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367 lines
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HTML
367 lines
10 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<head>
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<title>Reference</title>
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<link rel="stylesheet" href="../ldoc.css" type="text/css" />
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</head>
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<body>
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<div id="container">
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<div id="product">
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<div id="product_logo"></div>
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<div id="product_name"><big><b></b></big></div>
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<div id="product_description"></div>
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</div> <!-- id="product" -->
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<div id="main">
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<!-- Menu -->
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<div id="navigation">
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<br/>
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<h1>ldoc</h1>
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<ul>
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<li><a href="../index.html">Index</a></li>
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</ul>
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<h2>Contents</h2>
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<ul>
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<li><a href="#Functions">Functions</a></li>
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<li><a href="#Tables">Tables</a></li>
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<li><a href="#Fields">Fields</a></li>
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<li><a href="#modules_expgamingcore_gui_src_server_Functions">modules.expgamingcore.gui.src.server Functions</a></li>
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</ul>
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<h2>Modules</h2>
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<ul class="nowrap">
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<li><a href="../modules/FSM.html">FSM</a></li>
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<li><a href="../modules/ExpGamingCore.Commands.html">ExpGamingCore.Commands</a></li>
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<li><strong>ExpGamingCore.Gui</strong></li>
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<li><a href="../modules/ExpGamingCore.Gui.Center.html">ExpGamingCore.Gui.Center</a></li>
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<li><a href="../modules/ExpGamingCore.Gui.Inputs.html">ExpGamingCore.Gui.Inputs</a></li>
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<li><a href="../modules/ExpGamingCore.Gui.Left.html">ExpGamingCore.Gui.Left</a></li>
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<li><a href="../modules/ExpGamingCore.Gui.Popup.html">ExpGamingCore.Gui.Popup</a></li>
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<li><a href="../modules/ExpGamingCore.Gui.Test.html">ExpGamingCore.Gui.Test</a></li>
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<li><a href="../modules/ExpGamingCore.Gui.Toolbar.html">ExpGamingCore.Gui.Toolbar</a></li>
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<li><a href="../modules/ExpGamingCore.Ranking.html">ExpGamingCore.Ranking</a></li>
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<li><a href="../modules/ExpGamingCore.Server.html">ExpGamingCore.Server</a></li>
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<li><a href="../modules/ExpGamingCore.Sync.html">ExpGamingCore.Sync</a></li>
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<li><a href="../modules/ExpGamingLib.html">ExpGamingLib</a></li>
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<li><a href="../modules/StdLib.Color.html">StdLib.Color</a></li>
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<li><a href="../modules/StdLib.Game.html">StdLib.Game</a></li>
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<li><a href="../modules/StdLib.String.html">StdLib.String</a></li>
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<li><a href="../modules/StdLib.Table.html">StdLib.Table</a></li>
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<li><a href="../modules/StdLib.Time.html">StdLib.Time</a></li>
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>ExpGamingCore.Gui</code></h1>
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<p>Adds a objective version to custom guis.</p>
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<p></p>
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<h3>Info:</h3>
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<ul>
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<li><strong>License</strong>: https://github.com/explosivegaming/scenario/blob/master/LICENSE</li>
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<li><strong>Author</strong>: Cooldude2606</li>
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</ul>
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<h2><a href="#Functions">Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#bar">bar (frame[, width=10])</a></td>
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<td class="summary">Add a white bar to any gui frame</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#set_dropdown_index">set_dropdown_index (dropdown, _item)</a></td>
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<td class="summary">Used to set the index of a drop down to a certian item</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#cam_link">cam_link (data)</a></td>
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<td class="summary">Adds a camera that updates every tick (or less depeading on how many are opening) it will move to follow an entity</td>
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</tr>
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</table>
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<h2><a href="#Tables">Tables</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#events">events</a></td>
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<td class="summary">Stores all the on_player_joined_game event handlers for the guis</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#ParametersForCamLink">ParametersForCamLink</a></td>
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<td class="summary">Prams for Gui.cam_link</td>
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</tr>
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</table>
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<h2><a href="#Fields">Fields</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#data">data</a></td>
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<td class="summary">Used to set and get data about different guis</td>
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</tr>
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</table>
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<h2><a href="#modules_expgamingcore_gui_src_server_Functions">modules.expgamingcore.gui.src.server Functions</a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap><a href="#_comment">_comment ()</a></td>
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<td class="summary">This file will be loaded when ExpGamingCore.Commands is present</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#__comment">__comment ()</a></td>
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<td class="summary">Adds a server thread that allows the camera follows to be toggled off and on</td>
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</tr>
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</table>
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<br/>
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<br/>
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<h2 class="section-header "><a name="Functions"></a>Functions</h2>
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<dl class="function">
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<dt>
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<a name = "bar"></a>
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<strong>bar (frame[, width=10])</strong>
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</dt>
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<dd>
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Add a white bar to any gui frame
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">frame</span>
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the frame to draw the line to
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</li>
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<li><span class="parameter">width</span>
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the width of the bar
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(<em>default</em> 10)
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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the line that was made type is progressbar
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</ol>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">Gui.bar(frame,<span class="number">100</span>)</pre>
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</ul>
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</dd>
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<dt>
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<a name = "set_dropdown_index"></a>
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<strong>set_dropdown_index (dropdown, _item)</strong>
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</dt>
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<dd>
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Used to set the index of a drop down to a certian item
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">dropdown</span>
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the dropdown that is to be effected
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</li>
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<li><span class="parameter">_item</span>
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this is the item to look for
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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returns the dropdown if it was successful
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</ol>
