Files
factorio-scenario-ExpCluster/expcore/permission_groups.lua
2021-05-06 00:28:52 +01:00

358 lines
12 KiB
Lua

--[[-- Core Module - Permission Groups
- Permission group making for factorio so you never have to make one by hand again
@core Groups
@alias Permissions_Groups
@usage--- Example Group (Allow All)
-- here we will create an admin group however we do not want them to use the map editor or mess with the permission groups
Permission_Groups.new_group('Admin') -- this defines a new group called "Admin"
:allow_all() -- this makes the default to allow any input action unless set other wise
:disallow{ -- here we disallow the input action we don't want them to use
'add_permission_group',
'delete_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor'
}
@usage--- Example Group (Disallow All)
-- here we will create a group that cant do anything but talk in chat
Permission_Groups.new_group('Restricted') -- this defines a new group called "Restricted"
:disallow_all() -- this makes the default to disallow any input action unless set other wise
:allow('write_to_console') -- here we allow them to chat, {} can be used here if we had more than one action
]]
local Game = require 'utils.game' --- @dep utils.game
local Event = require 'utils.event' --- @dep utils.event
local Async = require 'expcore.async' --- @dep expcore.async
local Permissions_Groups = {
groups={}, -- store for the different groups that are created
_prototype={} -- stores functions that are used on group instances
}
-- Async function to add players to permission groups
local add_to_permission_group =
Async.register(function(permission_group, player)
permission_group.add_player(player)
end)
Permissions_Groups.async_token_add_to_permission_group = add_to_permission_group
-- Async function to remove players from permission groups
local remove_from_permission_group =
Async.register(function(permission_group, player)
permission_group.remove_player(player)
end)
Permissions_Groups.async_token_remove_from_permission_group = remove_from_permission_group
--- Getters.
-- Functions that get permission groups
-- @section getters
--[[-- Defines a new permission group that can have it actions set in the config
@tparam string name the name of the new group
@treturn Permissions_Groups._prototype the new group made with function to allow and disallow actions
@usage-- Defining a new permission group
Groups.new_group('Admin')
]]
function Permissions_Groups.new_group(name)
local group = setmetatable({
name=name,
actions={},
allow_all_actions=true
}, {
__index= Permissions_Groups._prototype
})
Permissions_Groups.groups[name] = group
return group
end
--[[-- Returns the group with the given name, case sensitive
@tparam string name the name of the group to get
@treturn ?Permissions_Groups._prototype|nil the group with that name or nil if non found
@usage-- Getting a permision group
local admin_group = Groups.get_group_by_name('Admin')
]]
function Permissions_Groups.get_group_by_name(name)
return Permissions_Groups.groups[name]
end
--[[-- Returns the group that a player is in
@tparam LuaPlayer player the player to get the group of can be name index etc
@treturn ?Permissions_Groups._prototype|nil the group with that player or nil if non found
@usage-- Get your permission group
local group = Groups.get_group_from_player(game.player)
]]
function Permissions_Groups.get_group_from_player(player)
player = Game.get_player_from_any(player)
if not player then return end
local group = player.permission_group
if group then
return Permissions_Groups.groups[group.name]
end
end
--- Setters.
-- Functions that control all groups
-- @section players
--[[-- Reloads/creates all permission groups and sets them to they configured state
@usage-- Reload the permission groups, used internally
Groups.reload_permissions()
]]
function Permissions_Groups.reload_permissions()
for _, group in pairs(Permissions_Groups.groups) do
group:create()
end
end
--[[-- Sets a player's group to the one given, a player can only have one group at a time
@tparam LuaPlayer player the player to effect can be name index etc
@tparam string group the name of the group to give to the player
@treturn boolean true if the player was added successfully, false other wise
@usage-- Set your permission group
Groups.set_player_group(game.player, 'Admin')
]]
function Permissions_Groups.set_player_group(player, group)
player = Game.get_player_from_any(player)
group = Permissions_Groups.get_group_by_name(group)
if not group or not player then return false end
group:add_player(player)
return true
end
--- Actions.
