_bound {r,g,b} The color to be used if color_value < 0
@param over_bound {r,g,b} The color to be used if color_value > 1
]]
function Common.print_colored_grid_value(value, surface, position, offset, immutable,
color_value, base_color, delta_color, under_bound, over_bound)
local is_string = type(value) == 'string'
-- default values:
local color = base_color or Colours.white
local d_color = delta_color or Colours.black
local u_color = under_bound or color
local o_color = over_bound or color
if (color_value < 0) then
color = u_color
elseif (color_value > 1) then
color = o_color
else
color = {
r = color.r + color_value * d_color.r,
g = color.g + color_value * d_color.g,
b = color.b + color_value * d_color.b
}
end
local text = value
if type(immutable) ~= 'boolean' then
immutable = false
end
if not is_string then
offset = offset or 0
position = {x = position.x + offset, y = position.y + offset}
-- round at precision of 2
text = math.floor(100 * value) * 0.01
if (0 == text) then
text = '0.00'
end
end
if not immutable then
local text_entity = surface.find_entity('flying-text', position)
if text_entity then
text_entity.text = text
text_entity.color = color
return
end
end
surface.create_entity{
name = 'flying-text',
color = color,
text = text,
position = position
}.active = false
end
--- Clears all flying text entities on a surface
-- @tparam LuaSurface surface the surface to clear
function Common.clear_flying_text(surface)
local entities = surface.find_entities_filtered{name ='flying-text'}
for _,entity in pairs(entities) do
if entity and entity.valid then
entity.destroy()
end
end
end
return Common