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<h3>Usage:</h3>
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<ul>
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<pre class="example">Gui.set_dropdown_index(dropdown,player.name) <span class="comment">-- will select the index with the players name as the value</span></pre>
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</ul>
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</dd>
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<dt>
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<a name = "cam_link"></a>
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<strong>cam_link (data)</strong>
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</dt>
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<dd>
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Adds a camera that updates every tick (or less depeading on how many are opening) it will move to follow an entity
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<h3>Parameters:</h3>
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<ul>
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<li><span class="parameter">data</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.5">table</a></span>
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contains all other params given below
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</li>
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</ul>
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<h3>Returns:</h3>
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<ol>
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the camera that the function used be it made or given as a param
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</ol>
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<h3>Usage:</h3>
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<ul>
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<li><pre class="example">Gui.cam_link{entity=game.player.character,frame=frame,width=<span class="number">50</span>,hight=<span class="number">50</span>,zoom=<span class="number">1</span>}</pre></li>
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<li><pre class="example">Gui.cam_link{entity=game.player.character,cam=frame.camera,surface=game.surfaces[<span class="string">'testing'</span>]}</pre></li>
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</ul>
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</dd>
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</dl>
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<h2 class="section-header "><a name="Tables"></a>Tables</h2>
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<dl class="function">
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<dt>
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<a name = "events"></a>
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<strong>events</strong>
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</dt>
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<dd>
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Stores all the on_player_joined_game event handlers for the guis
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</dd>
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<dt>
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<a name = "ParametersForCamLink"></a>
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<strong>ParametersForCamLink</strong>
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</dt>
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<dd>
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Prams for Gui.cam_link
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<h3>Fields:</h3>
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<ul>
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<li><span class="parameter">entity</span>
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this is the entity that the camera will follow
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</li>
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<li><span class="parameter">cam</span>
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a camera that you already have in the gui
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</li>
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<li><span class="parameter">frame</span>
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the frame to add the camera to, no effect if cam param is given
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</li>
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<li><span class="parameter">zoom</span>
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the zoom to give the new camera
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</li>
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<li><span class="parameter">width</span>
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the width to give the new camera
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</li>
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<li><span class="parameter">height</span>
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the height to give the new camera
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</li>
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<li><span class="parameter">surface</span>
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this will over ride the surface that the camera follows on, allowing for a 'ghost surface' while keeping same position
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</li>
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<li><span class="parameter">respawn_open</span>
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if set to true then the camera will auto re link to the player after a respawn
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</li>
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</ul>
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</dd>
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</dl>
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<h2 class="section-header "><a name="Fields"></a>Fields</h2>
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<dl class="function">
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<dt>
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<a name = "data"></a>
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<strong>data</strong>
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</dt>
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<dd>
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Used to set and get data about different guis
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<ul>
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<li><span class="parameter">location</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the location to get/set the data, center left etc...
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</li>
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<li><span class="parameter">key</span>
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<span class="types"><a class="type" href="https://www.lua.org/manual/5.2/manual.html#6.4">string</a></span>
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the name of the gui to set the value of
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(<em>optional</em>)
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</li>
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<li><span class="parameter">value</span>
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the data that will be set can be any value but table advised
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(<em>optional</em>)
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</li>
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</ul>
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<h3>Usage:</h3>
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<ul>
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<li><pre class="example">Gui.data[location] <span class="comment">-- returns the gui data for that gui location ex center</span></pre></li>
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<li><pre class="example">Gui.data(location,gui_name,gui_data) <span class="comment">-- adds gui data for a gui at a location</span></pre></li>
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</ul>
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</dd>
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</dl>
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<h2 class="section-header "><a name="modules_expgamingcore_gui_src_server_Functions"></a>modules.expgamingcore.gui.src.server Functions</h2>
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<dl class="function">
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<dt>
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<a name = "_comment"></a>
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<strong>_comment ()</strong>
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</dt>
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<dd>
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This file will be loaded when ExpGamingCore.Commands is present
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</dd>
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<dt>
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<a name = "__comment"></a>
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<strong>__comment ()</strong>
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</dt>
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<dd>
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Adds a server thread that allows the camera follows to be toggled off and on
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</dd>
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</dl>
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</div> <!-- id="content" -->
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</div> <!-- id="main" -->
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<div id="about">
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<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
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<i style="float:right;">Last updated 2018-06-07 12:58:23 </i>
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</div> <!-- id="about" -->
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</div> <!-- id="container" -->
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</body>
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</html>
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