mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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91 lines
5.5 KiB
Lua
91 lines
5.5 KiB
Lua
local Event = require 'utils.event'
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function thisIsATestFunction(...)
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game.print(serpent.line({...}))
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end
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Event.add(defines.events.on_console_chat,function(event)
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if event.player_index then game.print('Message: '..event.message) end
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end)
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local Commands = require 'expcore.commands' -- require the Commands module
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-- adds an admin only authenticator where if a command has the tag admin_only: true
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-- then will only allow admins to use this command
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Commands.add_authenticator(function(player,command,tags,reject)
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if tags.admin_only then -- the command has the tag admin_only set to true
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if player.admin then -- the player is an admin
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return true -- no return is needed for success but is useful to include
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else -- the player is not admin
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-- you must return to block a command, they are a few ways to do this:
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-- return false -- most basic and has no custom error message
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-- return reject -- sill no error message and is here in case people dont know its a function
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-- reject() -- rejects the player, return not needed but please return if possible
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-- return reject() -- rejects the player and has a failsafe return to block command
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-- reject('This command is for admins only!') -- reject but with custom error message, return not needed but please return if possible
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return reject('This command is for admins only!') -- reject but with custom error message and has return failsafe
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end
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else -- command does not require admin
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return true -- no return is needed for success but is useful to include
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end
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end)
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-- adds a parse that will cover numbers within the given range
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-- input, player and reject are common to all parse functions
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-- range_min and range_max are passed to the function from add_param
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Commands.add_parse('number_range_int',function(input,player,reject,range_min,range_max)
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local rtn = tonumber(input) or nil -- converts input to number
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rtn = type(rtn) == 'number' and math.floor(rtn) or nil -- floor the number
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if not rtn or rtn < range_min or rtn > range_max then -- check if it is nil or out of the range
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-- invalid input for we will reject the input, they are a few ways to do this:
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-- dont return anything -- will print generic input error
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-- return false -- this WILL NOT reject the input as false can be a valid output
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-- return reject -- will print generic input error
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-- return reject() -- will print generic input error with no please check type message
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-- reject() -- if you do not return the value then they will be a duplicate message
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return reject('Number entered is not in range: '..range_min..', '..range_max) -- reject with custom error
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else
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return rtn -- returns the number value this will be passed to the command callback
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end
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end)
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-- adds a command that will print the players name a given number of times
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-- and can only be used by admin to show how auth works
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Commands.add_command('repeat-name','Will repeat you name a number of times in chat.') -- creates the new command with the name "repeat-name" and a help message
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:add_param('repeat-count',false,'number_range_int',1,5) -- adds a new param called "repeat-count" that is required and is type "number_range_int" the name can be used here as add_parse was used
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:add_param('smiley',true,function(input,player,reject) -- this param is optional and has a custom parse function where add_parse was not used before hand
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if not input then return false end -- here you can see the default check
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if input:lower() == 'true' or input:lower() == 'yes' then
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return true -- the value is truthy so true is returned
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else
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-- it should be noted that this function will be ran even when the param is not present
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-- in this case input is nil and so a default can be returned, see above
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return false -- false is returned other wise
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end
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end)
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:add_tag('admin_only',true) -- adds the tag admin_only: true which because of the above authenticator means you must be added to use this command
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:add_alias('name','rname') -- adds two aliases "name" and "rname" for this command which will work as if the ordinal name was used
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--:auto_concat() -- cant be used due to optional param here, but this will make all user input params after the last expected one be added to the last expected one
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:register(function(player,repeat_count,smiley,raw) -- this registers the command to the game, notice the params are what were defined above
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-- prints the raw input to show that it can be used
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game.print(player.name..' used a command with input: '..raw)
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-- some smiley logic
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local msg
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if smiley then
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msg = ':) '..player.name
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else
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msg = ') '..player.name
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end
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-- prints your name alot
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for i = 1,repeat_count do
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Commands.print(i..msg) -- this command is an alias for ("expcore.common").player_return it will print any value to the player/server not just strings
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end
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-- if you wanted to you can return some values here
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-- no return -- only success message is printed
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-- Commands.error('optional message here') -- prints an error message
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-- return Commands.error('optional message here') -- prints an error message, and stops success message being printed
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-- Commands.success('optional message here') -- same as below but success message is printed twice DONT DO this
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-- return Commands.success('optional message here') -- prints your message and then the success message
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end) |