Files
factorio-scenario-ExpCluster/ExpCore/GuiParts/center.lua
2017-12-21 23:16:11 +00:00

117 lines
3.6 KiB
Lua

--[[
Explosive Gaming
This file can be used with permission but this and the credit below must remain in the file.
Contact a member of management on our discord to seek permission to use our code.
Any changes that you may make to the code are yours but that does not make the script yours.
Discord: https://discord.gg/r6dC2uK
]]
local center = {}
center._center = {}
function center.add(obj)
if not is_type(obj,'table') then return end
if not is_type(obj.name,'string') then return end
setmetatable(obj,{__index=center._center})
obj.tabs = {}
obj._tabs = {}
Gui._add_data('center',obj.name,obj)
Gui.toolbar.add(obj.name,obj.caption,obj.tooltip,obj.open)
return obj
end
function center.get_flow(player)
return player.gui.center.exp_center or player.gui.center.add{name='exp_center',type='flow'}
end
function center.clear(player)
center.get_flow(player).clear()
end
function center._center.open(event)
local player = Game.get_player(event)
local _center = Gui._get_data('center')[event.element.name]
local center_flow = center.get_flow(player)
if center_flow[_center.name] then center.clear(player) return end
local center_frame = center_flow.add{
name=_center.name,
type='frame',
caption=_center.caption,
direction='vertical',
style=mod_gui.frame_style
}
if is_type(_center.callback,'function') then
local success, err = pcall(_center.callback,_center,center_frame)
if not success then error(err) end
else error('No Callback on center frame '.._center.name)
end
player.opened=center_frame
end
function center._center:callback(frame)
local tab_bar = frame.add{
type='frame',
name='tab_bar'
}
local tab_bar_scroll = tab_bar.add{
type='scroll-pane',
name='tab_bar_scroll',
horizontal_scroll_policy='auto-and-reserve-space',
vertical_scroll_policy='never'
}
local tab_bar_scroll_flow = tab_bar_scroll.add{
type='flow',
name='tab_bar_scroll_flow',
direction='horizontal'
}
local tab = frame.add{
type ='frame',
name='tab',
direction='vertical'
}
local tab_scroll = tab.add{
type ='scroll-pane',
name='tab_scroll',
horizontal_scroll_policy='never',
vertical_scroll_policy='auto'
}
local first_tab = nil
for name,button in pairs(self.tabs) do
first_tab = first_tab or name
button:draw(tab_bar_scroll_flow)
end
self._tabs[self.name..'_'..first_tab](tab_scroll)
tab_scroll.style.height = 300
tab_scroll.style.width = 500
tab_bar_scroll.style.minimal_height = 40
tab_bar_scroll.style.width = 500
frame.parent.add{type='frame',name='temp'}.destroy()--recenter the GUI
end
function center._center:add_tab(name,caption,tooltip,callback)
self._tabs[self.name..'_'..name] = callback
self.tabs[name] = Gui.inputs.add{
type='button',
name=self.name..'_'..name,
caption=caption,
tooltip=tooltip
}:on_event('click',function(event)
local tab = event.element.parent.parent.parent.parent.tab.tab_scroll
tab.clear()
local frame_name = tab.parent.parent.name
local _center = Gui._get_data('center')[frame_name]
local _tab = _center._tabs[event.element.name]
if is_type(_tab,'function') then
local success, err = pcall(_tab,tab)
if not success then error(err) end
end
end)
return self
end
Event.register(defines.events.on_gui_closed,function(event)
if event.element and event.element.valid then event.element.destroy() end
end)
return center