mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
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219 lines
9.1 KiB
Lua
219 lines
9.1 KiB
Lua
local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local config = require 'config.warnings'
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local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
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require 'utils.table'
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local Public = {
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user_warnings={},
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user_temp_warnings={},
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player_warning_added = script.generate_event_name(),
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player_warning_removed = script.generate_event_name(),
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player_temp_warning_added = script.generate_event_name(),
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player_temp_warning_removed = script.generate_event_name()
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}
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Global.register({
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user_warnings = Public.user_warnings,
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user_temp_warnings = Public.user_temp_warnings
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},function(tbl)
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Public.user_warnings = tbl.user_warnings
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Public.user_temp_warnings = tbl.user_temp_warnings
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end)
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local function event_emit(event,player,by_player_name)
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local warnings = Public.user_warnings[player.name] or {}
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local temp_warnings = Public.user_temp_warnings[player.name] or {}
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script.raise_event(event,{
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name=event,
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tick=game.tick,
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player_index=player.index,
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by_player_name=by_player_name,
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warning_count=#warnings,
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temp_warning_count=#temp_warnings
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})
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end
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--- Adds X number (default 1) of warnings to a player from the given player
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-- @tparam LuaPlayer player the player to add the warning to
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-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
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-- @tparam[opt=1] number count the number of warnings to add
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-- @treturn number the new number of warnings
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function Public.add_warnings(player,by_player_name,count)
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player = Game.get_player_from_any(player)
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if not player then return end
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count = count or 1
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by_player_name = by_player_name or '<server>'
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local warnings = Public.user_warnings[player.name]
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if not warnings then
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Public.user_warnings[player.name] = {}
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warnings = Public.user_warnings[player.name]
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end
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for _=1,count do
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table.insert(warnings,by_player_name)
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event_emit(Public.player_warning_added,player,by_player_name)
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end
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return #warnings
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end
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--- Removes X number (default 1) of warnings from a player, removes in order fifo
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-- @tparam LuaPlayer player the player to remove the warnings from
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-- @tparam[opt='<server>'] string by_playey_name the name of the player doing the action
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-- @tparam[opt=1] number count the number of warnings to remove (if greater than current warning count then all are removed)
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-- @treturn number the new number of warnings
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function Public.remove_warnings(player,by_player_name,count)
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player = Game.get_player_from_any(player)
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if not player then return end
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count = count or 1
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by_player_name = by_player_name or '<server>'
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local warnings = Public.user_warnings[player.name]
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if not warnings then return end
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for _=1,count do
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if #warnings == 0 then break end
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table.remove(warnings,1)
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event_emit(Public.player_warning_removed,player,by_player_name)
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end
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if #warnings == 0 then
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Public.user_warnings[player.name] = nil
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return 0
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end
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return #warnings
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end
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--- Clears all warnings from a player, emits event multiple times as if remove_warnings was used
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-- @tparam LuaPlayer player the player to clear the warnings of
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-- @tparam[oot='<server>'] string by_player_name the name of the player who is doing the action
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-- @treturn boolean true if the warnings were cleared, nil if error
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function Public.clear_warnings(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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local warnings = Public.user_warnings[player.name]
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if not warnings then return end
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by_player_name = by_player_name or '<server>'
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for _=1,#warnings do
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event_emit(Public.player_warning_removed,player,by_player_name)
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end
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Public.user_warnings[player.name] = {}
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return true
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end
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--- Gets the number of warnings that a player has, raw table will contain the names of who gave warnings
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-- @tparam LuaPlayer player the player to get the warnings of
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-- @tparam[opt=false] table table raw_table when true will return a which contains who gave warnings (the stored in global)
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-- @treturn number the number of warnings a player has, a table if raw_table is true
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function Public.get_warnings(player,raw_table)
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player = Game.get_player_from_any(player)
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if not player then return end
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local warnings = Public.user_warnings[player.name] or {}
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if raw_table then
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return warnings
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else
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return #warnings