-- Functions that control group actions
-- @section actions
--[[-- Sets the allow state of an action for this group, used internally but is safe to use else where
@tparam ?string|defines.input_action action the action that you want to set the state of
@tparam boolean state the state that you want to set it to, true = allow, false = disallow
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Set an action to be disallowed
group:set_action('toggle_map_editor', false)
]]
function Permissions_Groups._prototype:set_action(action, state)
local input_action = defines.input_action[action]
if input_action == nil then input_action = action end
assert(type(input_action) == 'number', tostring(action)..' is not a valid input action')
self.actions[input_action] = state
return self
end
--[[-- Sets an action or actions to be allowed for this group even with disallow_all triggered, Do not use in runtime
@tparam string|Array<string> actions the action or actions that you want to allow for this group
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Allow some actions
group:allow{
'write_to_console'
}
]]
function Permissions_Groups._prototype:allow(actions)
if type(actions) ~= 'table' then
actions = {actions}
end
for _, action in pairs(actions) do
self:set_action(action, true)
end
return self
end
--[[-- Sets an action or actions to be disallowed for this group even with allow_all triggered, Do not use in runtime
@tparam string|Array<string> actions the action or actions that you want to disallow for this group
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Disalow some actions
group:disallow{
'add_permission_group',
'delete_permission_group',
'import_permissions_string',
'map_editor_action',
'toggle_map_editor'
}
]]
function Permissions_Groups._prototype:disallow(actions)
if type(actions) ~= 'table' then
actions = {actions}
end
for _, action in pairs(actions) do
self:set_action(action, false)
end
return self
end
--[[-- Sets the default state for any actions not given to be allowed, useful with :disallow
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Allow all actions unless given by disallow
group:allow_all()
]]
function Permissions_Groups._prototype:allow_all()
self.allow_all_actions = true
return self
end
--[[-- Sets the default state for any action not given to be disallowed, useful with :allow
@treturn Permissions_Groups._prototype returns self so function can be chained
@usage-- Disallow all actions unless given by allow
group:disallow_all()
]]
function Permissions_Groups._prototype:disallow_all()
self.allow_all_actions = false
return self
end
--[[-- Returns if an input action is allowed for this group
@tparam ?string|defines.input_action action the action that you want to test for
@treturn boolean true if the group is allowed the action, false other wise
@usage-- Test if a group is allowed an action
local allowed = group:is_allowed('write_to_console')
]]
function Permissions_Groups._prototype:is_allowed(action)
if type(action) == 'string' then
action = defines.input_action[action]
end
local state = self.actions[action]
if state == nil then
state = self.allow_all_actions
end
return state
end
--- Players.
-- Functions that control group players
-- @section players
--[[-- Creates or updates the permission group with the configured actions, used internally
@treturn LuaPermissionGroup the permission group that was created
@usage-- Create the permission group so players can be added, used internally
group:create()
]]
function Permissions_Groups._prototype:create()
local group = self:get_raw()
if not group then
group = game.permissions.create_group(self.name)
end
for _, action in pairs(defines.input_action) do
group.set_allows_action(action, self:is_allowed(action))
end
return group
end
--[[-- Returns the LuaPermissionGroup that was created with this group object, used internally
@treturn LuaPermissionGroup the raw lua permission group
@usage-- Get the factorio api permision group, used internally
local permission_group = group:get_raw()
]]
function Permissions_Groups._prototype:get_raw()
return game.permissions.get_group(self.name)
end
--[[-- Adds a player to this group
@tparam LuaPlayer player LuaPlayer the player you want to add to this group can be name or index etc
@treturn boolean true if the player was added successfully, false other wise
@usage-- Add a player to this permission group
group:add_player(game.player)
]]
function Permissions_Groups._prototype:add_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
if not group or not player then return false end
Async(add_to_permission_group, group, player)
return true
end
--[[-- Removes a player from this group
@tparam LuaPlayer player LuaPlayer the player you want to remove from this group can be name or index etc
@treturn boolean true if the player was removed successfully, false other wise
@usage-- Remove a player from this permission group
group:remove_player(game.player)
]]
function Permissions_Groups._prototype:remove_player(player)
player = Game.get_player_from_any(player)
local group = self:get_raw()
if not group or not player then return false end
Async(remove_from_permission_group, group, player)
return true
end
--[[-- Returns all player that are in this group with the option to filter to online/offline only
@tparam[opt] boolean online if nil returns all players, if true online players only, if false returns online players only
@treturn table a table of players that are in this group; filtered if online param is given
@usage-- Get all players in this group
local online_players = group:get_players()
@usage-- Get all online players in this group
local online_players = group:get_players(true)
]]
function Permissions_Groups._prototype:get_players(online)
local players = {}
local group = self:get_raw()
if group then
if online == nil then
return group.players
else
for _, player in pairs(group.players) do
if player.connected == online then
table.insert(player, player)
end
end
end
end
return players
end
--[[-- Prints a message to every player in this group
@tparam string message the message that you want to send to the players
@treturn number the number of players that received the message
@usage-- Print a message to all players in thie group
group:print('Hello, World!')
]]
function Permissions_Groups._prototype:print(message)
local players = self:get_players(true)
for _, player in pairs(players) do
player.print(message)
end
return #players
end
-- when the game starts it will make the permission groups
Event.on_init(function()
Permissions_Groups.reload_permissions()
end)
return Permissions_Groups