Files
factorio-scenario-ExpCluster/modules/control/jail.lua
Cooldude2606 8638504550 Use new linter (#294)
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121 lines
4.6 KiB
Lua

--[[-- Control Module - Jail
- Adds a way to jail players.
@control Jail
@alias Jail
@usage
-- import the module from the control modules
local Jail = require 'modules.control.jail' --- @dep modules.control.jail
-- This will move 'MrBiter' to the jail role and remove all other roles from them
-- the player name and reason are only so they can be included in the event for user feedback
Jail.jail_player('MrBiter', 'Cooldude2606', 'Likes biters too much')
-- This will give 'MrBiter' all his roles back and remove him from jail
-- again as above the player name is only used in the event for user feedback
Jail.unjail_player('MrBiter', 'Cooldude2606')
]]
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Game = require 'utils.game' --- @dep utils.game
local valid_player = Game.get_player_from_any
local assign_roles = Roles.assign_player
local unassign_roles = Roles.unassign_player
local has_role = Roles.player_has_role
local get_roles = Roles.get_player_roles
local Jail = {
old_roles = {},
events = {
--- When a player is assigned to jail
-- @event on_player_jailed
-- @tparam number player_index the index of the player who was jailed
-- @tparam string by_player_name the name of the player who jailed the other player
-- @tparam string reason the reason that the player was jailed
on_player_jailed=script.generate_event_name(),
--- When a player is unassigned from jail
-- @event on_player_unjailed
-- @tparam number player_index the index of the player who was unjailed
-- @tparam string by_player_name the name of the player who unjailed the other player
on_player_unjailed=script.generate_event_name(),
}
}
--- Used to emit the jail related events
-- @tparam number event the name of the event that will be emited
-- @tparam LuaPlayer player the player who is being acted on
-- @tparam string by_player_name the player who is doing the action
-- @tparam string reason the reason for the action (jail)
local function event_emit(event, player, by_player_name, reason)
script.raise_event(event, {
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
reason=reason
})
end
--- Jail.
-- Functions related to jail
-- @section jail-functions
--- Checks if the player is currently in jail
-- @tparam LuaPlayer player the player to check if they are in jail
-- @treturn boolean whether the player is currently in jail
function Jail.is_jailed(player)
return has_role(player, 'Jail')
end
--- Moves a player to jail and removes all other roles
-- @tparam LuaPlayer player the player who will be jailed
-- @tparam string by_player_name the name of the player who is doing the jailing
-- @tparam[opt='Non given.'] string reason the reason that the player is being jailed
-- @treturn boolean wheather the user was jailed successfully
function Jail.jail_player(player, by_player_name, reason)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
reason = reason or 'Non given.'
if has_role(player, 'Jail') then return end
local roles = get_roles(player)
player.walking_state = { walking = false, direction = player.walking_state.direction }
player.riding_state = { acceleration = defines.riding.acceleration.nothing, direction = player.riding_state.direction }
player.mining_state = { mining = false }
player.shooting_state = { state = defines.shooting.not_shooting, position = player.shooting_state.position }
player.picking_state = false
player.repair_state = { repairing = false, position = player.repair_state.position }
unassign_roles(player, roles, by_player_name, nil, true)
assign_roles(player, 'Jail', by_player_name, nil, true)
assign_roles(player, roles, by_player_name, nil, true)
event_emit(Jail.events.on_player_jailed, player, by_player_name, reason)
return true
end
--- Moves a player out of jail and restores all roles previously removed
-- @tparam LuaPlayer player the player that will be unjailed
-- @tparam string by_player_name the name of the player that is doing the unjail
-- @treturn boolean whether the player was unjailed successfully
function Jail.unjail_player(player, by_player_name)
player = valid_player(player)
if not player then return end
if not by_player_name then return end
if not has_role(player, 'Jail') then return end
unassign_roles(player, 'Jail', by_player_name, nil, true)
event_emit(Jail.events.on_player_unjailed, player, by_player_name)
return true
end
return Jail