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end
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end
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--- Adds a temp warning to a player that will timeout after some time, used for script given warnings (ie silent to outside players as a buffer)
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-- @tparam LuaPlayer player the player to give the warnings to
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-- @tparam[opt=1] number count the number of warnings to give to the player
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-- @treturn number the new number of warnings
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function Public.add_temp_warnings(player,count)
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player = Game.get_player_from_any(player)
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if not player then return end
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count = count or 1
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local warnings = Public.user_temp_warnings[player.name]
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if not warnings then
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Public.user_temp_warnings[player.name] = {}
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warnings = Public.user_temp_warnings[player.name]
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end
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for _=1,count do
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table.insert(warnings,game.tick)
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event_emit(Public.player_temp_warning_added,player,'<server>')
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end
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return #warnings
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end
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-- temp warnings cant be removed on demand only after X amount of time
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local temp_warning_cool_down = config.temp_warning_cool_down*3600
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Event.on_nth_tick(temp_warning_cool_down/4,function()
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local check_time = game.tick-temp_warning_cool_down
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for player_name,temp_warnings in pairs(Public.user_temp_warnings) do
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local player = Game.get_player_from_any(player)
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for index,time in pairs(temp_warnings) do
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if time <= check_time then
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table.remove(temp_warnings,index)
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player.print{'warnings.script-warning-removed',#temp_warnings,config.temp_warning_limit}
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event_emit(Public.player_temp_warning_removed,player,'<server>')
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end
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end
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if #temp_warnings == 0 then
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Public.user_temp_warnings[player_name] = nil
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end
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end
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end)
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--- Clears all temp warnings from a player, emits events as if the warnings had been removed due to time
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-- @tparam LuaPlayer player the player to clear the warnings of
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-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
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-- @treturn boolean true if the warnings were cleared, nil for error
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function Public.clear_temp_warnings(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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local warnings = Public.user_temp_warnings[player.name]
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if not warnings then return end
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by_player_name = by_player_name or '<server>'
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for _=1,#warnings do
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event_emit(Public.player_temp_warning_removed,player,by_player_name)
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end
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Public.user_temp_warnings[player.name] = {}
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return true
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end
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--- Gets the number of temp warnings, raw table is a table of when temp warnings were given
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-- @tparam LuaPlayer player the player to get the warnings of
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-- @tparam[opt=false] table raw_table if true will return a of ticks when warnings were added (the global table)
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-- @treturn number the number of warnings which the player has, a table if raw_table is true
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function Public.get_temp_warnings(player,raw_table)
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player = Game.get_player_from_any(player)
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if not player then return end
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local warnings = Public.user_temp_warnings[player.name] or {}
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if raw_table then
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return warnings
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else
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return #warnings
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end
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end
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-- when a player gets a warning the actions in config are ran
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Event.add(Public.player_warning_added,function(event)
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local action = config.actions[event.warning_count]
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if not action then return end
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local player = Game.get_player_by_index(event.player_index)
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if type(action) == 'function' then
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-- player: player who got the warnings,by_player_name: player who gave the last warning,number_of_warnings: the current number of warnings
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local success,err = pcall(action,player,event.by_player_name,event.warning_count)
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if not success then error(err) end
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elseif type(action) == 'table' then
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-- {locale,by_player_name,number_of_warning,...}
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local current_action = table.deep_copy(action)
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table.insert(current_action,2,event.by_player_name)
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table.insert(current_action,3,event.warning_count)
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player.print(current_action)
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elseif type(action) == 'string' then
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player.print(action)
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end
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end)
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-- when a player gets a tempo warnings it is checked that it is not above the max
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Event.add(Public.player_temp_warning_added,function(event)
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local player = Game.get_player_by_index(event.player_index)
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if event.temp_warning_count > config.temp_warning_limit then
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Public.add_warnings(event.player_index,event.by_player_name)
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local player_name_color = format_chat_player_name(player)
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game.print{'warnings.script-warning-limit',player_name_color}
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else
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player.print{'warnings.script-warning',event.temp_warning_count,config.temp_warning_limit}
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end
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end)
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return Public |